# SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) OUTPUT := .output CLANG ?= clang LLVM_STRIP ?= llvm-strip BPFTOOL ?= $(abspath ./tools/bpftool) LIBBPF_SRC := $(abspath ./libbpf/src) LIBBPF_OBJ := $(abspath $(OUTPUT)/libbpf.a) VMLINUX := ./vmlinux/newvmlinux.h USER := user EBPF := ebpf COMMON_INCLUDES := -I$(abspath ./include) # Use our own libbpf API headers and Linux UAPI headers distributed with # libbpf to avoid dependency on system-wide headers, which could be missing or # outdated #INCLUDES := -I$(OUTPUT) -I./libbpf/include/uapi -I$(dir $(VMLINUX)) INCLUDES := -I$(OUTPUT) -I./libbpf/include/uapi -I/lib/modules/5.11.0-40-generic/build #-I$(dir $(VMLINUX)) CFLAGS := -g -Wall #-I/lib/modules/5.11.0-40-generic/build/include ARCH := $(shell uname -m | sed 's/x86_64/x86/') APPS = xdp_filter # Get Clang's default includes on this system. We'll explicitly add these dirs # to the includes list when compiling with `-target bpf` because otherwise some # architecture-specific dirs will be "missing" on some architectures/distros - # headers such as asm/types.h, asm/byteorder.h, asm/socket.h, asm/sockios.h, # sys/cdefs.h etc. might be missing. # # Use '-idirafter': Don't interfere with include mechanics except where the # build would have failed anyways. CLANG_BPF_SYS_INCLUDES = $(shell $(CLANG) -v -E - &1 \ | sed -n '/<...> search starts here:/,/End of search list./{ s| \(/.*\)|-idirafter \1|p }') ifeq ($(V),1) Q = msg = else Q = @ msg = @printf ' %-8s %s%s\n' \ "$(1)" \ "$(patsubst $(abspath $(OUTPUT))/%,%,$(2))" \ "$(if $(3), $(3))"; MAKEFLAGS += --no-print-directory endif .PHONY: all all: $(APPS) .PHONY: clean clean: $(call msg,CLEAN) $(Q)rm -rf $(OUTPUT) user/$(APPS) $(Q)rm -rf $(OUTPUT) ebpf/$(APPS) $(Q)rm -rf $(OUTPUT) bin/* $(OUTPUT) $(OUTPUT)/libbpf: $(call msg,MKDIR,$@) $(Q)mkdir -p $@ # Build libbpf $(LIBBPF_OBJ): $(wildcard $(LIBBPF_SRC)/*.[ch] $(LIBBPF_SRC)/Makefile) | $(OUTPUT)/libbpf $(call msg,LIB,$@) $(Q)$(MAKE) -C $(LIBBPF_SRC) BUILD_STATIC_ONLY=1 \ OBJDIR=$(dir $@)/libbpf DESTDIR=$(dir $@) \ INCLUDEDIR= LIBDIR= UAPIDIR= \ install # Build BPF code $(OUTPUT)/%.bpf.o: $(EBPF)/%.bpf.c $(LIBBPF_OBJ) $(wildcard $(EBPF)/%.h) | $(OUTPUT) $(call msg,BPF,$@) $(Q)$(CLANG) -g -O2 -target bpf -D__TARGET_ARCH_$(ARCH) $(INCLUDES) $(COMMON_INCLUDES) $(CLANG_BPF_SYS_INCLUDES) -c $(filter %.c,$^) -o $@ $(Q)$(LLVM_STRIP) -g $@ # strip useless DWARF info # Generate BPF skeletons $(OUTPUT)/%.skel.h: $(OUTPUT)/%.bpf.o | $(OUTPUT) $(call msg,GEN-SKEL,$@) $(Q)$(BPFTOOL) gen skeleton $< > $@ # Build user-space code $(patsubst %,$(OUTPUT)/%.o,$(APPS)): %.o: %.skel.h $(OUTPUT)/%.o: $(USER)/%.c $(wildcard $(USER)/%.h) | $(OUTPUT) $(call msg,CC,$@) $(Q)$(CC) $(CFLAGS) $(INCLUDES) $(COMMON_INCLUDES) -c $(filter $(USER)/%.c,$^) -o $@ # Build application binary $(APPS): %: $(OUTPUT)/%.o $(LIBBPF_OBJ) | $(OUTPUT) $(call msg,BINARY,$@) $(Q)$(CC) $(CFLAGS) $^ -lelf -lz -o bin/$@ # delete failed targets .DELETE_ON_ERROR: # keep intermediate (.skel.h, .bpf.o, etc) targets .SECONDARY: