优化交互显示界面
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@@ -10,7 +10,7 @@ using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using static GeekDesk.Util.ShowWindowFollowMouse;
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namespace GeekDesk.Control.Windows
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{
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@@ -132,6 +132,7 @@ namespace GeekDesk.Control.Windows
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window = new IconfontWindow(listInfo, menuInfo);
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}
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window.Show();
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ShowWindowFollowMouse.Show(window, MousePosition.LEFT_CENTER, 0, 0);
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}
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private void CustomButton_Click(object sender, RoutedEventArgs e)
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@@ -173,6 +173,7 @@
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<Compile Include="Util\MouseUtilities.cs" />
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<Compile Include="Util\RegisterUtil.cs" />
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<Compile Include="Util\ShellContextMenu.cs" />
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<Compile Include="Util\ShowWindowFollowMouse.cs" />
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<Compile Include="Util\StringUtil.cs" />
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<Compile Include="Util\SvgToGeometry.cs" />
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<Compile Include="ViewModel\AppConfig.cs" />
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@@ -18,6 +18,7 @@ using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Interop;
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using System.Windows.Media;
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using static GeekDesk.Util.ShowWindowFollowMouse;
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namespace GeekDesk
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{
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@@ -260,7 +261,7 @@ namespace GeekDesk
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{
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if (appData.AppConfig.FollowMouse)
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{
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ShowAppAndFollowMouse();
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ShowWindowFollowMouse.Show(mainWindow, MousePosition.CENTER, 0, 0);
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} else
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{
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mainWindow.Visibility = Visibility.Visible;
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@@ -268,55 +269,8 @@ namespace GeekDesk
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Keyboard.Focus(mainWindow);
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}
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/// <summary>
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/// 随鼠标位置显示面板 (鼠标始终在中间)
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/// </summary>
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private static void ShowAppAndFollowMouse()
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{
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//获取鼠标位置
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System.Windows.Point p = MouseUtil.GetMousePosition();
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double left = SystemParameters.VirtualScreenLeft;
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double top = SystemParameters.VirtualScreenTop;
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double width = SystemParameters.VirtualScreenWidth;
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double height = SystemParameters.VirtualScreenHeight;
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double right = width - Math.Abs(left);
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double bottom = height - Math.Abs(top);
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if (p.X - mainWindow.Width / 2 < left)
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{
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//判断是否在最左边缘
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mainWindow.Left = left;
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}
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else if (p.X + mainWindow.Width / 2 > right)
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{
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//判断是否在最右边缘
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mainWindow.Left = right - mainWindow.Width;
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}
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else
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{
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mainWindow.Left = p.X - mainWindow.Width / 2;
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}
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if (p.Y - mainWindow.Height / 2 < top)
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{
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//判断是否在最上边缘
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mainWindow.Top = top;
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}
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else if (p.Y + mainWindow.Height / 2 > bottom)
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{
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//判断是否在最下边缘
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mainWindow.Top = bottom - mainWindow.Height;
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}
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else
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{
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mainWindow.Top = p.Y - mainWindow.Height / 2;
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}
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mainWindow.Visibility = Visibility.Visible;
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}
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/// <summary>
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/// 图片图标单击事件
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@@ -1,7 +1,9 @@
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using GeekDesk.Constant;
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using GeekDesk.ViewModel;
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using System;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Windows;
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/// <summary>
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/// 提取一些代码
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@@ -53,6 +55,5 @@ namespace GeekDesk.Util
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}
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}
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107
Util/ShowWindowFollowMouse.cs
Normal file
107
Util/ShowWindowFollowMouse.cs
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@@ -0,0 +1,107 @@
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using System;
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using System.Windows;
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namespace GeekDesk.Util
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{
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public class ShowWindowFollowMouse
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{
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public enum MousePosition
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{
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CENTER = 1,
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LEFT_TOP = 2,
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LEFT_BOTTOM = 3,
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RIGHT_TOP = 4,
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RIGHT_BOTTOM = 5,
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LEFT_CENTER = 6,
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RIGHT_CENTER = 7
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}
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/// <summary>
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/// 随鼠标位置显示面板 (鼠标始终在中间)
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/// </summary>
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public static void Show(Window window, MousePosition position, double widthOffset, double heightOffset)
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{
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//获取鼠标位置
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System.Windows.Point p = MouseUtil.GetMousePosition();
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double left = SystemParameters.VirtualScreenLeft;
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double top = SystemParameters.VirtualScreenTop;
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double width = SystemParameters.VirtualScreenWidth;
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double height = SystemParameters.VirtualScreenHeight;
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double right = width - Math.Abs(left);
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double bottom = height - Math.Abs(top);
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double afterWidth;
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double afterHeight;
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switch (position)
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{
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case MousePosition.LEFT_BOTTOM:
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afterWidth = 0;
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afterHeight = window.Height;
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break;
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case MousePosition.LEFT_TOP:
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afterWidth = 0;
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afterHeight = 0;
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break;
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case MousePosition.LEFT_CENTER:
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afterWidth = 0;
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afterHeight = window.Height / 2;
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break;
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case MousePosition.RIGHT_BOTTOM:
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afterWidth = window.Width;
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afterHeight = window.Height;
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break;
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case MousePosition.RIGHT_TOP:
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afterWidth = window.Width;
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afterHeight = 0;
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break;
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case MousePosition.RIGHT_CENTER:
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afterWidth = window.Width;
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afterHeight = window.Height / 2;
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break;
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default:
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afterWidth = window.Width / 2;
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afterHeight = window.Height / 2;
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break;
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}
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afterWidth += widthOffset;
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afterHeight -= heightOffset;
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if (p.X - afterWidth < left)
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{
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//判断是否在最左边缘
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window.Left = left;
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}
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else if (p.X + afterWidth > right)
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{
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//判断是否在最右边缘
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window.Left = right - window.Width;
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}
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else
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{
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window.Left = p.X - afterWidth;
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}
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if (p.Y - afterHeight < top)
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{
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//判断是否在最上边缘
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window.Top = top;
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}
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else if (p.Y + afterHeight > bottom)
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{
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//判断是否在最下边缘
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window.Top = bottom - window.Height;
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}
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else
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{
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window.Top = p.Y - afterHeight;
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}
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window.Visibility = Visibility.Visible;
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}
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}
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}
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