fix: #19 the CBuffer causing server crash

This commit is contained in:
yuanyuanxiang
2024-12-26 17:07:43 +08:00
parent 5b86910cb2
commit 0c0c24534b
12 changed files with 256 additions and 137 deletions

View File

@@ -1,5 +1,61 @@
#pragma once
#include <Windows.h>
#include <string>
// Buffer <20><><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD>.
class Buffer {
private:
PBYTE buf;
ULONG len;
ULONG *ref;
void AddRef() {
(*ref)++;
}
void DelRef() {
(*ref)--;
}
public:
LPBYTE &Buf() {
return buf;
}
~Buffer() {
(*ref)--;
if (*ref == 0) {
if (buf!=NULL)
{
delete[] buf;
buf = NULL;
}
delete ref;
ref = NULL;
}
}
Buffer():buf(NULL), len(0), ref(new ULONG(1)) {
}
Buffer(const BYTE * b, int n):len(n), ref(new ULONG(1)){
buf = new BYTE[n];
memcpy(buf, b, n);
}
Buffer(Buffer& o) {
o.AddRef();
buf = o.buf;
len = o.len;
ref = o.ref;
}
Buffer operator =(Buffer &o) {
o.AddRef();
buf = o.buf;
len = o.len;
ref = o.ref;
}
char* c_str() const {
return (char*)buf;
}
ULONG length()const {
return len;
}
};
class CBuffer
{
@@ -7,21 +63,21 @@ public:
CBuffer(void);
~CBuffer(void);
ULONG GetBufferMaxLength() const;
ULONG ReadBuffer(PBYTE Buffer, ULONG ulLength);
ULONG GetBufferLength() const; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD>ݳ<EFBFBD><DDB3><EFBFBD>;
ULONG DeAllocateBuffer(ULONG ulLength);
ULONG GetBufferLength(); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><EFBFBD><EFBFBD>ݳ<EFBFBD><EFBFBD><EFBFBD>
VOID ClearBuffer();
ULONG ReAllocateBuffer(ULONG ulLength);
BOOL WriteBuffer(PBYTE Buffer, ULONG ulLength);
PBYTE GetBuffer(ULONG ulPos=0) const;
ULONG RemoveComletedBuffer(ULONG ulLength);
VOID ReleaseMember();
VOID InitMember();
LPBYTE GetBuffer(ULONG ulPos);
Buffer GetMyBuffer(ULONG ulPos);
BYTE GetBYTE(ULONG ulPos);
BOOL CopyBuffer(PVOID pDst, ULONG nLen, ULONG ulPos);
ULONG RemoveCompletedBuffer(ULONG ulLength);
protected:
PBYTE m_Base;
PBYTE m_Ptr;
ULONG m_ulMaxLength;
CRITICAL_SECTION m_cs;
ULONG DeAllocateBuffer(ULONG ulLength); // ˽<><CBBD>
ULONG ReAllocateBuffer(ULONG ulLength); // ˽<><CBBD>
};