Implemented right-click menu to remove or download loot (files/screenshots).

This commit is contained in:
Jakob Friedl
2025-10-09 16:25:05 +02:00
parent 3259040daa
commit 504d15fa4d
10 changed files with 177 additions and 58 deletions

View File

@@ -59,3 +59,23 @@ proc sendAgentTask*(connection: WsConnection, agentId: string, command: string,
} }
) )
connection.ws.sendEvent(event, connection.sessionKey) connection.ws.sendEvent(event, connection.sessionKey)
proc sendRemoveLoot*(connection: WsConnection, lootId: string) =
let event = Event(
eventType: CLIENT_LOOT_REMOVE,
timestamp: now().toTime().toUnix(),
data: %*{
"lootId": lootId
}
)
connection.ws.sendEvent(event, connection.sessionKey)
proc sendDownloadLoot*(connection: WsConnection, lootId: string) =
let event = Event(
eventType: CLIENT_LOOT_SYNC,
timestamp: now().toTime().toUnix(),
data: %*{
"lootId": lootId
}
)
connection.ws.sendEvent(event, connection.sessionKey)

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@@ -157,10 +157,18 @@ proc main(ip: string = "localhost", port: int = 37573) =
lootDownloads.items.add(lootItem) lootDownloads.items.add(lootItem)
of SCREENSHOT: of SCREENSHOT:
lootScreenshots.addItem(lootItem) lootScreenshots.addItem(lootItem)
else: discard else: discard
of CLIENT_SYNC_LOOT: of CLIENT_LOOT_SYNC:
let path = event.data["path"].getStr()
let file = decode(event.data["loot"].getStr())
try:
# TODO: Using native file dialogs to have the client select the output file path (does not work in WSL)
# let outFilePath = callDialogFileSave("Save Payload")
writeFile(path & "_download", file)
except IOError:
discard
discard discard
else: discard else: discard
@@ -169,8 +177,8 @@ proc main(ip: string = "localhost", port: int = 37573) =
if showSessionsTable: sessionsTable.draw(addr showSessionsTable) if showSessionsTable: sessionsTable.draw(addr showSessionsTable)
if showListeners: listenersTable.draw(addr showListeners, connection) if showListeners: listenersTable.draw(addr showListeners, connection)
if showEventlog: eventlog.draw(addr showEventlog) if showEventlog: eventlog.draw(addr showEventlog)
if showDownloads: lootDownloads.draw(addr showDownloads) if showDownloads: lootDownloads.draw(addr showDownloads, connection)
if showScreenshots: lootScreenshots.draw(addr showScreenshots) if showScreenshots: lootScreenshots.draw(addr showScreenshots, connection)
# Show console windows # Show console windows
var newConsoleTable: Table[string, ConsoleComponent] var newConsoleTable: Table[string, ConsoleComponent]

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@@ -3,7 +3,7 @@ import ../utils/fonticon/IconsFontAwesome6
const CONQUEST_ROOT* {.strdefine.} = "" const CONQUEST_ROOT* {.strdefine.} = ""
const WIDGET_SESSIONS* = " " & ICON_FA_LIST & " " & "Sessions [Table View]" const WIDGET_SESSIONS* = " " & ICON_FA_LIST & " " & "Sessions [Table View]"
const WIDGET_LISTENERS* = " " & ICON_FA_HEADPHONES & " " & "Listeners" const WIDGET_LISTENERS* = " " & ICON_FA_SATELLITE_DISH & " " & "Listeners"
const WIDGET_EVENTLOG* = "Eventlog" const WIDGET_EVENTLOG* = "Eventlog"
const WIDGET_DOWNLOADS* = " " & ICON_FA_DOWNLOAD & " " & "Downloads" const WIDGET_DOWNLOADS* = " " & ICON_FA_DOWNLOAD & " " & "Downloads"
const WIDGET_SCREENSHOTS* = " " & ICON_FA_IMAGE & " " & "Screenshots" const WIDGET_SCREENSHOTS* = " " & ICON_FA_IMAGE & " " & "Screenshots"

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@@ -2,6 +2,7 @@ import strformat, strutils, times, os
import imguin/[cimgui, glfw_opengl, simple] import imguin/[cimgui, glfw_opengl, simple]
import ../../utils/[appImGui, colors] import ../../utils/[appImGui, colors]
import ../../../common/[types, utils] import ../../../common/[types, utils]
import ../../core/websocket
type type
DownloadsComponent* = ref object of RootObj DownloadsComponent* = ref object of RootObj
@@ -16,7 +17,7 @@ proc LootDownloads*(title: string): DownloadsComponent =
result.items = @[] result.items = @[]
result.selectedIndex = -1 result.selectedIndex = -1
proc draw*(component: DownloadsComponent, showComponent: ptr bool) = proc draw*(component: DownloadsComponent, showComponent: ptr bool, connection: WsConnection) =
igBegin(component.title, showComponent, 0) igBegin(component.title, showComponent, 0)
defer: igEnd() defer: igEnd()
@@ -61,6 +62,10 @@ proc draw*(component: DownloadsComponent, showComponent: ptr bool) =
let isSelected = component.selectedIndex == i let isSelected = component.selectedIndex == i
if igSelectable_Bool(item.lootId.cstring, isSelected, ImGuiSelectableFlags_SpanAllColumns.int32 or ImGuiSelectableFlags_AllowOverlap.int32, vec2(0, 0)): if igSelectable_Bool(item.lootId.cstring, isSelected, ImGuiSelectableFlags_SpanAllColumns.int32 or ImGuiSelectableFlags_AllowOverlap.int32, vec2(0, 0)):
component.selectedIndex = i component.selectedIndex = i
if igIsItemHovered(ImGuiHoveredFlags_None.int32) and igIsMouseClicked_Bool(ImGuiMouseButton_Right.int32, false):
component.selectedIndex = i
igPopID() igPopID()
if igTableSetColumnIndex(1): if igTableSetColumnIndex(1):
@@ -78,6 +83,23 @@ proc draw*(component: DownloadsComponent, showComponent: ptr bool) =
if igTableSetColumnIndex(5): if igTableSetColumnIndex(5):
igText($item.size) igText($item.size)
# Handle right-click context menu
if component.selectedIndex >= 0 and component.selectedIndex < component.items.len and igBeginPopupContextWindow("Downloads", ImGui_PopupFlags_MouseButtonRight.int32):
let item = component.items[component.selectedIndex]
if igMenuItem("Download", nil, false, true):
# Task team server to download file
connection.sendDownloadLoot(item.lootId)
igCloseCurrentPopup()
if igMenuItem("Remove", nil, false, true):
# Task team server to remove the loot item
connection.sendRemoveLoot(item.lootId)
component.items.delete(component.selectedIndex)
igCloseCurrentPopup()
igEndPopup()
igEndTable() igEndTable()
igEndChild() igEndChild()
@@ -93,9 +115,11 @@ proc draw*(component: DownloadsComponent, showComponent: ptr bool) =
igSameLine(0.0f, 0.0f) igSameLine(0.0f, 0.0f)
igText(item.path.extractFilename().replace("C_", "C:/").replace("_", "/")) igText(item.path.extractFilename().replace("C_", "C:/").replace("_", "/"))
igDummy(vec2(0.0f, 5.0f))
igSeparator() igSeparator()
igDummy(vec2(0.0f, 5.0f))
igText(item.data) igTextUnformatted(item.data, nil)
else: else:
igText("Select item to preview contents") igText("Select item to preview contents")

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@@ -2,6 +2,7 @@ import strformat, strutils, times, os, tables
import imguin/[cimgui, glfw_opengl, simple] import imguin/[cimgui, glfw_opengl, simple]
import ../../utils/[appImGui, colors] import ../../utils/[appImGui, colors]
import ../../../common/[types, utils] import ../../../common/[types, utils]
import ../../core/websocket
type type
ScreenshotTexture* = ref object ScreenshotTexture* = ref object
@@ -33,7 +34,7 @@ proc addItem*(component: ScreenshotsComponent, screenshot: LootItem) =
height: height height: height
) )
proc draw*(component: ScreenshotsComponent, showComponent: ptr bool) = proc draw*(component: ScreenshotsComponent, showComponent: ptr bool, connection: WsConnection) =
igBegin(component.title, showComponent, 0) igBegin(component.title, showComponent, 0)
defer: igEnd() defer: igEnd()
@@ -43,7 +44,7 @@ proc draw*(component: ScreenshotsComponent, showComponent: ptr bool) =
# Left panel (file table) # Left panel (file table)
let childFlags = ImGui_ChildFlags_ResizeX.int32 or ImGui_ChildFlags_NavFlattened.int32 let childFlags = ImGui_ChildFlags_ResizeX.int32 or ImGui_ChildFlags_NavFlattened.int32
if igBeginChild_Str("##Left", vec2(availableSize.x * 0.66f, 0.0f), childFlags, ImGui_WindowFlags_None.int32): if igBeginChild_Str("##Left", vec2(availableSize.x * 0.5f, 0.0f), childFlags, ImGui_WindowFlags_None.int32):
let tableFlags = ( let tableFlags = (
ImGui_TableFlags_Resizable.int32 or ImGui_TableFlags_Resizable.int32 or
@@ -77,6 +78,10 @@ proc draw*(component: ScreenshotsComponent, showComponent: ptr bool) =
let isSelected = component.selectedIndex == i let isSelected = component.selectedIndex == i
if igSelectable_Bool(item.lootId.cstring, isSelected, ImGuiSelectableFlags_SpanAllColumns.int32 or ImGuiSelectableFlags_AllowOverlap.int32, vec2(0, 0)): if igSelectable_Bool(item.lootId.cstring, isSelected, ImGuiSelectableFlags_SpanAllColumns.int32 or ImGuiSelectableFlags_AllowOverlap.int32, vec2(0, 0)):
component.selectedIndex = i component.selectedIndex = i
if igIsItemHovered(ImGuiHoveredFlags_None.int32) and igIsMouseClicked_Bool(ImGuiMouseButton_Right.int32, false):
component.selectedIndex = i
igPopID() igPopID()
if igTableSetColumnIndex(1): if igTableSetColumnIndex(1):
@@ -91,6 +96,23 @@ proc draw*(component: ScreenshotsComponent, showComponent: ptr bool) =
if igTableSetColumnIndex(4): if igTableSetColumnIndex(4):
igText($item.size) igText($item.size)
# Handle right-click context menu
if component.selectedIndex >= 0 and component.selectedIndex < component.items.len and igBeginPopupContextWindow("Downloads", ImGui_PopupFlags_MouseButtonRight.int32):
let item = component.items[component.selectedIndex]
if igMenuItem("Download", nil, false, true):
# Task team server to download file
connection.sendDownloadLoot(item.lootId)
igCloseCurrentPopup()
if igMenuItem("Remove", nil, false, true):
# Task team server to remove the loot item
connection.sendRemoveLoot(item.lootId)
component.items.delete(component.selectedIndex)
igCloseCurrentPopup()
igEndPopup()
igEndTable() igEndTable()
igEndChild() igEndChild()
@@ -106,5 +128,5 @@ proc draw*(component: ScreenshotsComponent, showComponent: ptr bool) =
igImage(ImTextureRef(internal_TexData: nil, internal_TexID: texture.textureId), vec2(texture.width, texture.height), vec2(0, 0), vec2(1, 1)) igImage(ImTextureRef(internal_TexData: nil, internal_TexID: texture.textureId), vec2(texture.width, texture.height), vec2(0, 0), vec2(1, 1))
else: else:
igText("Select item to preview contents") igText("Select item for preview.")
igEndChild() igEndChild()

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@@ -255,7 +255,8 @@ type
CLIENT_AGENT_TASK = 2'u8 # Instruct TS to send queue a command for a specific agent CLIENT_AGENT_TASK = 2'u8 # Instruct TS to send queue a command for a specific agent
CLIENT_LISTENER_START = 3'u8 # Start a listener on the TS CLIENT_LISTENER_START = 3'u8 # Start a listener on the TS
CLIENT_LISTENER_STOP = 4'u8 # Stop a listener CLIENT_LISTENER_STOP = 4'u8 # Stop a listener
CLIENT_REQUEST_SYNC = 5'u8 # Request to download a file/screenshot to the client CLIENT_LOOT_REMOVE = 5'u8 # Remove loot on the team server
CLIENT_LOOT_SYNC = 6'u8 # Request to download a file/screenshot to the client
# Sent by team server # Sent by team server
CLIENT_PROFILE = 100'u8 # Team server profile and configuration CLIENT_PROFILE = 100'u8 # Team server profile and configuration
@@ -267,7 +268,6 @@ type
CLIENT_EVENTLOG_ITEM = 106'u8 # Add entry to the eventlog CLIENT_EVENTLOG_ITEM = 106'u8 # Add entry to the eventlog
CLIENT_BUILDLOG_ITEM = 107'u8 # Add entry to the build log CLIENT_BUILDLOG_ITEM = 107'u8 # Add entry to the build log
CLIENT_LOOT_ADD = 108'u8 # Add file or screenshot stored on the team server to preview on the client CLIENT_LOOT_ADD = 108'u8 # Add file or screenshot stored on the team server to preview on the client
CLIENT_SYNC_LOOT = 109'u8 # Download a file/screenshot to the operator desktop
Event* = object Event* = object
eventType*: EventType eventType*: EventType

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@@ -111,11 +111,10 @@ proc handleResult*(resultData: seq[byte]) =
if int(taskResult.length) > 0: if int(taskResult.length) > 0:
cq.client.sendConsoleItem(agentId, LOG_INFO, "Output:") cq.client.sendConsoleItem(agentId, LOG_INFO, "Output:")
cq.info("Output:") cq.info("Output:")
cq.client.sendConsoleItem(agentId, LOG_OUTPUT, Bytes.toString(taskResult.data))
# Split result string on newline to keep formatting # Split result string on newline to keep formatting
for line in Bytes.toString(taskResult.data).split("\n"): for line in Bytes.toString(taskResult.data).split("\n"):
cq.output(line) cq.client.sendConsoleItem(agentId, LOG_OUTPUT, line)
of RESULT_BINARY: of RESULT_BINARY:
# Write binary data to a file # Write binary data to a file
@@ -143,16 +142,11 @@ proc handleResult*(resultData: seq[byte]) =
host: cq.agents[agentId].hostname host: cq.agents[agentId].hostname
) )
if lootItem.itemType == SCREENSHOT:
lootItem.data = createThumbnail(readFile(downloadPath)) # Create a smaller thumbnail version of the screenshot for better transportability
elif lootItem.itemType == DOWNLOAD:
lootItem.data = readFile(downloadPath) # Read downloaded file
# Store loot in database # Store loot in database
if not cq.dbStoreLoot(lootItem): if not cq.dbStoreLoot(lootItem):
raise newException(ValueError, fmt"Failed to store loot in database." & "\n") raise newException(ValueError, fmt"Failed to store loot in database." & "\n")
# Send packet to client to display file/screenshot in the UI # Send loot to client to display file/screenshot in the UI
cq.client.sendLoot(lootItem) cq.client.sendLoot(lootItem)
cq.output(fmt"File downloaded to {downloadPath} ({$fileData.len()} bytes).", "\n") cq.output(fmt"File downloaded to {downloadPath} ({$fileData.len()} bytes).", "\n")

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@@ -1,4 +1,5 @@
import times, json, base64, parsetoml, strformat import times, json, base64, parsetoml, strformat, pixie
import stb_image/write as stbiw
import ./logger import ./logger
import ../../common/[types, utils, event] import ../../common/[types, utils, event]
export sendHeartbeat, recvEvent export sendHeartbeat, recvEvent
@@ -144,7 +145,38 @@ proc sendBuildlogItem*(client: WsConnection, logType: LogType, message: string)
if client != nil: if client != nil:
client.ws.sendEvent(event, client.sessionKey) client.ws.sendEvent(event, client.sessionKey)
proc createThumbnail(data: string, maxWidth: int = 1024, quality: int = 90): string =
let img: Image = decodeImage(data)
let aspectRatio = img.height.float / img.width.float
let
width = min(maxWidth, img.width)
height = int(width.float * aspectRatio)
# Resize image
let thumbnail = img.resize(width, height)
# Convert to JPEG image for smaller file size
var rgbaData = newSeq[byte](width * height * 4)
var i = 0
for y in 0..<height:
for x in 0..<width:
let color = thumbnail[x, y]
rgbaData[i] = color.r
rgbaData[i + 1] = color.g
rgbaData[i + 2] = color.b
rgbaData[i + 3] = color.a
i += 4
return Bytes.toString(stbiw.writeJPG(width, height, 4, rgbaData, quality))
proc sendLoot*(client: WsConnection, loot: LootItem) = proc sendLoot*(client: WsConnection, loot: LootItem) =
var data: string
if loot.itemType == SCREENSHOT:
loot.data = createThumbnail(readFile(loot.path)) # Create a smaller thumbnail version of the screenshot for better transportability
elif loot.itemType == DOWNLOAD:
loot.data = readFile(loot.path) # Read downloaded file
let event = Event( let event = Event(
eventType: CLIENT_LOOT_ADD, eventType: CLIENT_LOOT_ADD,
timestamp: now().toTime().toUnix(), timestamp: now().toTime().toUnix(),
@@ -152,3 +184,15 @@ proc sendLoot*(client: WsConnection, loot: LootItem) =
) )
if client != nil: if client != nil:
client.ws.sendEvent(event, client.sessionKey) client.ws.sendEvent(event, client.sessionKey)
proc sendLootSync*(client: WsConnection, path: string, file: string) =
let event = Event(
eventType: CLIENT_LOOT_SYNC,
timestamp: now().toTime().toUnix(),
data: %*{
"path": path,
"loot": encode(file)
}
)
if client != nil:
client.ws.sendEvent(event, client.sessionKey)

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@@ -1,7 +1,6 @@
import strutils, system, terminal, tiny_sqlite, pixie import system, terminal, tiny_sqlite
import stb_image/write as stbiw
import ../core/logger import ../core/logger
import ../../common/[types, utils] import ../../common/types
proc dbStoreLoot*(cq: Conquest, loot: LootItem): bool = proc dbStoreLoot*(cq: Conquest, loot: LootItem): bool =
try: try:
@@ -19,31 +18,6 @@ proc dbStoreLoot*(cq: Conquest, loot: LootItem): bool =
return true return true
proc createThumbnail*(data: string, maxWidth: int = 1024, quality: int = 90): string =
let img: Image = decodeImage(data)
let aspectRatio = img.height.float / img.width.float
let
width = min(maxWidth, img.width)
height = int(width.float * aspectRatio)
# Resize image
let thumbnail = img.resize(width, height)
# Convert to JPEG image for smaller file size
var rgbaData = newSeq[byte](width * height * 4)
var i = 0
for y in 0..<height:
for x in 0..<width:
let color = thumbnail[x, y]
rgbaData[i] = color.r
rgbaData[i + 1] = color.g
rgbaData[i + 2] = color.b
rgbaData[i + 3] = color.a
i += 4
return Bytes.toString(stbiw.writeJPG(width, height, 4, rgbaData, quality))
proc dbGetLoot*(cq: Conquest): seq[LootItem] = proc dbGetLoot*(cq: Conquest): seq[LootItem] =
var loot: seq[LootItem] = @[] var loot: seq[LootItem] = @[]
@@ -53,7 +27,7 @@ proc dbGetLoot*(cq: Conquest): seq[LootItem] =
for row in conquestDb.iterate("SELECT lootId, itemType, agentId, host, path, timestamp, size FROM loot;"): for row in conquestDb.iterate("SELECT lootId, itemType, agentId, host, path, timestamp, size FROM loot;"):
let (lootId, itemType, agentId, host, path, timestamp, size) = row.unpack((string, int, string, string, string, int64, int)) let (lootId, itemType, agentId, host, path, timestamp, size) = row.unpack((string, int, string, string, string, int64, int))
var l = LootItem( let l = LootItem(
lootId: lootId, lootId: lootId,
itemType: cast[LootItemType](itemType), itemType: cast[LootItemType](itemType),
agentId: agentId, agentId: agentId,
@@ -63,11 +37,6 @@ proc dbGetLoot*(cq: Conquest): seq[LootItem] =
size: size size: size
) )
if l.itemType == SCREENSHOT:
l.data = createThumbnail(readFile(path)) # Create a smaller thumbnail version of the screenshot for better transportability
elif l.itemType == DOWNLOAD:
l.data = readFile(path) # Read downloaded file
loot.add(l) loot.add(l)
conquestDb.close() conquestDb.close()
@@ -75,3 +44,33 @@ proc dbGetLoot*(cq: Conquest): seq[LootItem] =
cq.error(getCurrentExceptionMsg()) cq.error(getCurrentExceptionMsg())
return loot return loot
proc dbGetLootById*(cq: Conquest, lootId: string): LootItem =
try:
let conquestDb = openDatabase(cq.dbPath, mode=dbReadWrite)
for row in conquestDb.iterate("SELECT lootId, itemType, agentId, host, path, timestamp, size FROM loot WHERE lootId = ?;", lootId):
let (id, itemType, agentId, host, path, timestamp, size) = row.unpack((string, int, string, string, string, int64, int))
result = LootItem(
lootId: id,
itemType: cast[LootItemType](itemType),
agentId: agentId,
host: host,
path: path,
timestamp: timestamp,
size: size
)
conquestDb.close()
except:
cq.error(getCurrentExceptionMsg())
proc dbDeleteLootById*(cq: Conquest, lootId: string): bool =
try:
let conquestDb = openDatabase(cq.dbPath, mode=dbReadWrite)
conquestDb.exec("DELETE FROM loot WHERE lootId = ?", lootId)
conquestDb.close()
except:
return false
return true

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@@ -102,6 +102,14 @@ proc websocketHandler(ws: WebSocket, event: WebSocketEvent, message: Message) {.
if payload.len() != 0: if payload.len() != 0:
cq.client.sendAgentPayload(payload) cq.client.sendAgentPayload(payload)
of CLIENT_LOOT_REMOVE:
if not cq.dbDeleteLootById(event.data["lootId"].getStr()):
cq.client.sendEventlogItem(LOG_ERROR, "Failed to delete loot.")
of CLIENT_LOOT_SYNC:
let path = cq.dbGetLootById(event.data["lootId"].getStr()).path
cq.client.sendLootSync(path, readFile(path))
else: discard else: discard
of ErrorEvent: of ErrorEvent: