feat: 成功加载了so 并且调用了riru hide等逻辑

准备增加自定义linker
This commit is contained in:
jiqiu2021
2025-06-25 21:21:07 +08:00
parent f557d71874
commit 1076c1e711
8 changed files with 246 additions and 63 deletions

View File

@@ -175,8 +175,10 @@ namespace Config {
auto it = g_config.perAppConfig.find(packageName);
if (it != g_config.perAppConfig.end()) {
LOGD("Found app config for %s with %zu SO files", packageName.c_str(), it->second.soFiles.size());
return it->second.soFiles;
}
LOGD("No app config found for %s", packageName.c_str());
return {};
}

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@@ -7,6 +7,6 @@
#include <stddef.h>
void hack_prepare(const char *game_data_dir, void *data, size_t length);
void hack_prepare(const char *game_data_dir, const char *package_name, void *data, size_t length);
#endif //ZYGISK_IL2CPPDUMPER_HACK_H

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@@ -7,63 +7,51 @@
#include <fcntl.h>
#include <unistd.h>
#include <sys/stat.h>
#include <errno.h>
// External function from newriruhide.cpp
extern "C" void riru_hide(const char *name);
void load_so_file(const char *game_data_dir, const Config::SoFile &soFile) {
char dest_path[512];
snprintf(dest_path, sizeof(dest_path), "%s/files/%s", game_data_dir, soFile.name.c_str());
// Extract the mapped filename from storedPath (e.g., "1750851324251_libmylib.so")
const char *mapped_name = strrchr(soFile.storedPath.c_str(), '/');
if (!mapped_name) {
mapped_name = soFile.storedPath.c_str();
} else {
mapped_name++; // Skip the '/'
}
// Copy SO file from storage to app directory
int src_fd = open(soFile.storedPath.c_str(), O_RDONLY);
if (src_fd < 0) {
LOGE("Failed to open source SO: %s", soFile.storedPath.c_str());
// The file should already be in app's files directory
char so_path[512];
snprintf(so_path, sizeof(so_path), "%s/files/%s", game_data_dir, mapped_name);
// Check if file exists
if (access(so_path, F_OK) != 0) {
LOGE("SO file not found: %s", so_path);
return;
}
int dest_fd = open(dest_path, O_WRONLY | O_CREAT | O_TRUNC, 0755);
if (dest_fd < 0) {
LOGE("Failed to create dest SO: %s", dest_path);
close(src_fd);
return;
}
char buffer[4096];
ssize_t bytes;
while ((bytes = read(src_fd, buffer, sizeof(buffer))) > 0) {
if (write(dest_fd, buffer, bytes) != bytes) {
LOGE("Failed to write SO file");
close(src_fd);
close(dest_fd);
return;
}
}
close(src_fd);
close(dest_fd);
chmod(dest_path, 0755);
// Load the SO file
void *handle = dlopen(dest_path, RTLD_NOW | RTLD_LOCAL);
void *handle = dlopen(so_path, RTLD_NOW | RTLD_LOCAL);
if (handle) {
LOGI("Successfully loaded SO: %s", soFile.name.c_str());
LOGI("Successfully loaded SO: %s (mapped: %s)", soFile.name.c_str(), mapped_name);
// Hide if configured
if (Config::shouldHideInjection()) {
// Call hide function if available
void (*hide_func)(const char*) = (void(*)(const char*))dlsym(handle, "riru_hide");
if (hide_func) {
hide_func(soFile.name.c_str());
}
// Hide using the mapped name since that's what we loaded
riru_hide(mapped_name);
LOGI("Applied riru_hide to: %s", mapped_name);
}
} else {
LOGE("Failed to load SO: %s - %s", dest_path, dlerror());
LOGE("Failed to load SO: %s - %s", so_path, dlerror());
}
}
void hack_thread_func(const char *game_data_dir, const char *package_name) {
LOGI("Hack thread started for package: %s", package_name);
// Wait a bit for app to initialize
sleep(1);
// Wait a bit for app to initialize and files to be copied
sleep(2);
// Get SO files for this app
auto soFiles = Config::getAppSoFiles(package_name);
@@ -71,26 +59,13 @@ void hack_thread_func(const char *game_data_dir, const char *package_name) {
// Load each SO file
for (const auto &soFile : soFiles) {
LOGI("Loading SO: %s", soFile.name.c_str());
LOGI("Loading SO: %s (stored as: %s)", soFile.name.c_str(), soFile.storedPath.c_str());
load_so_file(game_data_dir, soFile);
}
}
void hack_prepare(const char *game_data_dir, void *data, size_t length) {
// Get package name from game_data_dir
// Format: /data/user/0/com.example.app or /data/data/com.example.app
const char *package_name = nullptr;
if (strstr(game_data_dir, "/data/user/")) {
package_name = strrchr(game_data_dir, '/');
if (package_name) package_name++;
} else if (strstr(game_data_dir, "/data/data/")) {
package_name = game_data_dir + strlen("/data/data/");
}
if (!package_name) {
LOGE("Failed to extract package name from: %s", game_data_dir);
return;
}
void hack_prepare(const char *game_data_dir, const char *package_name, void *data, size_t length) {
LOGI("hack_prepare called for package: %s, dir: %s", package_name, game_data_dir);
std::thread hack_thread(hack_thread_func, game_data_dir, package_name);
hack_thread.detach();

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@@ -6,6 +6,9 @@
#include <sys/types.h>
#include <unistd.h>
#include <cinttypes>
#include <dirent.h>
#include <errno.h>
#include <time.h>
#include "hack.h"
#include "zygisk.hpp"
#include "game.h"
@@ -21,6 +24,7 @@ public:
void onLoad(Api *api, JNIEnv *env) override {
this->api = api;
this->env = env;
enable_hack = false;
}
void preAppSpecialize(AppSpecializeArgs *args) override {
@@ -38,7 +42,8 @@ public:
void postAppSpecialize(const AppSpecializeArgs *) override {
if (enable_hack) {
std::thread hack_thread(hack_prepare, _data_dir, data, length);
// Then start hack thread
std::thread hack_thread(hack_prepare, _data_dir, _package_name, data, length);
hack_thread.detach();
}
}
@@ -48,9 +53,10 @@ private:
JNIEnv *env;
bool enable_hack;
char *_data_dir;
char *_package_name;
void *data;
size_t length;
void preSpecialize(const char *package_name, const char *app_data_dir) {
// Read configuration
Config::readConfig();
@@ -61,6 +67,11 @@ private:
enable_hack = true;
_data_dir = new char[strlen(app_data_dir) + 1];
strcpy(_data_dir, app_data_dir);
_package_name = new char[strlen(package_name) + 1];
strcpy(_package_name, package_name);
// ConfigApp is responsible for copying SO files
// We just need to load them
#if defined(__i386__)
auto path = "zygisk/armeabi-v7a.so";