873 lines
23 KiB
C++
873 lines
23 KiB
C++
#include "StdAfx.h"
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#include "IOCPServer.h"
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#include "2015Remote.h"
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#include <iostream>
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#include <ws2tcpip.h>
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// 根据 socket 获取客户端IP地址.
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std::string GetPeerName(SOCKET sock) {
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sockaddr_in ClientAddr = {};
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int ulClientAddrLen = sizeof(sockaddr_in);
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int s = getpeername(sock, (SOCKADDR*)&ClientAddr, &ulClientAddrLen);
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return s != INVALID_SOCKET ? inet_ntoa(ClientAddr.sin_addr) : "";
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}
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// 根据 socket 获取客户端IP地址.
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std::string GetRemoteIP(SOCKET sock) {
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0) {
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char ipStr[INET_ADDRSTRLEN];
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inet_ntop(AF_INET, &addr.sin_addr, ipStr, sizeof(ipStr));
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TRACE(">>> 对端 IP 地址: %s\n", ipStr);
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return ipStr;
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}
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TRACE(">>> 获取对端 IP 失败, 错误码: %d\n", WSAGetLastError());
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char buf[10];
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sprintf_s(buf, "%d", sock);
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return buf;
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}
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IOCPServer::IOCPServer(void)
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{
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2,2), &wsaData)!=0)
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{
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return;
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}
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m_hCompletionPort = NULL;
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m_sListenSocket = INVALID_SOCKET;
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m_hListenEvent = WSA_INVALID_EVENT;
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m_hListenThread = NULL;
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m_ulMaxConnections = 10000;
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InitializeCriticalSection(&m_cs);
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m_ulWorkThreadCount = 0;
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m_bTimeToKill = FALSE;
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m_ulThreadPoolMin = 0;
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m_ulThreadPoolMax = 0;
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m_ulCPULowThreadsHold = 0;
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m_ulCPUHighThreadsHold = 0;
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m_ulCurrentThread = 0;
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m_ulBusyThread = 0;
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m_ulKeepLiveTime = 0;
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m_hKillEvent = NULL;
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m_NotifyProc = NULL;
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m_OfflineProc = NULL;
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}
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void IOCPServer::Destroy() {
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m_bTimeToKill = TRUE;
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if (m_hKillEvent != NULL)
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{
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SetEvent(m_hKillEvent);
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CloseHandle(m_hKillEvent);
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m_hKillEvent = NULL;
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}
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if (m_sListenSocket != INVALID_SOCKET)
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{
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closesocket(m_sListenSocket);
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m_sListenSocket = INVALID_SOCKET;
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}
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if (m_hCompletionPort != INVALID_HANDLE_VALUE)
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{
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CloseHandle(m_hCompletionPort);
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m_hCompletionPort = INVALID_HANDLE_VALUE;
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}
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if (m_hListenEvent != WSA_INVALID_EVENT)
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{
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CloseHandle(m_hListenEvent);
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m_hListenEvent = WSA_INVALID_EVENT;
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}
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}
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IOCPServer::~IOCPServer(void)
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{
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Destroy();
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while (m_ulWorkThreadCount || m_hListenThread)
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Sleep(10);
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while (!m_ContextConnectionList.IsEmpty())
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{
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CONTEXT_OBJECT *ContextObject = m_ContextConnectionList.GetHead();
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RemoveStaleContext(ContextObject);
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SAFE_DELETE(ContextObject->olps);
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}
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while (!m_ContextFreePoolList.IsEmpty())
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{
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CONTEXT_OBJECT *ContextObject = m_ContextFreePoolList.RemoveHead();
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// 下述语句有崩溃概率,2019.1.14
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//SAFE_DELETE(ContextObject->olps);
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delete ContextObject;
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}
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DeleteCriticalSection(&m_cs);
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m_ulWorkThreadCount = 0;
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m_ulThreadPoolMin = 0;
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m_ulThreadPoolMax = 0;
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m_ulCPULowThreadsHold = 0;
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m_ulCPUHighThreadsHold = 0;
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m_ulCurrentThread = 0;
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m_ulBusyThread = 0;
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m_ulKeepLiveTime = 0;
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WSACleanup();
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}
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// 返回错误码0代表成功,否则代表错误信息.
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UINT IOCPServer::StartServer(pfnNotifyProc NotifyProc, pfnOfflineProc OffProc, USHORT uPort)
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{
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m_nPort = uPort;
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m_NotifyProc = NotifyProc;
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m_OfflineProc = OffProc;
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m_hKillEvent = CreateEvent(NULL,FALSE,FALSE,NULL);
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if (m_hKillEvent==NULL)
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{
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return 1;
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}
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m_sListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED); //创建监听套接字
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if (m_sListenSocket == INVALID_SOCKET)
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{
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return 2;
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}
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m_hListenEvent = WSACreateEvent();
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if (m_hListenEvent == WSA_INVALID_EVENT)
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{
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closesocket(m_sListenSocket);
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m_sListenSocket = INVALID_SOCKET;
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return 3;
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}
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int iRet = WSAEventSelect(m_sListenSocket, //将监听套接字与事件进行关联并授予FD_ACCEPT的属性
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m_hListenEvent,
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FD_ACCEPT);
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if (iRet == SOCKET_ERROR)
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{
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int a = GetLastError();
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closesocket(m_sListenSocket);
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m_sListenSocket = INVALID_SOCKET;
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WSACloseEvent(m_hListenEvent);
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m_hListenEvent = WSA_INVALID_EVENT;
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return a;
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}
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SOCKADDR_IN ServerAddr;
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ServerAddr.sin_port = htons(uPort);
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ServerAddr.sin_family = AF_INET;
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ServerAddr.sin_addr.s_addr = INADDR_ANY; //初始化本地网卡
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//将监听套机字和网卡进行bind
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iRet = bind(m_sListenSocket,
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(sockaddr*)&ServerAddr,
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sizeof(ServerAddr));
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if (iRet == SOCKET_ERROR)
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{
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int a = GetLastError();
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closesocket(m_sListenSocket);
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m_sListenSocket = INVALID_SOCKET;
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WSACloseEvent(m_hListenEvent);
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m_hListenEvent = WSA_INVALID_EVENT;
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return a;
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}
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iRet = listen(m_sListenSocket, SOMAXCONN);
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if (iRet == SOCKET_ERROR)
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{
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int a = GetLastError();
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closesocket(m_sListenSocket);
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m_sListenSocket = INVALID_SOCKET;
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WSACloseEvent(m_hListenEvent);
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m_hListenEvent = WSA_INVALID_EVENT;
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return a;
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}
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m_hListenThread =
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(HANDLE)CreateThread(NULL,
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0,
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ListenThreadProc,
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(void*)this, //向Thread回调函数传入this 方便我们的线程回调访问类中的成员
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0,
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NULL);
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if (m_hListenThread==NULL)
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{
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int a = GetLastError();
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closesocket(m_sListenSocket);
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m_sListenSocket = INVALID_SOCKET;
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WSACloseEvent(m_hListenEvent);
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m_hListenEvent = WSA_INVALID_EVENT;
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return a;
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}
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//启动工作线程 1 2
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InitializeIOCP();
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return 0;
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}
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//1创建完成端口
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//2创建工作线程
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BOOL IOCPServer::InitializeIOCP(VOID)
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{
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m_hCompletionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0 );
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if ( m_hCompletionPort == NULL )
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{
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return FALSE;
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}
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if (m_hCompletionPort==INVALID_HANDLE_VALUE)
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{
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return FALSE;
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}
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SYSTEM_INFO SystemInfo;
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GetSystemInfo(&SystemInfo); //获得PC中有几核
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m_ulThreadPoolMin = 1;
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m_ulThreadPoolMax = SystemInfo.dwNumberOfProcessors * 2;
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m_ulCPULowThreadsHold = 10;
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m_ulCPUHighThreadsHold = 75;
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ULONG ulWorkThreadCount = m_ulThreadPoolMax;
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HANDLE hWorkThread = NULL;
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for (int i=0; i<ulWorkThreadCount; ++i)
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{
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hWorkThread = (HANDLE)CreateThread(NULL, //创建工作线程目的是处理投递到完成端口中的任务
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0,
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WorkThreadProc,
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(void*)this,
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0,
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NULL);
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if (hWorkThread == NULL )
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{
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CloseHandle(m_hCompletionPort);
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return FALSE;
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}
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AddWorkThread(1);
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CloseHandle(hWorkThread);
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}
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return TRUE;
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}
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DWORD IOCPServer::WorkThreadProc(LPVOID lParam)
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{
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Mprintf("======> IOCPServer WorkThreadProc begin \n");
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ZSTD_DCtx* m_Dctx = ZSTD_createDCtx(); // 解压上下文
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IOCPServer* This = (IOCPServer*)(lParam);
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HANDLE hCompletionPort = This->m_hCompletionPort;
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DWORD dwTrans = 0;
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PCONTEXT_OBJECT ContextObject = NULL;
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LPOVERLAPPED Overlapped = NULL;
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OVERLAPPEDPLUS* OverlappedPlus = NULL;
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ULONG ulBusyThread = 0;
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BOOL bError = FALSE;
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InterlockedIncrement(&This->m_ulCurrentThread);
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InterlockedIncrement(&This->m_ulBusyThread);
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timeBeginPeriod(1);
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while (This->m_bTimeToKill==FALSE)
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{
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InterlockedDecrement(&This->m_ulBusyThread);
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// GetQueuedCompletionStatus耗时比较长,导致客户端发送数据的速率提高不了
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BOOL bOk = GetQueuedCompletionStatus(
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hCompletionPort,
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&dwTrans,
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(PULONG_PTR)&ContextObject,
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&Overlapped, INFINITE);
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DWORD dwIOError = GetLastError();
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OverlappedPlus = CONTAINING_RECORD(Overlapped, OVERLAPPEDPLUS, m_ol);
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ulBusyThread = InterlockedIncrement(&This->m_ulBusyThread); //1 1
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if ( !bOk && dwIOError != WAIT_TIMEOUT ) //当对方的套机制发生了关闭
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{
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if (ContextObject && This->m_bTimeToKill == FALSE &&dwTrans==0)
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{
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ContextObject->olps = NULL;
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Mprintf("!!! RemoveStaleContext \n");
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This->RemoveStaleContext(ContextObject);
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}
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SAFE_DELETE(OverlappedPlus);
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continue;
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}
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if (!bError)
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{
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//分配一个新的线程到线程到线程池
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if (ulBusyThread == This->m_ulCurrentThread)
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{
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if (ulBusyThread < This->m_ulThreadPoolMax)
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{
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if (ContextObject != NULL)
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{
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HANDLE hThread = (HANDLE)CreateThread(NULL,
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0,
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WorkThreadProc,
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(void*)This,
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0,
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NULL);
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This->AddWorkThread(hThread ? 1:0);
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CloseHandle(hThread);
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}
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}
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}
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if (!bOk && dwIOError == WAIT_TIMEOUT)
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{
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if (ContextObject == NULL)
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{
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if (This->m_ulCurrentThread > This->m_ulThreadPoolMin)
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{
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break;
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}
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bError = TRUE;
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}
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}
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}
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if (!bError && !This->m_bTimeToKill)
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{
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if(bOk && OverlappedPlus!=NULL && ContextObject!=NULL)
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{
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try
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{
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This->HandleIO(OverlappedPlus->m_ioType, ContextObject, dwTrans, m_Dctx);
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ContextObject = NULL;
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}
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catch (...) {
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Mprintf("This->HandleIO catched an error!!!");
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}
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}
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}
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SAFE_DELETE(OverlappedPlus);
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}
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timeEndPeriod(1);
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SAFE_DELETE(OverlappedPlus);
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InterlockedDecrement(&This->m_ulCurrentThread);
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InterlockedDecrement(&This->m_ulBusyThread);
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int n= This->AddWorkThread(-1);
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if (n == 0) {
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Mprintf("======> IOCPServer All WorkThreadProc done\n");
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}
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ZSTD_freeDCtx(m_Dctx);
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Mprintf("======> IOCPServer WorkThreadProc end \n");
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return 0;
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}
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//在工作线程中被调用
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BOOL IOCPServer::HandleIO(IOType PacketFlags,PCONTEXT_OBJECT ContextObject, DWORD dwTrans, ZSTD_DCtx* ctx)
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{
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BOOL bRet = FALSE;
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switch (PacketFlags)
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{
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case IOInitialize:
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bRet = OnClientInitializing(ContextObject, dwTrans);
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break;
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case IORead:
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bRet = OnClientReceiving(ContextObject, dwTrans, ctx);
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break;
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case IOWrite:
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bRet = OnClientPostSending(ContextObject, dwTrans);
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break;
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case IOIdle:
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Mprintf("=> HandleIO PacketFlags= IOIdle\n");
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break;
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default:
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break;
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}
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return bRet;
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}
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BOOL IOCPServer::OnClientInitializing(PCONTEXT_OBJECT ContextObject, DWORD dwTrans)
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{
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return TRUE;
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}
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// May be this function should be a member of `CONTEXT_OBJECT`.
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BOOL ParseReceivedData(CONTEXT_OBJECT * ContextObject, DWORD dwTrans, pfnNotifyProc m_NotifyProc, ZSTD_DCtx* m_Dctx) {
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AUTO_TICK(40);
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BOOL ret = 1;
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try
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{
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if (dwTrans == 0) //对方关闭了套接字
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{
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return FALSE;
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}
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//将接收到的数据拷贝到我们自己的内存中wsabuff 8192
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ContextObject->InCompressedBuffer.WriteBuffer((PBYTE)ContextObject->szBuffer,dwTrans);
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//查看数据包里的数据
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while (true)
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{
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PR pr = ContextObject->Parse(ContextObject->InCompressedBuffer);
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if (pr.IsFailed())
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{
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ContextObject->InCompressedBuffer.ClearBuffer();
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break;
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}
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else if (pr.IsNeedMore()) {
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break;
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}
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else if (pr.IsWinOSLogin())
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{
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ContextObject->InDeCompressedBuffer.ClearBuffer();
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ULONG ulCompressedLength = 0;
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ULONG ulOriginalLength = 0;
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PBYTE CompressedBuffer = ContextObject->ReadBuffer(ulCompressedLength, ulOriginalLength);
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ContextObject->InDeCompressedBuffer.WriteBuffer(CompressedBuffer, ulCompressedLength);
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if (m_NotifyProc(ContextObject))
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ret = CompressedBuffer[0] == TOKEN_LOGIN ? 999 : 1;
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SAFE_DELETE_ARRAY(CompressedBuffer);
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break;
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}
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ULONG ulPackTotalLength = 0;
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ContextObject->InCompressedBuffer.CopyBuffer(&ulPackTotalLength, sizeof(ULONG), pr.Result);
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//取出数据包的总长:5字节标识+4字节数据包总长度+4字节原始数据长度
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int bufLen = ContextObject->InCompressedBuffer.GetBufferLength();
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if (ulPackTotalLength && bufLen >= ulPackTotalLength)
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{
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ULONG ulCompressedLength = 0;
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ULONG ulOriginalLength = 0;
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PBYTE CompressedBuffer = ContextObject->ReadBuffer(ulCompressedLength, ulOriginalLength);
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if (ContextObject->CompressMethod == COMPRESS_UNKNOWN) {
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delete[] CompressedBuffer;
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throw "Unknown method";
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}
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else if (ContextObject->CompressMethod == COMPRESS_NONE) {
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ContextObject->InDeCompressedBuffer.ClearBuffer();
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ContextObject->Decode(CompressedBuffer, ulOriginalLength);
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ContextObject->InDeCompressedBuffer.WriteBuffer(CompressedBuffer, ulOriginalLength);
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if (m_NotifyProc(ContextObject))
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ret = CompressedBuffer[0] == TOKEN_LOGIN ? 999 : 1;
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SAFE_DELETE_ARRAY(CompressedBuffer);
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continue;
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}
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bool usingZstd = ContextObject->CompressMethod == COMPRESS_ZSTD, zlibFailed = false;
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PBYTE DeCompressedBuffer = new BYTE[ulOriginalLength]; //解压过的内存
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size_t iRet = usingZstd ?
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Muncompress(DeCompressedBuffer, &ulOriginalLength, CompressedBuffer, ulCompressedLength) :
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uncompress(DeCompressedBuffer, &ulOriginalLength, CompressedBuffer, ulCompressedLength);
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if (usingZstd ? C_SUCCESS(iRet) : (S_OK==iRet))
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{
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ContextObject->InDeCompressedBuffer.ClearBuffer();
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ContextObject->Decode(DeCompressedBuffer, ulOriginalLength);
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ContextObject->InDeCompressedBuffer.WriteBuffer(DeCompressedBuffer, ulOriginalLength);
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if (m_NotifyProc(ContextObject))
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ret = DeCompressedBuffer[0] == TOKEN_LOGIN ? 999 : 1;
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}else if (usingZstd){
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// 尝试用zlib解压缩
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if (Z_OK == uncompress(DeCompressedBuffer, &ulOriginalLength, CompressedBuffer, ulCompressedLength)) {
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ContextObject->CompressMethod = COMPRESS_ZLIB;
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ContextObject->InDeCompressedBuffer.ClearBuffer();
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ContextObject->Decode(DeCompressedBuffer, ulOriginalLength);
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ContextObject->InDeCompressedBuffer.WriteBuffer(DeCompressedBuffer, ulOriginalLength);
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if (m_NotifyProc(ContextObject))
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ret = DeCompressedBuffer[0] == TOKEN_LOGIN ? 999 : 1;
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} else {
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zlibFailed = true;
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ContextObject->CompressMethod = COMPRESS_UNKNOWN;
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}
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} else {
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zlibFailed = true;
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}
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delete [] CompressedBuffer;
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delete [] DeCompressedBuffer;
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if (zlibFailed) {
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Mprintf("[ERROR] ZLIB uncompress failed \n");
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throw "Bad Buffer";
|
||
}
|
||
}else{
|
||
break;
|
||
}
|
||
}
|
||
}catch(...)
|
||
{
|
||
Mprintf("[ERROR] OnClientReceiving catch an error \n");
|
||
ContextObject->InCompressedBuffer.ClearBuffer();
|
||
ContextObject->InDeCompressedBuffer.ClearBuffer();
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
BOOL IOCPServer::OnClientReceiving(PCONTEXT_OBJECT ContextObject, DWORD dwTrans, ZSTD_DCtx* ctx)
|
||
{
|
||
if (FALSE == ParseReceivedData(ContextObject, dwTrans, m_NotifyProc, ctx)) {
|
||
RemoveStaleContext(ContextObject);
|
||
return FALSE;
|
||
}
|
||
|
||
PostRecv(ContextObject); //投递新的接收数据的请求
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
BOOL WriteContextData(CONTEXT_OBJECT* ContextObject, PBYTE szBuffer, size_t ulOriginalLength, ZSTD_CCtx* m_Cctx) {
|
||
assert(ContextObject);
|
||
// 输出服务端所发送的命令
|
||
int cmd = szBuffer[0];
|
||
if (ulOriginalLength < 100 && cmd != COMMAND_SCREEN_CONTROL && cmd != CMD_HEARTBEAT_ACK &&
|
||
cmd != CMD_DRAW_POINT && cmd != CMD_MOVEWINDOW && cmd != CMD_SET_SIZE) {
|
||
char buf[100] = { 0 };
|
||
if (ulOriginalLength == 1){
|
||
sprintf_s(buf, "command %d", cmd);
|
||
}
|
||
else {
|
||
memcpy(buf, szBuffer, ulOriginalLength);
|
||
}
|
||
Mprintf("[COMMAND] Send: " + CString(buf) + "\r\n");
|
||
}
|
||
try
|
||
{
|
||
do
|
||
{
|
||
if (ulOriginalLength <= 0) return FALSE;
|
||
if (ContextObject->CompressMethod == COMPRESS_UNKNOWN) {
|
||
Mprintf("[ERROR] UNKNOWN compress method \n");
|
||
return FALSE;
|
||
}
|
||
else if (ContextObject->CompressMethod == COMPRESS_NONE) {
|
||
Buffer tmp(szBuffer, ulOriginalLength); szBuffer = tmp.Buf();
|
||
ContextObject->WriteBuffer(szBuffer, ulOriginalLength, ulOriginalLength, cmd);
|
||
break;
|
||
}
|
||
bool usingZstd = ContextObject->CompressMethod == COMPRESS_ZSTD;
|
||
unsigned long ulCompressedLength = usingZstd ?
|
||
ZSTD_compressBound(ulOriginalLength) : (double)ulOriginalLength * 1.001 + 12;
|
||
BYTE buf[1024];
|
||
LPBYTE CompressedBuffer = ulCompressedLength>1024 ? new BYTE[ulCompressedLength]:buf;
|
||
Buffer tmp(szBuffer, ulOriginalLength); szBuffer = tmp.Buf();
|
||
ContextObject->Encode(szBuffer, ulOriginalLength);
|
||
size_t iRet = usingZstd ?
|
||
Mcompress(CompressedBuffer, &ulCompressedLength, (LPBYTE)szBuffer, ulOriginalLength):
|
||
compress(CompressedBuffer, &ulCompressedLength, (LPBYTE)szBuffer, ulOriginalLength);
|
||
|
||
if (usingZstd ? C_FAILED(iRet) : (S_OK != iRet))
|
||
{
|
||
Mprintf("[ERROR] compress failed \n");
|
||
if (CompressedBuffer != buf) delete [] CompressedBuffer;
|
||
return FALSE;
|
||
}
|
||
|
||
ulCompressedLength = usingZstd ? iRet : ulCompressedLength;
|
||
|
||
ContextObject->WriteBuffer(CompressedBuffer, ulCompressedLength, ulOriginalLength, cmd);
|
||
if (CompressedBuffer != buf) delete [] CompressedBuffer;
|
||
}while (false);
|
||
|
||
return TRUE;
|
||
}
|
||
catch (...) {
|
||
Mprintf("[ERROR] OnClientPreSending catch an error \n");
|
||
return FALSE;
|
||
}
|
||
}
|
||
|
||
VOID IOCPServer::OnClientPreSending(CONTEXT_OBJECT* ContextObject, PBYTE szBuffer, size_t ulOriginalLength)
|
||
{
|
||
if (WriteContextData(ContextObject, szBuffer, ulOriginalLength)){
|
||
OVERLAPPEDPLUS* OverlappedPlus = new OVERLAPPEDPLUS(IOWrite);
|
||
BOOL bOk = PostQueuedCompletionStatus(m_hCompletionPort, 0, (ULONG_PTR)ContextObject, &OverlappedPlus->m_ol);
|
||
if ( (!bOk && GetLastError() != ERROR_IO_PENDING) ) //如果投递失败
|
||
{
|
||
int a = GetLastError();
|
||
Mprintf("!!! OnClientPreSending 投递消息失败\n");
|
||
RemoveStaleContext(ContextObject);
|
||
SAFE_DELETE(OverlappedPlus);
|
||
}
|
||
}
|
||
}
|
||
|
||
BOOL IOCPServer::OnClientPostSending(CONTEXT_OBJECT* ContextObject,ULONG ulCompletedLength)
|
||
{
|
||
try
|
||
{
|
||
DWORD ulFlags = MSG_PARTIAL;
|
||
|
||
ContextObject->OutCompressedBuffer.RemoveCompletedBuffer(ulCompletedLength); //将完成的数据从数据结构中去除
|
||
if (ContextObject->OutCompressedBuffer.GetBufferLength() == 0)
|
||
{
|
||
ContextObject->OutCompressedBuffer.ClearBuffer();
|
||
return true; //走到这里说明我们的数据真正完全发送
|
||
}
|
||
else
|
||
{
|
||
OVERLAPPEDPLUS * OverlappedPlus = new OVERLAPPEDPLUS(IOWrite); //数据没有完成 我们继续投递 发送请求
|
||
|
||
ContextObject->wsaOutBuffer.buf = (char*)ContextObject->OutCompressedBuffer.GetBuffer(0);
|
||
ContextObject->wsaOutBuffer.len = ContextObject->OutCompressedBuffer.GetBufferLength();
|
||
int iOk = WSASend(ContextObject->sClientSocket, &ContextObject->wsaOutBuffer,1,
|
||
NULL, ulFlags,&OverlappedPlus->m_ol, NULL);
|
||
if ( iOk == SOCKET_ERROR && WSAGetLastError() != WSA_IO_PENDING )
|
||
{
|
||
int a = GetLastError();
|
||
Mprintf("!!! OnClientPostSending 投递消息失败\n");
|
||
RemoveStaleContext(ContextObject);
|
||
SAFE_DELETE(OverlappedPlus);
|
||
}
|
||
}
|
||
}catch(...){
|
||
Mprintf("[ERROR] OnClientPostSending catch an error \n");
|
||
}
|
||
|
||
return FALSE;
|
||
}
|
||
|
||
DWORD IOCPServer::ListenThreadProc(LPVOID lParam) //监听线程
|
||
{
|
||
IOCPServer* This = (IOCPServer*)(lParam);
|
||
WSANETWORKEVENTS NetWorkEvents;
|
||
|
||
while(!This->m_bTimeToKill)
|
||
{
|
||
if (WaitForSingleObject(This->m_hKillEvent, 100) == WAIT_OBJECT_0)
|
||
break;
|
||
|
||
DWORD dwRet;
|
||
dwRet = WSAWaitForMultipleEvents(1,&This->m_hListenEvent,FALSE,100,FALSE);
|
||
if (dwRet == WSA_WAIT_TIMEOUT)
|
||
continue;
|
||
|
||
int iRet = WSAEnumNetworkEvents(This->m_sListenSocket,
|
||
//如果事件授信 我们就将该事件转换成一个网络事件 进行 判断
|
||
This->m_hListenEvent,
|
||
&NetWorkEvents);
|
||
|
||
if (iRet == SOCKET_ERROR)
|
||
break;
|
||
|
||
if (NetWorkEvents.lNetworkEvents & FD_ACCEPT)
|
||
{
|
||
if (NetWorkEvents.iErrorCode[FD_ACCEPT_BIT] == 0)
|
||
{
|
||
This->OnAccept();
|
||
}else{
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
This->m_hListenThread = NULL;
|
||
return 0;
|
||
}
|
||
|
||
void IOCPServer::OnAccept()
|
||
{
|
||
SOCKADDR_IN ClientAddr = {0};
|
||
SOCKET sClientSocket = INVALID_SOCKET;
|
||
|
||
int iLen = sizeof(SOCKADDR_IN);
|
||
sClientSocket = accept(m_sListenSocket,
|
||
(sockaddr*)&ClientAddr,
|
||
&iLen); //通过我们的监听套接字来生成一个与之信号通信的套接字
|
||
if (sClientSocket == SOCKET_ERROR)
|
||
{
|
||
return;
|
||
}
|
||
|
||
//我们在这里为每一个到达的信号维护了一个与之关联的数据结构这里简称为用户的上下背景文
|
||
PCONTEXT_OBJECT ContextObject = AllocateContext(sClientSocket); // Context
|
||
|
||
if (ContextObject == NULL)
|
||
{
|
||
closesocket(sClientSocket);
|
||
sClientSocket = INVALID_SOCKET;
|
||
return;
|
||
}
|
||
|
||
ContextObject->sClientSocket = sClientSocket;
|
||
|
||
ContextObject->wsaInBuf.buf = (char*)ContextObject->szBuffer;
|
||
ContextObject->wsaInBuf.len = sizeof(ContextObject->szBuffer);
|
||
|
||
HANDLE Handle = CreateIoCompletionPort((HANDLE)sClientSocket, m_hCompletionPort, (ULONG_PTR)ContextObject, 0);
|
||
|
||
if (Handle!=m_hCompletionPort)
|
||
{
|
||
delete ContextObject;
|
||
ContextObject = NULL;
|
||
|
||
if (sClientSocket!=INVALID_SOCKET)
|
||
{
|
||
closesocket(sClientSocket);
|
||
sClientSocket = INVALID_SOCKET;
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
//设置套接字的选项卡 Set KeepAlive 开启保活机制 SO_KEEPALIVE
|
||
//保持连接检测对方主机是否崩溃如果2小时内在此套接口的任一方向都没
|
||
//有数据交换,TCP就自动给对方 发一个保持存活
|
||
m_ulKeepLiveTime = 3;
|
||
const BOOL bKeepAlive = TRUE;
|
||
setsockopt(ContextObject->sClientSocket,SOL_SOCKET,SO_KEEPALIVE,(char*)&bKeepAlive,sizeof(bKeepAlive));
|
||
|
||
//设置超时详细信息
|
||
tcp_keepalive KeepAlive;
|
||
KeepAlive.onoff = 1; // 启用保活
|
||
KeepAlive.keepalivetime = m_ulKeepLiveTime; //超过3分钟没有数据,就发送探测包
|
||
KeepAlive.keepaliveinterval = 1000 * 10; //重试间隔为10秒 Resend if No-Reply
|
||
WSAIoctl(ContextObject->sClientSocket, SIO_KEEPALIVE_VALS,&KeepAlive,sizeof(KeepAlive),
|
||
NULL,0,(unsigned long *)&bKeepAlive,0,NULL);
|
||
|
||
//在做服务器时,如果发生客户端网线或断电等非正常断开的现象,如果服务器没有设置SO_KEEPALIVE选项,
|
||
//则会一直不关闭SOCKET。因为上的的设置是默认两个小时时间太长了所以我们就修正这个值
|
||
EnterCriticalSection(&m_cs);
|
||
m_ContextConnectionList.AddTail(ContextObject); //插入到我们的内存列表中
|
||
LeaveCriticalSection(&m_cs);
|
||
|
||
OVERLAPPEDPLUS *OverlappedPlus = new OVERLAPPEDPLUS(IOInitialize); //注意这里的重叠IO请求是 用户请求上线
|
||
|
||
BOOL bOk = PostQueuedCompletionStatus(m_hCompletionPort, 0, (ULONG_PTR)ContextObject, &OverlappedPlus->m_ol); // 工作线程
|
||
//因为我们接受到了一个用户上线的请求那么我们就将该请求发送给我们的完成端口 让我们的工作线程处理它
|
||
if ( (!bOk && GetLastError() != ERROR_IO_PENDING)) //如果投递失败
|
||
{
|
||
int a = GetLastError();
|
||
Mprintf("!!! OnAccept 投递消息失败\n");
|
||
RemoveStaleContext(ContextObject);
|
||
SAFE_DELETE(OverlappedPlus);
|
||
return;
|
||
}
|
||
|
||
PostRecv(ContextObject);
|
||
}
|
||
|
||
VOID IOCPServer::PostRecv(CONTEXT_OBJECT* ContextObject)
|
||
{
|
||
//向我们的刚上线的用户的投递一个接受数据的请求
|
||
// 如果用户的第一个数据包到达也就就是被控端的登陆请求到达我们的工作线程就
|
||
// 会响应,并调用ProcessIOMessage函数
|
||
OVERLAPPEDPLUS * OverlappedPlus = new OVERLAPPEDPLUS(IORead);
|
||
ContextObject->olps = OverlappedPlus;
|
||
|
||
DWORD dwReturn;
|
||
ULONG ulFlags = MSG_PARTIAL;
|
||
int iOk = WSARecv(ContextObject->sClientSocket, &ContextObject->wsaInBuf,
|
||
1,&dwReturn, &ulFlags,&OverlappedPlus->m_ol, NULL);
|
||
|
||
if (iOk == SOCKET_ERROR && WSAGetLastError() != WSA_IO_PENDING)
|
||
{
|
||
int a = GetLastError();
|
||
Mprintf("!!! PostRecv 投递消息失败\n");
|
||
RemoveStaleContext(ContextObject);
|
||
SAFE_DELETE(OverlappedPlus);
|
||
}
|
||
}
|
||
|
||
PCONTEXT_OBJECT IOCPServer::AllocateContext(SOCKET s)
|
||
{
|
||
PCONTEXT_OBJECT ContextObject = NULL;
|
||
|
||
CLock cs(m_cs);
|
||
|
||
if (m_ContextConnectionList.GetCount() >= m_ulMaxConnections) {
|
||
return NULL;
|
||
}
|
||
|
||
ContextObject = !m_ContextFreePoolList.IsEmpty() ? m_ContextFreePoolList.RemoveHead() : new CONTEXT_OBJECT;
|
||
|
||
if (ContextObject != NULL)
|
||
{
|
||
ContextObject->InitMember(s, this);
|
||
}
|
||
|
||
return ContextObject;
|
||
}
|
||
|
||
VOID IOCPServer::RemoveStaleContext(CONTEXT_OBJECT* ContextObject)
|
||
{
|
||
EnterCriticalSection(&m_cs);
|
||
auto find = m_ContextConnectionList.Find(ContextObject);
|
||
LeaveCriticalSection(&m_cs);
|
||
if (find) //在内存中查找该用户的上下文数据结构
|
||
{
|
||
m_OfflineProc(ContextObject);
|
||
|
||
CancelIo((HANDLE)ContextObject->sClientSocket); //取消在当前套接字的异步IO -->PostRecv
|
||
closesocket(ContextObject->sClientSocket); //关闭套接字
|
||
ContextObject->sClientSocket = INVALID_SOCKET;
|
||
|
||
while (!HasOverlappedIoCompleted((LPOVERLAPPED)ContextObject))//判断还有没有异步IO请求在当前套接字上
|
||
{
|
||
Sleep(0);
|
||
}
|
||
|
||
MoveContextToFreePoolList(ContextObject); //将该内存结构回收至内存池
|
||
}
|
||
}
|
||
|
||
VOID IOCPServer::MoveContextToFreePoolList(CONTEXT_OBJECT* ContextObject)
|
||
{
|
||
CLock cs(m_cs);
|
||
|
||
POSITION Pos = m_ContextConnectionList.Find(ContextObject);
|
||
if (Pos)
|
||
{
|
||
ContextObject->InCompressedBuffer.ClearBuffer();
|
||
ContextObject->InDeCompressedBuffer.ClearBuffer();
|
||
ContextObject->OutCompressedBuffer.ClearBuffer();
|
||
|
||
memset(ContextObject->szBuffer,0,8192);
|
||
m_ContextFreePoolList.AddTail(ContextObject); //回收至内存池
|
||
m_ContextConnectionList.RemoveAt(Pos); //从内存结构中移除
|
||
}
|
||
}
|
||
|
||
void IOCPServer::UpdateMaxConnection(int maxConn) {
|
||
CLock cs(m_cs);
|
||
m_ulMaxConnections = maxConn;
|
||
}
|