add steamid function
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@@ -56,9 +56,6 @@ void __fastcall hook_GameFrame(void* rcx, bool simulating, bool bFirstTick,
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* true | game is ticking
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* false | game is not ticking
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*/
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if (global::GlobalVars == nullptr) {
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global::GlobalVars = GetGameGlobals();
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}
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if (global::GlobalVars != nullptr) {
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if (simulating && global::HasTicked) {
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global::m_flUniversalTime +=
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