fix: #39 Duplicate file Audio.h and Audio.cpp

This commit is contained in:
yuanyuanxiang
2025-01-15 00:02:12 +08:00
parent 34c7287371
commit 16ef7c364a
4 changed files with 3 additions and 282 deletions

View File

@@ -136,10 +136,10 @@
<None Include="res\string.ico" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\client\Audio.h" />
<ClInclude Include="..\..\common\commands.h" />
<ClInclude Include="2015Remote.h" />
<ClInclude Include="2015RemoteDlg.h" />
<ClInclude Include="Audio.h" />
<ClInclude Include="AudioDlg.h" />
<ClInclude Include="Buffer.h" />
<ClInclude Include="BuildDlg.h" />
@@ -166,9 +166,9 @@
<ClInclude Include="zlib.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\client\Audio.cpp" />
<ClCompile Include="2015Remote.cpp" />
<ClCompile Include="2015RemoteDlg.cpp" />
<ClCompile Include="Audio.cpp" />
<ClCompile Include="AudioDlg.cpp" />
<ClCompile Include="Buffer.cpp" />
<ClCompile Include="BuildDlg.cpp" />

View File

@@ -1,235 +0,0 @@
// Audio.cpp: implementation of the CAudio class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Audio.h"
#include <iostream>
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CAudio::CAudio()
{
m_bExit = FALSE;
m_hThreadCallBack = false;
m_bIsWaveInUsed = FALSE;
m_bIsWaveOutUsed = FALSE;
m_nWaveInIndex = 0;
m_nWaveOutIndex = 0;
m_hEventWaveIn = CreateEvent(NULL, TRUE, FALSE, NULL);
m_hStartRecord = CreateEvent(NULL, TRUE, FALSE, NULL);
memset(&m_GSMWavefmt, 0, sizeof(GSM610WAVEFORMAT));
m_GSMWavefmt.wfx.wFormatTag = WAVE_FORMAT_GSM610;
m_GSMWavefmt.wfx.nChannels = 1;
m_GSMWavefmt.wfx.nSamplesPerSec = 8000;
m_GSMWavefmt.wfx.nAvgBytesPerSec = 1625;
m_GSMWavefmt.wfx.nBlockAlign = 65;
m_GSMWavefmt.wfx.wBitsPerSample = 0;
m_GSMWavefmt.wfx.cbSize = 2;
m_GSMWavefmt.wSamplesPerBlock = 320;
m_ulBufferLength = 1000;
for (int i = 0; i < 2; ++i)
{
m_InAudioData[i] = new BYTE[m_ulBufferLength];
m_InAudioHeader[i] = new WAVEHDR;
m_OutAudioData[i] = new BYTE[m_ulBufferLength];
m_OutAudioHeader[i] = new WAVEHDR;
}
}
CAudio::~CAudio()
{
m_bExit = TRUE;
if (m_bIsWaveInUsed)
{
waveInStop(m_hWaveIn);
waveInReset(m_hWaveIn);
for (int i = 0; i < 2; ++i)
waveInUnprepareHeader(m_hWaveIn, m_InAudioHeader[i], sizeof(WAVEHDR));
waveInClose(m_hWaveIn);
WAIT (m_hThreadCallBack, 30);
if (m_hThreadCallBack)
printf("û<EFBFBD>гɹ<EFBFBD><EFBFBD>ر<EFBFBD>waveInCallBack.\n");
}
for (int i = 0; i < 2; ++i)
{
delete [] m_InAudioData[i];
m_InAudioData[i] = NULL;
delete [] m_InAudioHeader[i];
m_InAudioHeader[i] = NULL;
}
if (m_hEventWaveIn)
{
SetEvent(m_hEventWaveIn);
CloseHandle(m_hEventWaveIn);
m_hEventWaveIn = NULL;
}
if (m_hStartRecord)
{
SetEvent(m_hStartRecord);
CloseHandle(m_hStartRecord);
m_hStartRecord = NULL;
}
if (m_bIsWaveOutUsed)
{
waveOutReset(m_hWaveOut);
for (int i = 0; i < 2; ++i)
waveOutUnprepareHeader(m_hWaveOut, m_InAudioHeader[i], sizeof(WAVEHDR));
waveOutClose(m_hWaveOut);
}
for (int i = 0; i < 2; ++i)
{
delete [] m_OutAudioData[i];
m_OutAudioData[i] = NULL;
delete [] m_OutAudioHeader[i];
m_OutAudioHeader[i] = NULL;
}
}
BOOL CAudio::InitializeWaveIn()
{
MMRESULT mmResult;
DWORD dwThreadID = 0;
HANDLE h = NULL;
m_hThreadCallBack = h = CreateThread(NULL, 0,
(LPTHREAD_START_ROUTINE)waveInCallBack, (LPVOID)this,
CREATE_SUSPENDED, &dwThreadID);
//<2F><><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>豸COM 1 ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 ֧<><D6A7>ͨ<EFBFBD><CDA8><EFBFBD>̻߳ص<CCBB> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mmResult = waveInOpen(&m_hWaveIn, (WORD)WAVE_MAPPER,
&(m_GSMWavefmt.wfx), (LONG)dwThreadID, (LONG)0, CALLBACK_THREAD);
//m_hWaveIn ¼<><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (mmResult != MMSYSERR_NOERROR)
{
return FALSE;
}
//¼<><C2BC><EFBFBD><20><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (int i=0; i<2; ++i)
{
m_InAudioHeader[i]->lpData = (LPSTR)m_InAudioData[i]; //m_lpInAudioData ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_InAudioHeader[i]->dwBufferLength = m_ulBufferLength;
m_InAudioHeader[i]->dwFlags = 0;
m_InAudioHeader[i]->dwLoops = 0;
waveInPrepareHeader(m_hWaveIn, m_InAudioHeader[i], sizeof(WAVEHDR));
}
waveInAddBuffer(m_hWaveIn, m_InAudioHeader[m_nWaveInIndex], sizeof(WAVEHDR));
ResumeThread(h);
CloseHandle(h);
waveInStart(m_hWaveIn); //¼<><C2BC>
m_bIsWaveInUsed = TRUE;
return true;
}
LPBYTE CAudio::GetRecordBuffer(LPDWORD dwBufferSize)
{
//¼<><C2BC><EFBFBD><EFBFBD>
if(m_bIsWaveInUsed==FALSE && InitializeWaveIn()==FALSE)
{
return NULL;
}
if (dwBufferSize == NULL)
{
return NULL;
}
SetEvent(m_hStartRecord);
WaitForSingleObject(m_hEventWaveIn, INFINITE);
*dwBufferSize = m_ulBufferLength;
return m_InAudioData[m_nWaveInIndex]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
DWORD WINAPI CAudio::waveInCallBack(LPVOID lParam)
{
CAudio *This = (CAudio *)lParam;
MSG Msg;
while (GetMessage(&Msg, NULL, 0, 0))
{
if (This->m_bExit)
break;
if (Msg.message == MM_WIM_DATA)
{
SetEvent(This->m_hEventWaveIn);
WaitForSingleObject(This->m_hStartRecord, INFINITE);
Sleep(1);
This->m_nWaveInIndex = 1 - This->m_nWaveInIndex;
//<2F><><EFBFBD>»<EFBFBD><C2BB><EFBFBD>
MMRESULT mmResult = waveInAddBuffer(This->m_hWaveIn,
This->m_InAudioHeader[This->m_nWaveInIndex], sizeof(WAVEHDR));
if (mmResult != MMSYSERR_NOERROR)
return -1;
}
if (Msg.message == MM_WIM_CLOSE)
{
break;
}
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
std::cout<<"waveInCallBack end\n";
This->m_hThreadCallBack = false;
return 0;
}
BOOL CAudio::PlayBuffer(LPBYTE szBuffer, DWORD dwBufferSize)
{
if (!m_bIsWaveOutUsed && !InitializeWaveOut()) //1 <20><>Ƶ<EFBFBD><C6B5>ʽ 2 <20><><EFBFBD><EFBFBD><EFBFBD>
return NULL;
for (int i = 0; i < dwBufferSize; i += m_ulBufferLength)
{
memcpy(m_OutAudioData[m_nWaveOutIndex], szBuffer, m_ulBufferLength);
waveOutWrite(m_hWaveOut, m_OutAudioHeader[m_nWaveOutIndex], sizeof(WAVEHDR));
m_nWaveOutIndex = 1 - m_nWaveOutIndex;
}
return true;
}
BOOL CAudio::InitializeWaveOut()
{
if (!waveOutGetNumDevs())
return FALSE;
int i;
for (i = 0; i < 2; ++i)
memset(m_OutAudioData[i], 0, m_ulBufferLength); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
MMRESULT mmResult;
mmResult = waveOutOpen(&m_hWaveOut, (WORD)WAVE_MAPPER, &(m_GSMWavefmt.wfx), (LONG)0, (LONG)0, CALLBACK_NULL);
if (mmResult != MMSYSERR_NOERROR)
return false;
for (i = 0; i < 2; ++i)
{
m_OutAudioHeader[i]->lpData = (LPSTR)m_OutAudioData[i];
m_OutAudioHeader[i]->dwBufferLength = m_ulBufferLength;
m_OutAudioHeader[i]->dwFlags = 0;
m_OutAudioHeader[i]->dwLoops = 0;
waveOutPrepareHeader(m_hWaveOut, m_OutAudioHeader[i], sizeof(WAVEHDR));
}
m_bIsWaveOutUsed = TRUE;
return TRUE;
}

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@@ -1,44 +0,0 @@
// Audio.h: interface for the CAudio class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_AUDIO_H__56854DE7_5FE4_486F_9AFC_CE3726EF7CBC__INCLUDED_)
#define AFX_AUDIO_H__56854DE7_5FE4_486F_9AFC_CE3726EF7CBC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <MMSYSTEM.H>
#include <MMReg.h>
class CAudio
{
public:
CAudio();
virtual ~CAudio();
GSM610WAVEFORMAT m_GSMWavefmt;
ULONG m_ulBufferLength;
LPWAVEHDR m_InAudioHeader[2]; //<2F><><EFBFBD><EFBFBD>ͷ
LPBYTE m_InAudioData[2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HANDLE m_hEventWaveIn;
HANDLE m_hStartRecord; //<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
HWAVEIN m_hWaveIn; //<2F><EFBFBD><E8B1B8><EFBFBD><EFBFBD>
DWORD m_nWaveInIndex;
bool m_hThreadCallBack;
static DWORD WINAPI waveInCallBack(LPVOID lParam); //<2F><><EFBFBD>͵<EFBFBD><CDB5><EFBFBD><EFBFBD>ض<EFBFBD>
LPBYTE GetRecordBuffer(LPDWORD dwBufferSize);
BOOL InitializeWaveIn();
BOOL m_bIsWaveInUsed;
HWAVEOUT m_hWaveOut;
BOOL m_bExit;
BOOL m_bIsWaveOutUsed;
DWORD m_nWaveOutIndex;
LPWAVEHDR m_OutAudioHeader[2]; //<2F><><EFBFBD><EFBFBD>ͷ
LPBYTE m_OutAudioData[2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BOOL PlayBuffer(LPBYTE szBuffer, DWORD dwBufferSize);
BOOL InitializeWaveOut();
};
#endif // !defined(AFX_AUDIO_H__56854DE7_5FE4_486F_9AFC_CE3726EF7CBC__INCLUDED_)

View File

@@ -1,7 +1,7 @@
#pragma once
#include "IOCPServer.h"
#include "Audio.h"
#include "../../client/Audio.h"
// CAudioDlg <20>Ի<EFBFBD><D4BB><EFBFBD>