⚡ 增加多文件备份, 尝试修复UI假死状态, 修复高分屏缩放导致的鼠标追随bug
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28
App.xaml.cs
28
App.xaml.cs
@@ -1,8 +1,14 @@
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using GeekDesk.Constant;
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using GeekDesk.MyThread;
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using GeekDesk.Util;
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using GeekDesk.ViewModel;
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using Microsoft.Win32;
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using System;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Interop;
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using System.Windows.Media;
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using System.Windows.Threading;
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namespace GeekDesk
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@@ -20,10 +26,13 @@ namespace GeekDesk
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this.Startup += new StartupEventHandler(App_Startup);
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Application.Current.DispatcherUnhandledException += Current_DispatcherUnhandledException;
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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SystemEvents.PowerModeChanged += OnPowerModeChanged;
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}
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private void App_Startup(object sender, StartupEventArgs e)
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{
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//RenderOptions.ProcessRenderMode = System.Windows.Interop.RenderMode.SoftwareOnly; //禁用硬件加速
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mutex = new System.Threading.Mutex(true, Constants.MY_NAME, out bool ret);
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if (!ret)
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{
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@@ -40,6 +49,25 @@ namespace GeekDesk
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}
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}
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//电源监听
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private void OnPowerModeChanged(object sender, PowerModeChangedEventArgs e)
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{
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switch (e.Mode)
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{
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case PowerModes.Resume:
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// 系统从休眠状态唤醒
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LogUtil.WriteLog("System resumed from sleep.");
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ProcessUtil.ReStartApp();
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break;
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case PowerModes.Suspend:
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// 系统进入休眠状态
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LogUtil.WriteLog("System is going to sleep.");
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break;
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}
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}
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void Current_DispatcherUnhandledException(object sender, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs e)
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{
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e.Handled = true;//使用这一行代码告诉运行时,该异常被处理了,不再作为UnhandledException抛出了。
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