因为易崩而弃用lz4
1、发现使用lz4压缩库时监控端程序进行远程桌面操作时容易崩溃,原因不明。 2、修复内存泄漏缺陷,在throw "Bad Buffer"的情况需要释放申请的内存。
This commit is contained in:
@@ -109,3 +109,9 @@
|
||||
1、整理部分垃圾代码。
|
||||
|
||||
2、发布V1.0.0.2。
|
||||
|
||||
2018.1.19
|
||||
|
||||
1、发现使用lz4压缩库时监控端程序进行远程桌面操作时容易崩溃,原因不明。
|
||||
|
||||
2、修复内存泄漏缺陷,在throw "Bad Buffer"的情况需要释放申请的内存。
|
||||
|
||||
@@ -253,6 +253,8 @@ VOID IOCPClient::OnServerReceiving(char* szBuffer, ULONG ulLength)
|
||||
}
|
||||
else{
|
||||
printf("[ERROR] uncompress failed \n");
|
||||
delete [] CompressedBuffer;
|
||||
delete [] DeCompressedBuffer;
|
||||
throw "Bad Buffer";
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +43,13 @@ DWORD WINAPI CScreenManager::WorkThreadProc(LPVOID lParam)
|
||||
|
||||
clock_t last = clock();
|
||||
This->SendFirstScreen();
|
||||
#if USING_ZLIB
|
||||
const int fps = 8;// ֡<><D6A1>
|
||||
#elif USING_LZ4
|
||||
const int fps = 12;// ֡<><D6A1>
|
||||
#else
|
||||
const int fps = 8;// ֡<><D6A1>
|
||||
#endif
|
||||
const int sleep = 1000 / fps;// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD>䣨ms<6D><73>
|
||||
timeBeginPeriod(1);
|
||||
while (This->m_bIsWorking)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
#if !USING_ZLIB
|
||||
// <20>Ƿ<EFBFBD>ʹ<EFBFBD><CAB9>LZ4
|
||||
#define USING_LZ4 1
|
||||
#define USING_LZ4 0
|
||||
#endif
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
|
||||
@@ -479,6 +479,8 @@ BOOL IOCPServer::OnClientReceiving(PCONTEXT_OBJECT ContextObject, DWORD dwTrans
|
||||
m_NotifyProc(ContextObject); //֪ͨ<CDA8><D6AA><EFBFBD><EFBFBD>
|
||||
}else{
|
||||
OutputDebugStringA("[ERROR] uncompress failed \n");
|
||||
delete [] CompressedBuffer;
|
||||
delete [] DeCompressedBuffer;
|
||||
throw "Bad Buffer";
|
||||
}
|
||||
delete [] CompressedBuffer;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
#if !USING_ZLIB
|
||||
// <20>Ƿ<EFBFBD>ʹ<EFBFBD><CAB9>LZ4
|
||||
#define USING_LZ4 1
|
||||
#define USING_LZ4 0
|
||||
#endif
|
||||
|
||||
#ifndef _SECURE_ATL
|
||||
|
||||
Reference in New Issue
Block a user