style: Format source code and support grouping client

This commit is contained in:
yuanyuanxiang
2025-10-15 04:32:59 +08:00
parent 77087d2e06
commit 6b81ad1f81
244 changed files with 43052 additions and 42562 deletions

View File

@@ -12,34 +12,34 @@
#include <MMReg.h>
class CAudio
class CAudio
{
public:
CAudio();
virtual ~CAudio();
GSM610WAVEFORMAT m_GSMWavefmt;
ULONG m_ulBufferLength;
LPWAVEHDR m_InAudioHeader[2]; //<2F><><EFBFBD><EFBFBD>ͷ
LPBYTE m_InAudioData[2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HANDLE m_hEventWaveIn;
HANDLE m_hStartRecord; //<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
HWAVEIN m_hWaveIn; //<2F><EFBFBD><E8B1B8><EFBFBD><EFBFBD>
DWORD m_nWaveInIndex;
bool m_hThreadCallBack;
HANDLE m_Thread;// waveInCallBack<63>߳<EFBFBD>
static DWORD WINAPI waveInCallBack(LPVOID lParam); //<2F><><EFBFBD>͵<EFBFBD><CDB5><EFBFBD><EFBFBD>ض<EFBFBD>
LPBYTE GetRecordBuffer(LPDWORD dwBufferSize);
BOOL InitializeWaveIn();
BOOL m_bIsWaveInUsed;
CAudio();
virtual ~CAudio();
GSM610WAVEFORMAT m_GSMWavefmt;
ULONG m_ulBufferLength;
LPWAVEHDR m_InAudioHeader[2]; //<2F><><EFBFBD><EFBFBD>ͷ
LPBYTE m_InAudioData[2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HANDLE m_hEventWaveIn;
HANDLE m_hStartRecord; //<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
HWAVEIN m_hWaveIn; //<2F><EFBFBD><E8B1B8><EFBFBD><EFBFBD>
DWORD m_nWaveInIndex;
bool m_hThreadCallBack;
HANDLE m_Thread;// waveInCallBack<63>߳<EFBFBD>
static DWORD WINAPI waveInCallBack(LPVOID lParam); //<2F><><EFBFBD>͵<EFBFBD><CDB5><EFBFBD><EFBFBD>ض<EFBFBD>
LPBYTE GetRecordBuffer(LPDWORD dwBufferSize);
BOOL InitializeWaveIn();
BOOL m_bIsWaveInUsed;
HWAVEOUT m_hWaveOut;
BOOL m_bExit;
BOOL m_bIsWaveOutUsed;
DWORD m_nWaveOutIndex;
LPWAVEHDR m_OutAudioHeader[2]; //<2F><><EFBFBD><EFBFBD>ͷ
LPBYTE m_OutAudioData[2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BOOL PlayBuffer(LPBYTE szBuffer, DWORD dwBufferSize);
BOOL InitializeWaveOut();
HWAVEOUT m_hWaveOut;
BOOL m_bExit;
BOOL m_bIsWaveOutUsed;
DWORD m_nWaveOutIndex;
LPWAVEHDR m_OutAudioHeader[2]; //<2F><><EFBFBD><EFBFBD>ͷ
LPBYTE m_OutAudioData[2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BOOL PlayBuffer(LPBYTE szBuffer, DWORD dwBufferSize);
BOOL InitializeWaveOut();
};
#endif // !defined(AFX_AUDIO_H__56854DE7_5FE4_486F_9AFC_CE3726EF7CBC__INCLUDED_)