添加项目文件。
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58
Util/MouseUtilities.cs
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58
Util/MouseUtilities.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Windows;
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using System.Windows.Media;
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namespace WPF.JoshSmith.Controls.Utilities
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{
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/// <summary>
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/// Provides access to the mouse location by calling unmanaged code.
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/// </summary>
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/// <remarks>
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/// This class was written by Dan Crevier (Microsoft).
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/// http://blogs.msdn.com/llobo/archive/2006/09/06/Scrolling-Scrollviewer-on-Mouse-Drag-at-the-boundaries.aspx
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/// </remarks>
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public class MouseUtilities
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{
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[StructLayout( LayoutKind.Sequential )]
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private struct Win32Point
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{
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public Int32 X;
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public Int32 Y;
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};
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[DllImport( "user32.dll" )]
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private static extern bool GetCursorPos( ref Win32Point pt );
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[DllImport( "user32.dll" )]
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private static extern bool ScreenToClient( IntPtr hwnd, ref Win32Point pt );
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/// <summary>
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/// Returns the mouse cursor location. This method is necessary during
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/// a drag-drop operation because the WPF mechanisms for retrieving the
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/// cursor coordinates are unreliable.
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/// </summary>
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/// <param name="relativeTo">The Visual to which the mouse coordinates will be relative.</param>
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public static Point GetMousePosition( Visual relativeTo )
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{
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Win32Point mouse = new Win32Point();
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GetCursorPos( ref mouse );
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// Using PointFromScreen instead of Dan Crevier's code (commented out below)
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// is a bug fix created by William J. Roberts. Read his comments about the fix
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// here: http://www.codeproject.com/useritems/ListViewDragDropManager.asp?msg=1911611#xx1911611xx
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return relativeTo.PointFromScreen( new Point( (double)mouse.X, (double)mouse.Y ) );
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#region Commented Out
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//System.Windows.Interop.HwndSource presentationSource =
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// (System.Windows.Interop.HwndSource)PresentationSource.FromVisual( relativeTo );
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//ScreenToClient( presentationSource.Handle, ref mouse );
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//GeneralTransform transform = relativeTo.TransformToAncestor( presentationSource.RootVisual );
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//Point offset = transform.Transform( new Point( 0, 0 ) );
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//return new Point( mouse.X - offset.X, mouse.Y - offset.Y );
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#endregion // Commented Out
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}
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}
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}
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