Files
SimpleRemoter/client/IOCPClient.cpp
yuanyuanxiang c54d75505e 主控端退出时被控端也退出
1、修复主控端CTalkDlg的内存泄漏问题,被控端即时消息对话框置于顶层。

2、SAFE_DELETE(ContextObject->olps)有崩溃概率。改为主控端退出时先令被控端退出,就没有内存泄漏。

3、开关音频时偶有内存泄漏,waveInCallBack线程不能正常退出。
2019-01-15 21:48:37 +08:00

359 lines
8.6 KiB
C++

// IOCPClient.cpp: implementation of the IOCPClient class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "IOCPClient.h"
#include <IOSTREAM>
#include "zconf.h"
#include "zlib.h"
#include <assert.h>
#include "Manager.h"
using namespace std;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
VOID IOCPClient::setManagerCallBack(CManager* Manager)
{
m_Manager = Manager;
}
IOCPClient::IOCPClient(bool exit_while_disconnect)
{
m_Manager = NULL;
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
m_sClientSocket = INVALID_SOCKET;
m_hWorkThread = NULL;
m_bWorkThread = S_STOP;
memcpy(m_szPacketFlag,"Shine",FLAG_LENGTH);
m_bIsRunning = TRUE;
m_bConnected = FALSE;
InitializeCriticalSection(&m_cs);
m_exit_while_disconnect = exit_while_disconnect;
}
IOCPClient::~IOCPClient()
{
m_bIsRunning = FALSE;
if (m_sClientSocket!=INVALID_SOCKET)
{
closesocket(m_sClientSocket);
m_sClientSocket = INVALID_SOCKET;
}
if (m_hWorkThread!=NULL)
{
CloseHandle(m_hWorkThread);
m_hWorkThread = NULL;
}
WSACleanup();
while (S_RUN == m_bWorkThread)
Sleep(10);
DeleteCriticalSection(&m_cs);
m_bWorkThread = S_END;
}
BOOL IOCPClient::ConnectServer(char* szServerIP, unsigned short uPort)
{
m_sClientSocket = socket(AF_INET,SOCK_STREAM, IPPROTO_TCP); //传输层
if (m_sClientSocket == SOCKET_ERROR)
{
return FALSE;
}
//构造sockaddr_in结构 也就是主控端的结构
sockaddr_in ServerAddr;
ServerAddr.sin_family = AF_INET; //网络层 IP
ServerAddr.sin_port = htons(uPort);
ServerAddr.sin_addr.S_un.S_addr = inet_addr(szServerIP);
if (connect(m_sClientSocket,(SOCKADDR *)&ServerAddr,sizeof(sockaddr_in)) == SOCKET_ERROR)
{
if (m_sClientSocket!=INVALID_SOCKET)
{
closesocket(m_sClientSocket);
m_sClientSocket = INVALID_SOCKET;
}
return FALSE;
}
const int chOpt = 1; // True
// Set KeepAlive 开启保活机制, 防止服务端产生死连接
if (setsockopt(m_sClientSocket, SOL_SOCKET, SO_KEEPALIVE,
(char *)&chOpt, sizeof(chOpt)) == 0)
{
// 设置超时详细信息
tcp_keepalive klive;
klive.onoff = 1; // 启用保活
klive.keepalivetime = 1000 * 60 * 3; // 3分钟超时 Keep Alive
klive.keepaliveinterval = 1000 * 5; // 重试间隔为5秒 Resend if No-Reply
WSAIoctl(m_sClientSocket, SIO_KEEPALIVE_VALS,&klive,sizeof(tcp_keepalive),
NULL, 0,(unsigned long *)&chOpt,0,NULL);
}
if (m_hWorkThread == NULL){
m_hWorkThread = (HANDLE)CreateThread(NULL, 0,
(LPTHREAD_START_ROUTINE)WorkThreadProc,(LPVOID)this, 0, NULL);
m_bWorkThread = m_hWorkThread ? S_RUN : S_STOP;
}
std::cout<<"连接服务端成功.\n";
m_bConnected = TRUE;
return TRUE;
}
DWORD WINAPI IOCPClient::WorkThreadProc(LPVOID lParam)
{
IOCPClient* This = (IOCPClient*)lParam;
char szBuffer[MAX_RECV_BUFFER] = {0};
fd_set fd;
const struct timeval tm = { 2, 0 };
while (This->IsRunning()) // 没有退出,就一直陷在这个循环中
{
if(!This->IsConnected())
{
Sleep(50);
continue;
}
FD_ZERO(&fd);
FD_SET(This->m_sClientSocket, &fd);
int iRet = select(NULL, &fd, NULL, NULL, &tm);
if (iRet <= 0)
{
if (iRet == 0) Sleep(50);
else
{
printf("[select] return %d, GetLastError= %d. \n", iRet, WSAGetLastError());
This->Disconnect(); //接收错误处理
if(This->m_exit_while_disconnect)
break;
}
}
else if (iRet > 0)
{
memset(szBuffer, 0, sizeof(szBuffer));
int iReceivedLength = recv(This->m_sClientSocket,
szBuffer,sizeof(szBuffer), 0); //接收主控端发来的数据
if (iReceivedLength <= 0)
{
int a = GetLastError();
This->Disconnect(); //接收错误处理
if(This->m_exit_while_disconnect)
break;
}else{
//正确接收就调用OnRead处理,转到OnRead
This->OnServerReceiving(szBuffer, iReceivedLength);
if (This->m_Manager->m_bIsDead)
{
printf("****** Recv bye bye ******\n");
// 退出客户端
extern bool g_bExit;
g_bExit = true;
break;
}
}
}
}
This->m_bWorkThread = S_STOP;
This->m_bIsRunning = FALSE;
return 0xDEAD;
}
VOID IOCPClient::OnServerReceiving(char* szBuffer, ULONG ulLength)
{
try
{
assert (ulLength > 0);
//以下接到数据进行解压缩
CBuffer m_CompressedBuffer;
m_CompressedBuffer.WriteBuffer((LPBYTE)szBuffer, ulLength);
//检测数据是否大于数据头大小 如果不是那就不是正确的数据
while (m_CompressedBuffer.GetBufferLength() > HDR_LENGTH)
{
char szPacketFlag[FLAG_LENGTH] = {0};
CopyMemory(szPacketFlag, m_CompressedBuffer.GetBuffer(),FLAG_LENGTH);
//判断数据头
if (memcmp(m_szPacketFlag, szPacketFlag, FLAG_LENGTH) != 0)
{
throw "Bad Buffer";
}
ULONG ulPackTotalLength = 0;
CopyMemory(&ulPackTotalLength, m_CompressedBuffer.GetBuffer(FLAG_LENGTH),
sizeof(ULONG));
//--- 数据的大小正确判断
if (ulPackTotalLength &&
(m_CompressedBuffer.GetBufferLength()) >= ulPackTotalLength)
{
m_CompressedBuffer.ReadBuffer((PBYTE)szPacketFlag, FLAG_LENGTH);//读取各种头部 shine
m_CompressedBuffer.ReadBuffer((PBYTE) &ulPackTotalLength, sizeof(ULONG));
ULONG ulOriginalLength = 0;
m_CompressedBuffer.ReadBuffer((PBYTE) &ulOriginalLength, sizeof(ULONG));
//50
ULONG ulCompressedLength = ulPackTotalLength - HDR_LENGTH;
PBYTE CompressedBuffer = new BYTE[ulCompressedLength];
PBYTE DeCompressedBuffer = new BYTE[ulOriginalLength];
m_CompressedBuffer.ReadBuffer(CompressedBuffer, ulCompressedLength);
int iRet = uncompress(DeCompressedBuffer,
&ulOriginalLength, CompressedBuffer, ulCompressedLength);
if (iRet == Z_OK)//如果解压成功
{
CBuffer m_DeCompressedBuffer;
m_DeCompressedBuffer.WriteBuffer(DeCompressedBuffer,
ulOriginalLength);
//解压好的数据和长度传递给对象Manager进行处理 注意这里是用了多态
//由于m_pManager中的子类不一样造成调用的OnReceive函数不一样
m_Manager->OnReceive((PBYTE)m_DeCompressedBuffer.GetBuffer(0),
m_DeCompressedBuffer.GetBufferLength());
}
else
throw "Bad Buffer";
delete [] CompressedBuffer;
delete [] DeCompressedBuffer;
}
else
break;
}
}catch(...) { }
}
int IOCPClient::OnServerSending(const char* szBuffer, ULONG ulOriginalLength) //Hello
{
assert (ulOriginalLength > 0);
{
//乘以1.001是以最坏的也就是数据压缩后占用的内存空间和原先一样 +12
//防止缓冲区溢出// HelloWorld 10 22
//数据压缩 压缩算法 微软提供
//nSize = 436
//destLen = 448
unsigned long ulCompressedLength = (double)ulOriginalLength * 1.001 + 12;
LPBYTE CompressedBuffer = new BYTE[ulCompressedLength];
int iRet = compress(CompressedBuffer, &ulCompressedLength, (PBYTE)szBuffer, ulOriginalLength);
if (iRet != Z_OK)
{
delete [] CompressedBuffer;
return FALSE;
}
ULONG ulPackTotalLength = ulCompressedLength + HDR_LENGTH;
CBuffer m_WriteBuffer;
m_WriteBuffer.WriteBuffer((PBYTE)m_szPacketFlag, sizeof(m_szPacketFlag));
m_WriteBuffer.WriteBuffer((PBYTE) &ulPackTotalLength,sizeof(ULONG));
// 5 4
//[Shine][ 30 ]
m_WriteBuffer.WriteBuffer((PBYTE)&ulOriginalLength, sizeof(ULONG));
// 5 4 4
//[Shine][ 30 ][5]
m_WriteBuffer.WriteBuffer(CompressedBuffer,ulCompressedLength);
delete [] CompressedBuffer;
CompressedBuffer = NULL;
// 分块发送
//shine[0035][0010][HelloWorld+12]
return SendWithSplit((char*)m_WriteBuffer.GetBuffer(), m_WriteBuffer.GetBufferLength(),
MAX_SEND_BUFFER);
}
}
// 5 2 // 2 2 1
BOOL IOCPClient::SendWithSplit(const char* szBuffer, ULONG ulLength, ULONG ulSplitLength)
{
int iReturn = 0; //真正发送了多少
const char* Travel = szBuffer;
int i = 0;
int ulSended = 0;
const int ulSendRetry = 15;
// 依次发送
for (i = ulLength; i >= ulSplitLength; i -= ulSplitLength)
{
int j = 0;
for (; j < ulSendRetry; ++j)
{
iReturn = send(m_sClientSocket, Travel, ulSplitLength, 0);
if (iReturn > 0)
{
break;
}
}
if (j == ulSendRetry)
{
return FALSE;
}
ulSended += iReturn;
Travel += ulSplitLength;
}
// 发送最后的部分
if (i>0) //1024
{
int j = 0;
for (; j < ulSendRetry; j++)
{
iReturn = send(m_sClientSocket, (char*)Travel,i,0);
if (iReturn > 0)
{
break;
}
}
if (j == ulSendRetry)
{
return FALSE;
}
ulSended += iReturn;
}
return (ulSended == ulLength) ? TRUE : FALSE;
}
VOID IOCPClient::Disconnect()
{
std::cout<<"断开和服务端的连接.\n";
CancelIo((HANDLE)m_sClientSocket);
closesocket(m_sClientSocket);
m_sClientSocket = INVALID_SOCKET;
m_bConnected = FALSE;
}
VOID IOCPClient::RunEventLoop(const BOOL &bCondition)
{
OutputDebugStringA("======> RunEventLoop begin\n");
while (m_bIsRunning && bCondition)
Sleep(200);
OutputDebugStringA("======> RunEventLoop end\n");
}