Files
SimpleRemoter/client/IOCPClient.h
yuanyuanxiang c54d75505e 主控端退出时被控端也退出
1、修复主控端CTalkDlg的内存泄漏问题,被控端即时消息对话框置于顶层。

2、SAFE_DELETE(ContextObject->olps)有崩溃概率。改为主控端退出时先令被控端退出,就没有内存泄漏。

3、开关音频时偶有内存泄漏,waveInCallBack线程不能正常退出。
2019-01-15 21:48:37 +08:00

67 lines
1.6 KiB
C++

// IOCPClient.h: interface for the IOCPClient class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_IOCPCLIENT_H__C96F42A4_1868_48DF_842F_BF831653E8F9__INCLUDED_)
#define AFX_IOCPCLIENT_H__C96F42A4_1868_48DF_842F_BF831653E8F9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <WinSock2.h>
#include <Windows.h>
#include <MSTcpIP.h>
#include "Buffer.h"
#include "Manager.h"
#pragma comment(lib,"ws2_32.lib")
#define MAX_RECV_BUFFER 1024*8
#define MAX_SEND_BUFFER 1024*8
#define FLAG_LENGTH 5
#define HDR_LENGTH 13
enum { S_STOP = 0, S_RUN, S_END };
class IOCPClient
{
public:
IOCPClient(bool exit_while_disconnect = false);
virtual ~IOCPClient();
SOCKET m_sClientSocket;
BOOL m_bWorkThread;
HANDLE m_hWorkThread;
BOOL ConnectServer(char* szServerIP, unsigned short uPort);
static DWORD WINAPI WorkThreadProc(LPVOID lParam);
VOID OnServerReceiving(char* szBuffer, ULONG ulReceivedLength);
int OnServerSending(const char* szBuffer, ULONG ulOriginalLength);
BOOL SendWithSplit(const char* szBuffer, ULONG ulLength, ULONG ulSplitLength);
BOOL IsRunning() const
{
return m_bIsRunning;
}
BOOL m_bIsRunning;
BOOL m_bConnected;
char m_szPacketFlag[FLAG_LENGTH];
VOID setManagerCallBack(CManager* Manager);
VOID Disconnect();
VOID RunEventLoop(const BOOL &bCondition);
bool IsConnected() const { return m_bConnected == TRUE; }
public:
CManager* m_Manager;
CRITICAL_SECTION m_cs;
bool m_exit_while_disconnect;
};
#endif // !defined(AFX_IOCPCLIENT_H__C96F42A4_1868_48DF_842F_BF831653E8F9__INCLUDED_)