add steamid function
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@@ -56,9 +56,6 @@ void __fastcall hook_GameFrame(void* rcx, bool simulating, bool bFirstTick,
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* true | game is ticking
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* true | game is ticking
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* false | game is not ticking
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* false | game is not ticking
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*/
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*/
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if (global::GlobalVars == nullptr) {
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global::GlobalVars = GetGameGlobals();
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}
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if (global::GlobalVars != nullptr) {
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if (global::GlobalVars != nullptr) {
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if (simulating && global::HasTicked) {
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if (simulating && global::HasTicked) {
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global::m_flUniversalTime +=
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global::m_flUniversalTime +=
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@@ -714,6 +714,16 @@ auto luaApi_RunServerCommand(lua_State* luaVm) -> int {
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lua_pop(luaVm, 1);
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lua_pop(luaVm, 1);
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return 0;
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return 0;
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}
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}
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auto luaApi_GetPlayerSteamId(lua_State* luaVm) -> int {
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const auto playerIndex = lua_tointeger(luaVm, 1);
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uint64_t steamid;
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ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
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steamid = playerController->m_steamID();
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});
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lua_pop(luaVm, 1);
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lua_pushinteger(luaVm, steamid);
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return 1;
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}
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auto luaApi_KickPlayer(lua_State* luaVm) -> int {
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auto luaApi_KickPlayer(lua_State* luaVm) -> int {
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const auto playerIndex = lua_tointeger(luaVm, 1);
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const auto playerIndex = lua_tointeger(luaVm, 1);
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const auto reason = lua_tostring(luaVm, 2);
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const auto reason = lua_tostring(luaVm, 2);
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@@ -827,6 +837,7 @@ auto initFunciton(lua_State* luaVm) -> void {
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lua_register(luaVm, "luaApi_KickPlayer", luaApi_KickPlayer);
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lua_register(luaVm, "luaApi_KickPlayer", luaApi_KickPlayer);
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lua_register(luaVm, "luaApi_HttpGet", luaApi_HttpGet);
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lua_register(luaVm, "luaApi_HttpGet", luaApi_HttpGet);
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lua_register(luaVm, "luaApi_HttpPost", luaApi_HttpPost);
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lua_register(luaVm, "luaApi_HttpPost", luaApi_HttpPost);
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lua_register(luaVm, "luaApi_GetPlayerSteamId", luaApi_GetPlayerSteamId);
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luabridge::getGlobalNamespace(luaVm)
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luabridge::getGlobalNamespace(luaVm)
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.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
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.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
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