Reworked websocket communication to avoid high CPU usage by client application.
This commit is contained in:
@@ -73,119 +73,118 @@ proc main(ip: string = "localhost", port: int = 37573) =
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#[
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#[
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WebSocket communication with the team server
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WebSocket communication with the team server
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]#
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]#
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# Continuously send heartbeat messages
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connection.ws.sendHeartbeat()
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# Receive and parse websocket response message
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try:
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try:
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let event = recvEvent(connection.ws.receiveMessage().get(), connection.sessionKey)
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# Receive and parse websocket response message
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case event.eventType:
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let message = connection.ws.receiveMessage(timeout = 16) # Use a 16ms timeout to reduce CPU load = ~60FPS
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of CLIENT_KEY_EXCHANGE:
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if message.isSome():
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connection.sessionKey = deriveSessionKey(clientKeyPair, decode(event.data["publicKey"].getStr()).toKey())
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let event = recvEvent(message.get(), connection.sessionKey)
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connection.sendPublicKey(clientKeyPair.publicKey)
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case event.eventType:
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wipeKey(clientKeyPair.privateKey)
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of CLIENT_KEY_EXCHANGE:
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connection.sessionKey = deriveSessionKey(clientKeyPair, decode(event.data["publicKey"].getStr()).toKey())
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connection.sendPublicKey(clientKeyPair.publicKey)
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wipeKey(clientKeyPair.privateKey)
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of CLIENT_PROFILE:
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of CLIENT_PROFILE:
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profile = parsetoml.parseString(event.data["profile"].getStr())
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profile = parsetoml.parseString(event.data["profile"].getStr())
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of CLIENT_LISTENER_ADD:
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let listener = event.data.to(UIListener)
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listenersTable.listeners.add(listener)
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of CLIENT_AGENT_ADD:
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let agent = event.data.to(UIAgent)
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# The ImGui Multi Select only works well with seq's, so we maintain a
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# separate table of the latest agent heartbeats to have the benefit of quick and direct O(1) access
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sessionsTable.agents.add(agent)
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sessionsTable.agentActivity[agent.agentId] = agent.latestCheckin
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if not agent.impersonationToken.isEmptyOrWhitespace():
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sessionsTable.agentImpersonation[agent.agentId] = agent.impersonationToken
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# Initialize position of console windows to bottom by drawing them once when they are added
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# By default, the consoles are attached to the same DockNode as the Listeners table (Default: bottom),
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# so if you place your listeners somewhere else, the console windows show up somewhere else too
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# The only case that is not covered is when the listeners table is hidden and the bottom panel was split
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var agentConsole = Console(agent)
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consoles[agent.agentId] = agentConsole
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let listenersWindow = igFindWindowByName(WIDGET_LISTENERS)
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if listenersWindow != nil and listenersWindow.DockNode != nil:
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igSetNextWindowDockID(listenersWindow.DockNode.ID, ImGuiCond_FirstUseEver.int32)
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else:
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igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
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consoles[agent.agentId].draw(connection)
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consoles[agent.agentId].showConsole = false
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of CLIENT_AGENT_CHECKIN:
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sessionsTable.agentActivity[event.data["agentId"].getStr()] = event.timestamp
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of CLIENT_AGENT_PAYLOAD:
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let payload = decode(event.data["payload"].getStr())
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try:
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let path = callDialogFileSave("Save Payload")
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writeFile(path, payload)
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except IOError:
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discard
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# Close and reset the payload generation modal window when the payload was received
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listenersTable.generatePayloadModal.resetModalValues()
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igClosePopupToLevel(0, false)
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of CLIENT_CONSOLE_ITEM:
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let agentId = event.data["agentId"].getStr()
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consoles[agentId].console.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_EVENTLOG_ITEM:
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eventlog.textarea.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_BUILDLOG_ITEM:
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listenersTable.generatePayloadModal.buildLog.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_LOOT_ADD:
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let lootItem = event.data.to(LootItem)
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case lootItem.itemType:
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of DOWNLOAD:
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lootDownloads.items.add(lootItem)
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of SCREENSHOT:
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lootScreenshots.items.add(lootItem)
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else: discard
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of CLIENT_LOOT_DATA:
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let
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lootItem = event.data["loot"].to(LootItem)
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data = decode(event.data["data"].getStr())
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case lootItem.itemType:
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of CLIENT_LISTENER_ADD:
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of DOWNLOAD:
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let listener = event.data.to(UIListener)
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lootDownloads.contents[lootItem.lootId] = data
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listenersTable.listeners.add(listener)
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of SCREENSHOT:
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lootScreenshots.addTexture(lootItem.lootId, data)
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of CLIENT_AGENT_ADD:
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let agent = event.data.to(UIAgent)
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# The ImGui Multi Select only works well with seq's, so we maintain a
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# separate table of the latest agent heartbeats to have the benefit of quick and direct O(1) access
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sessionsTable.agents.add(agent)
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sessionsTable.agentActivity[agent.agentId] = agent.latestCheckin
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if not agent.impersonationToken.isEmptyOrWhitespace():
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sessionsTable.agentImpersonation[agent.agentId] = agent.impersonationToken
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# Initialize position of console windows to bottom by drawing them once when they are added
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# By default, the consoles are attached to the same DockNode as the Listeners table (Default: bottom),
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# so if you place your listeners somewhere else, the console windows show up somewhere else too
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# The only case that is not covered is when the listeners table is hidden and the bottom panel was split
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var agentConsole = Console(agent)
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consoles[agent.agentId] = agentConsole
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let listenersWindow = igFindWindowByName(WIDGET_LISTENERS)
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if listenersWindow != nil and listenersWindow.DockNode != nil:
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igSetNextWindowDockID(listenersWindow.DockNode.ID, ImGuiCond_FirstUseEver.int32)
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else:
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igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
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consoles[agent.agentId].draw(connection)
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consoles[agent.agentId].showConsole = false
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of CLIENT_AGENT_CHECKIN:
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sessionsTable.agentActivity[event.data["agentId"].getStr()] = event.timestamp
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of CLIENT_AGENT_PAYLOAD:
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let payload = decode(event.data["payload"].getStr())
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try:
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let path = callDialogFileSave("Save Payload")
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writeFile(path, payload)
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except IOError:
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discard
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# Close and reset the payload generation modal window when the payload was received
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listenersTable.generatePayloadModal.resetModalValues()
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igClosePopupToLevel(0, false)
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of CLIENT_CONSOLE_ITEM:
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let agentId = event.data["agentId"].getStr()
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consoles[agentId].console.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_EVENTLOG_ITEM:
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eventlog.textarea.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_BUILDLOG_ITEM:
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listenersTable.generatePayloadModal.buildLog.addItem(
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cast[LogType](event.data["logType"].getInt()),
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event.data["message"].getStr(),
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event.timestamp.fromUnix().local().format("dd-MM-yyyy HH:mm:ss")
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)
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of CLIENT_LOOT_ADD:
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let lootItem = event.data.to(LootItem)
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case lootItem.itemType:
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of DOWNLOAD:
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lootDownloads.items.add(lootItem)
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of SCREENSHOT:
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lootScreenshots.items.add(lootItem)
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else: discard
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of CLIENT_LOOT_DATA:
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let
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lootItem = event.data["loot"].to(LootItem)
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data = decode(event.data["data"].getStr())
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case lootItem.itemType:
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of DOWNLOAD:
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lootDownloads.contents[lootItem.lootId] = data
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of SCREENSHOT:
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lootScreenshots.addTexture(lootItem.lootId, data)
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else: discard
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of CLIENT_IMPERSONATE_TOKEN:
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let
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agentId = event.data["agentId"].getStr()
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impersonationToken = event.data["username"].getStr()
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sessionsTable.agentImpersonation[agentId] = impersonationToken
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of CLIENT_REVERT_TOKEN:
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sessionsTable.agentImpersonation.del(event.data["agentId"].getStr())
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else: discard
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else: discard
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of CLIENT_IMPERSONATE_TOKEN:
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let
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agentId = event.data["agentId"].getStr()
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impersonationToken = event.data["username"].getStr()
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sessionsTable.agentImpersonation[agentId] = impersonationToken
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of CLIENT_REVERT_TOKEN:
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sessionsTable.agentImpersonation.del(event.data["agentId"].getStr())
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else: discard
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# Draw/update UI components/views
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# Draw/update UI components/views
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if showSessionsTable: sessionsTable.draw(addr showSessionsTable, connection)
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if showSessionsTable: sessionsTable.draw(addr showSessionsTable, connection)
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if showListeners: listenersTable.draw(addr showListeners, connection)
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if showListeners: listenersTable.draw(addr showListeners, connection)
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@@ -44,10 +44,7 @@ proc websocketHandler(ws: WebSocket, event: WebSocketEvent, message: Message) {.
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# Send the public key for the key exchange, all other information with be transmitted when the key exchange is completed
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# Send the public key for the key exchange, all other information with be transmitted when the key exchange is completed
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cq.client.sendPublicKey(cq.keyPair.publicKey)
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cq.client.sendPublicKey(cq.keyPair.publicKey)
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of MessageEvent:
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of MessageEvent:
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# Continuously send heartbeat messages
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ws.sendHeartbeat()
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let event = message.recvEvent(cq.client.sessionKey)
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let event = message.recvEvent(cq.client.sessionKey)
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case event.eventType:
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case event.eventType:
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