尝试解决快捷键设置的bug, 下班
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@@ -7,6 +7,7 @@ using Microsoft.Win32;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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@@ -27,8 +28,9 @@ namespace GeekDesk.Control.UserControls.Config
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/// </summary>
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public partial class MotionControl : UserControl
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{
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private static bool hotkeyFinished = true; //热键设置结束
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public static bool hotkeyFinished = true; //热键设置结束
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private static KeyEventArgs prevKeyTemp; //上一个按键
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private static List<KeyEventArgs> keysTemp = new List<KeyEventArgs>();//存储一次快捷键集合
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private static AppConfig appConfig = MainWindow.appData.AppConfig;
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public MotionControl()
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@@ -62,6 +64,7 @@ namespace GeekDesk.Control.UserControls.Config
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appConfig.HotkeyStr = GetKeyName(e);
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appConfig.HotkeyModifiers = GetModifierKeys(e);
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prevKeyTemp = e;
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keysTemp.Add(e);
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}
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}
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else
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@@ -75,12 +78,14 @@ namespace GeekDesk.Control.UserControls.Config
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appConfig.Hotkey = e.Key;
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appConfig.HotkeyStr += e.Key.ToString();
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prevKeyTemp = e;
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keysTemp.Add(e);
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}
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else if (CheckModifierKeys(e))
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{
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appConfig.HotkeyStr += GetKeyName(e);
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appConfig.HotkeyModifiers |= GetModifierKeys(e);
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prevKeyTemp = e;
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keysTemp.Add(e);
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}
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}
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}
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@@ -138,94 +143,94 @@ namespace GeekDesk.Control.UserControls.Config
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}
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private void HotKeyUp(object sender, KeyEventArgs e)
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[MethodImpl(MethodImplOptions.Synchronized)]
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private void HotKeyUp(object sender, KeyEventArgs e)
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{
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hotkeyFinished = true;
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ConfigWindow cw = (ConfigWindow)Window.GetWindow(this);
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try
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lock(this)
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{
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if (cw.mainWindow.hotKeyId != -1)
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bool allKeyUp = true;
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//判断所有键是否都松开
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foreach (KeyEventArgs key in keysTemp)
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{
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Hotkey.UnRegist(new WindowInteropHelper(cw.mainWindow).Handle, Hotkey.keymap[cw.mainWindow.hotKeyId]);
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HandyControl.Controls.Growl.SuccessGlobal(key.Key.ToString() + "=" + key.KeyStates);
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if (key.KeyStates == KeyStates.Down)
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{
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allKeyUp = false;
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break;
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}
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}
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cw.mainWindow.hotKeyId = Hotkey.Regist(cw.mainWindow, appConfig.HotkeyModifiers, appConfig.Hotkey, () =>
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if (allKeyUp && !hotkeyFinished)
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{
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if (cw.mainWindow.Visibility == Visibility.Collapsed)
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hotkeyFinished = true;
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if (MainWindow.hotKeyId != -1)
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{
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cw.mainWindow.ShowApp();
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Hotkey.UnRegist(new WindowInteropHelper(MainWindow.mainWindow).Handle, Hotkey.keymap[MainWindow.hotKeyId]);
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}
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else
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{
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cw.mainWindow.Visibility = Visibility.Collapsed;
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}
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});
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} catch (Exception)
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{
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HandyControl.Controls.Growl.WarningGlobal("当前快捷键已被其它程序占用(" + appConfig.HotkeyStr + ")!");
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MainWindow.RegisterHotKey();
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}
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}
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}
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private void ShowApp(MainWindow mainWindow)
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{
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if (appConfig.FollowMouse)
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{
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ShowAppAndFollowMouse(mainWindow);
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}
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else
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{
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this.Visibility = Visibility.Visible;
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}
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Keyboard.Focus(this);
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}
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//private void ShowApp(MainWindow mainWindow)
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//{
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// if (appConfig.FollowMouse)
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// {
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// ShowAppAndFollowMouse(mainWindow);
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// }
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// else
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// {
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// this.Visibility = Visibility.Visible;
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// }
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// Keyboard.Focus(this);
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//}
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/// <summary>
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/// 随鼠标位置显示面板 (鼠标始终在中间)
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/// </summary>
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private void ShowAppAndFollowMouse(MainWindow mainWindow)
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{
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//获取鼠标位置
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System.Windows.Point p = MouseUtil.GetMousePosition();
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double left = SystemParameters.VirtualScreenLeft;
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double top = SystemParameters.VirtualScreenTop;
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double width = SystemParameters.VirtualScreenWidth;
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double height = SystemParameters.VirtualScreenHeight;
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double right = width - Math.Abs(left);
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double bottom = height - Math.Abs(top);
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///// <summary>
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///// 随鼠标位置显示面板 (鼠标始终在中间)
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///// </summary>
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//private void ShowAppAndFollowMouse(MainWindow mainWindow)
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//{
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// //获取鼠标位置
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// System.Windows.Point p = MouseUtil.GetMousePosition();
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// double left = SystemParameters.VirtualScreenLeft;
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// double top = SystemParameters.VirtualScreenTop;
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// double width = SystemParameters.VirtualScreenWidth;
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// double height = SystemParameters.VirtualScreenHeight;
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// double right = width - Math.Abs(left);
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// double bottom = height - Math.Abs(top);
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if (p.X - mainWindow.Width / 2 < left)
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{
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//判断是否在最左边缘
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mainWindow.Left = left;
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}
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else if (p.X + mainWindow.Width / 2 > right)
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{
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//判断是否在最右边缘
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mainWindow.Left = right - mainWindow.Width;
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}
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else
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{
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mainWindow.Left = p.X - mainWindow.Width / 2;
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}
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// if (p.X - mainWindow.Width / 2 < left)
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// {
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// //判断是否在最左边缘
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// mainWindow.Left = left;
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// }
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// else if (p.X + mainWindow.Width / 2 > right)
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// {
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// //判断是否在最右边缘
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// mainWindow.Left = right - mainWindow.Width;
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// }
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// else
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// {
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// mainWindow.Left = p.X - mainWindow.Width / 2;
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// }
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if (p.Y - mainWindow.Height / 2 < top)
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{
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//判断是否在最上边缘
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mainWindow.Top = top;
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}
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else if (p.Y + mainWindow.Height / 2 > bottom)
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{
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//判断是否在最下边缘
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mainWindow.Top = bottom - mainWindow.Height;
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}
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else
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{
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mainWindow.Top = p.Y - mainWindow.Height / 2;
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}
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// if (p.Y - mainWindow.Height / 2 < top)
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// {
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// //判断是否在最上边缘
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// mainWindow.Top = top;
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// }
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// else if (p.Y + mainWindow.Height / 2 > bottom)
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// {
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// //判断是否在最下边缘
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// mainWindow.Top = bottom - mainWindow.Height;
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// }
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// else
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// {
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// mainWindow.Top = p.Y - mainWindow.Height / 2;
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// }
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mainWindow.Visibility = Visibility.Visible;
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}
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// mainWindow.Visibility = Visibility.Visible;
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//}
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}
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}
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