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@@ -1,6 +1,13 @@
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#pragma once
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#include "head.h"
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class CGlobalVars;
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class CGameEntitySystem;
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namespace global {
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extern bool Exit;
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extern int MaxPlayers;
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extern CGameEntitySystem* EntitySystem;
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extern bool HasTicked;
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extern CGlobalVars* GlobalVars;
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extern float m_flUniversalTime;
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extern float m_flLastTickedTime;
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}
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