Files
SimpleRemoter/server/2015Remote/AudioDlg.cpp
yuanyuanxiang af63166fbe 解决语音监听对话框不更新状态的问题
修复语音监听对话框显示已收到数据不更新状态的问题。
发现"发送本地语音"会导致主控端容易崩溃的问题,现象类似于操作远程桌面时的随机崩溃。
2019-01-26 11:53:11 +08:00

151 lines
3.7 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// AudioDlg.cpp : 实现文件
//
#include "stdafx.h"
#include "2015Remote.h"
#include "AudioDlg.h"
#include "afxdialogex.h"
// CAudioDlg 对话框
IMPLEMENT_DYNAMIC(CAudioDlg, CDialog)
CAudioDlg::CAudioDlg(CWnd* pParent, IOCPServer* IOCPServer, CONTEXT_OBJECT *ContextObject)
: CDialog(CAudioDlg::IDD, pParent)
, m_bSend(FALSE)
{
m_hIcon = LoadIcon(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDI_ICON_AUDIO)); //处理图标
m_bIsWorking = TRUE;
m_bThreadRun = FALSE;
m_iocpServer = IOCPServer; //为类的成员变量赋值
m_ContextObject = ContextObject;
m_hWorkThread = NULL;
m_nTotalRecvBytes = 0;
sockaddr_in ClientAddress;
memset(&ClientAddress, 0, sizeof(ClientAddress)); //得到被控端ip
int iClientAddressLen = sizeof(ClientAddress);
BOOL bResult = getpeername(m_ContextObject->sClientSocket,(SOCKADDR*)&ClientAddress, &iClientAddressLen);
m_strIPAddress = bResult != INVALID_SOCKET ? inet_ntoa(ClientAddress.sin_addr) : "";
}
CAudioDlg::~CAudioDlg()
{
m_bIsWorking = FALSE;
while (m_bThreadRun)
Sleep(50);
}
void CAudioDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Check(pDX, IDC_CHECK, m_bSend);
}
BEGIN_MESSAGE_MAP(CAudioDlg, CDialog)
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_CHECK, &CAudioDlg::OnBnClickedCheck)
END_MESSAGE_MAP()
// CAudioDlg 消息处理程序
BOOL CAudioDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon,FALSE);
CString strString;
strString.Format("%s - 语音监听", m_strIPAddress);
SetWindowText(strString);
BYTE bToken = COMMAND_NEXT;
m_iocpServer->OnClientPreSending(m_ContextObject, &bToken, sizeof(BYTE));
//启动线程 判断CheckBox
m_hWorkThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)WorkThread, (LPVOID)this, 0, NULL);
m_bThreadRun = m_hWorkThread ? TRUE : FALSE;
// "发送本地语音"会导致崩溃,详见"OnBnClickedCheck"
GetDlgItem(IDC_CHECK)->EnableWindow(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// 异常: OCX 属性页应返回 FALSE
}
DWORD CAudioDlg::WorkThread(LPVOID lParam)
{
CAudioDlg *This = (CAudioDlg *)lParam;
while (This->m_bIsWorking)
{
if (!This->m_bSend)
{
WAIT(This->m_bIsWorking, 1, 50);
continue;
}
DWORD dwBufferSize = 0;
LPBYTE szBuffer = This->m_AudioObject.GetRecordBuffer(&dwBufferSize); //播放声音
if (szBuffer != NULL && dwBufferSize > 0)
This->m_iocpServer->OnClientPreSending(This->m_ContextObject, szBuffer, dwBufferSize); //没有消息头
}
This->m_bThreadRun = FALSE;
return 0;
}
void CAudioDlg::OnReceiveComplete(void)
{
m_nTotalRecvBytes += m_ContextObject->InDeCompressedBuffer.GetBufferLength() - 1; //1000+ =1000 1
CString strString;
strString.Format("Receive %d KBytes", m_nTotalRecvBytes / 1024);
SetDlgItemText(IDC_TIPS, strString);
switch (m_ContextObject->InDeCompressedBuffer.GetBuffer(0)[0])
{
case TOKEN_AUDIO_DATA:
{
m_AudioObject.PlayBuffer(m_ContextObject->InDeCompressedBuffer.GetBuffer(1),
m_ContextObject->InDeCompressedBuffer.GetBufferLength() - 1); //播放波形数据
break;
}
default:
// 传输发生异常数据
break;
}
}
void CAudioDlg::OnClose()
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
#if CLOSE_DELETE_DLG
m_ContextObject->v1 = 0;
#endif
CancelIo((HANDLE)m_ContextObject->sClientSocket);
closesocket(m_ContextObject->sClientSocket);
m_bIsWorking = FALSE;
WaitForSingleObject(m_hWorkThread, INFINITE);
CDialog::OnClose();
#if CLOSE_DELETE_DLG
delete this;
#endif
}
// 处理是否发送本地语音到远程
void CAudioDlg::OnBnClickedCheck()
{
// @notice 2019.1.26
// 如果启用"发送本地语音"则被控端崩溃在zlib inffas32.asm
// 需将主控端zlib拷贝到被控端重新编译
// 但是即使这样,主控端在开启"发送本地语音"时容易崩溃
// 此现象类似于操作远程桌面时的随机崩溃。原因不明
UpdateData(true);
}