#include #include #include #include #include #include #include #include "resource.h" #include "RyujinCore.hh" class RyujinApp : public wxApp { private: wxTextCtrl* m_input = nullptr; wxTextCtrl* m_pdb = nullptr; wxTextCtrl* m_output = nullptr; wxCheckBox* m_virtualize = nullptr; wxCheckBox* m_junk = nullptr; wxCheckBox* m_encrypt = nullptr; wxCheckBox* m_randomSection = nullptr; wxCheckBox* m_obfuscateIat = nullptr; wxCheckBox* m_ignoreOriginalCodeRemove = nullptr; wxCheckBox* m_isAntiDebugWithTroll = nullptr; wxCheckBox* m_isAntiDebugNormal = nullptr; wxCheckBox* m_isAntiDump = nullptr; wxListBox* m_procList = nullptr; wxGauge* m_progress = nullptr; auto DrawnPathRow(wxWindow* parent, wxBoxSizer* sizer, const wxString& label, int buttonId) -> wxTextCtrl*; auto DrawnStyledCheckbox(wxWindow* parent, const wxString& label) -> wxCheckBox*; auto DrawnRyujinButton(wxWindow* parent, const wxString& label, int id) -> wxButton*; auto BindFileDialogs(wxFrame* frame) -> void; auto BindListEvents(wxFrame* frame) -> void; auto BindRunEvent(wxFrame* frame) -> void; auto LoadPngFromRes(wxWindow* parent, wxWindowID id, int resId) -> wxStaticBitmap*; public: bool OnInit() override; }; wxIMPLEMENT_APP(RyujinApp);