Fixed team server crashing when no UI client is connected.
This commit is contained in:
@@ -8,14 +8,14 @@ import ../../common/[types, utils]
|
||||
type
|
||||
SessionsTableComponent* = ref object of RootObj
|
||||
title: string
|
||||
agents*: seq[UIAgent]
|
||||
agents*: Table[string, UIAgent]
|
||||
selection: ptr ImGuiSelectionBasicStorage
|
||||
consoles: ptr Table[string, ConsoleComponent]
|
||||
|
||||
proc SessionsTable*(title: string, consoles: ptr Table[string, ConsoleComponent]): SessionsTableComponent =
|
||||
result = new SessionsTableComponent
|
||||
result.title = title
|
||||
result.agents = @[]
|
||||
result.agents = initTable[string, UIAgent]()
|
||||
result.selection = ImGuiSelectionBasicStorage_ImGuiSelectionBasicStorage()
|
||||
result.consoles = consoles
|
||||
|
||||
@@ -24,15 +24,19 @@ proc interact(component: SessionsTableComponent) =
|
||||
var it: pointer = nil
|
||||
var row: ImGuiID
|
||||
while ImGuiSelectionBasicStorage_GetNextSelectedItem(component.selection, addr it, addr row):
|
||||
let agent = component.agents[cast[int](row)]
|
||||
var selectedAgent: UIAgent = nil
|
||||
for agentId, agent in component.agents.mpairs():
|
||||
if igGetID_Str(agentId) == row:
|
||||
selectedAgent = agent
|
||||
|
||||
# Create a new console window
|
||||
if not component.consoles[].hasKey(agent.agentId):
|
||||
component.consoles[][agent.agentId] = Console(agent)
|
||||
if selectedAgent != nil:
|
||||
# Create a new console window
|
||||
if not component.consoles[].hasKey(selectedAgent.agentId):
|
||||
component.consoles[][selectedAgent.agentId] = Console(selectedAgent)
|
||||
|
||||
# Focus the existing console window
|
||||
else:
|
||||
igSetWindowFocus_Str(fmt"[{agent.agentId}] {agent.username}@{agent.hostname}")
|
||||
# Focus the existing console window
|
||||
else:
|
||||
igSetWindowFocus_Str(fmt"[{selectedAgent.agentId}] {selectedAgent.username}@{selectedAgent.hostname}")
|
||||
|
||||
proc draw*(component: SessionsTableComponent, showComponent: ptr bool) =
|
||||
igBegin(component.title, showComponent, 0)
|
||||
@@ -71,13 +75,15 @@ proc draw*(component: SessionsTableComponent, showComponent: ptr bool) =
|
||||
var multiSelectIO = igBeginMultiSelect(ImGuiMultiSelectFlags_ClearOnEscape.int32 or ImGuiMultiSelectFlags_BoxSelect1d.int32, component.selection[].Size, int32(component.agents.len()))
|
||||
ImGuiSelectionBasicStorage_ApplyRequests(component.selection, multiSelectIO)
|
||||
|
||||
for row, agent in component.agents:
|
||||
for agentId, agent in component.agents.mpairs():
|
||||
|
||||
igTableNextRow(ImGuiTableRowFlags_None.int32, 0.0f)
|
||||
|
||||
let row = igGetID_Str(agentId)
|
||||
|
||||
if igTableSetColumnIndex(0):
|
||||
# Enable multi-select functionality
|
||||
igSetNextItemSelectionUserData(row)
|
||||
igSetNextItemSelectionUserData(cast[ImGuiSelectionUserData](row))
|
||||
var isSelected = ImGuiSelectionBasicStorage_Contains(component.selection, cast[ImGuiID](row))
|
||||
discard igSelectable_Bool(agent.agentId, isSelected, ImGuiSelectableFlags_SpanAllColumns.int32, vec2(0.0f, 0.0f))
|
||||
|
||||
@@ -122,12 +128,15 @@ proc draw*(component: SessionsTableComponent, showComponent: ptr bool) =
|
||||
|
||||
if igMenuItem("Remove", nil, false, true):
|
||||
# Update agents table with only non-selected ones
|
||||
var newAgents: seq[UIAgent] = @[]
|
||||
for i, agent in component.agents:
|
||||
if not ImGuiSelectionBasicStorage_Contains(component.selection, cast[ImGuiID](i)):
|
||||
newAgents.add(agent)
|
||||
var agentsToDelete: seq[string] = @[]
|
||||
for agentId, agent in component.agents.mpairs():
|
||||
let i = igGetID_Str(agentId)
|
||||
if ImGuiSelectionBasicStorage_Contains(component.selection, cast[ImGuiID](i)):
|
||||
agentsToDelete.add(agentId)
|
||||
|
||||
for agentId in agentsToDelete:
|
||||
component.agents.del(agentId)
|
||||
|
||||
component.agents = newAgents
|
||||
ImGuiSelectionBasicStorage_Clear(component.selection)
|
||||
igCloseCurrentPopup()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user