优化交互显示界面
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107
Util/ShowWindowFollowMouse.cs
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107
Util/ShowWindowFollowMouse.cs
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using System;
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using System.Windows;
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namespace GeekDesk.Util
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{
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public class ShowWindowFollowMouse
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{
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public enum MousePosition
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{
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CENTER = 1,
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LEFT_TOP = 2,
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LEFT_BOTTOM = 3,
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RIGHT_TOP = 4,
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RIGHT_BOTTOM = 5,
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LEFT_CENTER = 6,
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RIGHT_CENTER = 7
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}
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/// <summary>
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/// 随鼠标位置显示面板 (鼠标始终在中间)
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/// </summary>
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public static void Show(Window window, MousePosition position, double widthOffset, double heightOffset)
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{
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//获取鼠标位置
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System.Windows.Point p = MouseUtil.GetMousePosition();
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double left = SystemParameters.VirtualScreenLeft;
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double top = SystemParameters.VirtualScreenTop;
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double width = SystemParameters.VirtualScreenWidth;
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double height = SystemParameters.VirtualScreenHeight;
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double right = width - Math.Abs(left);
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double bottom = height - Math.Abs(top);
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double afterWidth;
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double afterHeight;
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switch (position)
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{
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case MousePosition.LEFT_BOTTOM:
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afterWidth = 0;
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afterHeight = window.Height;
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break;
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case MousePosition.LEFT_TOP:
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afterWidth = 0;
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afterHeight = 0;
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break;
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case MousePosition.LEFT_CENTER:
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afterWidth = 0;
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afterHeight = window.Height / 2;
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break;
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case MousePosition.RIGHT_BOTTOM:
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afterWidth = window.Width;
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afterHeight = window.Height;
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break;
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case MousePosition.RIGHT_TOP:
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afterWidth = window.Width;
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afterHeight = 0;
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break;
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case MousePosition.RIGHT_CENTER:
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afterWidth = window.Width;
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afterHeight = window.Height / 2;
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break;
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default:
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afterWidth = window.Width / 2;
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afterHeight = window.Height / 2;
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break;
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}
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afterWidth += widthOffset;
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afterHeight -= heightOffset;
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if (p.X - afterWidth < left)
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{
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//判断是否在最左边缘
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window.Left = left;
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}
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else if (p.X + afterWidth > right)
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{
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//判断是否在最右边缘
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window.Left = right - window.Width;
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}
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else
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{
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window.Left = p.X - afterWidth;
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}
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if (p.Y - afterHeight < top)
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{
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//判断是否在最上边缘
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window.Top = top;
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}
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else if (p.Y + afterHeight > bottom)
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{
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//判断是否在最下边缘
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window.Top = bottom - window.Height;
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}
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else
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{
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window.Top = p.Y - afterHeight;
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}
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window.Visibility = Visibility.Visible;
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}
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}
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}
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