add convar getstring and getint
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@@ -859,7 +859,8 @@ auto luaApi_HttpAsyncGet(lua_State* luaVm) -> int {
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const auto theCtx = reinterpret_cast<_ctx*>(ctx);
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const auto theCtx = reinterpret_cast<_ctx*>(ctx);
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std::string response;
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std::string response;
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auto httpCode =
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auto httpCode =
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Server::HttpGet(*theCtx->url.get(), response, *theCtx->header.get(),theCtx->timeOut);
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Server::HttpGet(*theCtx->url.get(), response,
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*theCtx->header.get(), theCtx->timeOut);
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ScriptCallBacks::luaCall_onHttpRequest(
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ScriptCallBacks::luaCall_onHttpRequest(
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*theCtx->url.get(), *theCtx->metadata.get(),
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*theCtx->url.get(), *theCtx->metadata.get(),
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response.c_str(), httpCode);
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response.c_str(), httpCode);
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@@ -871,7 +872,44 @@ auto luaApi_HttpAsyncGet(lua_State* luaVm) -> int {
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lua_pop(luaVm, 4);
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lua_pop(luaVm, 4);
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return 0;
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return 0;
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}
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}
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auto luaApi_GetConVarString(lua_State* luaVm) -> int {
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// param: convarObject:int
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ConVarHandle theConvarHandle{};
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theConvarHandle.Set(lua_tointeger(luaVm, 1));
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std::string value;
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if (theConvarHandle.IsValid()) {
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const auto convarData =
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Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
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const auto address = convarData->values;
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const auto valueData = reinterpret_cast<char*>(address);
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value = convarData ? std::string(valueData) : "";
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}
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lua_pop(luaVm, 1);
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lua_pushstring(luaVm, value.c_str());
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return 1;
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}
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auto luaApi_GetConVarInt(lua_State* luaVm) -> int {
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// param: convarObject:int
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ConVarHandle theConvarHandle{};
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theConvarHandle.Set(lua_tointeger(luaVm, 1));
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int value = -1;
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if (theConvarHandle.IsValid()) {
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const auto convarData =
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Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
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value = reinterpret_cast<int>(convarData->values);
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}
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lua_pop(luaVm, 1);
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lua_pushinteger(luaVm, value);
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return 1;
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}
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auto luaApi_GetConVarObject(lua_State* luaVm) -> int {
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// param: name:string
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const auto name = lua_tostring(luaVm, 1);
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lua_pushnumber(luaVm,
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Offset::InterFaces::IVEngineCvar->FindConVar(name).Get());
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return 1;
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}
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auto initFunciton(lua_State* luaVm) -> void {
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auto initFunciton(lua_State* luaVm) -> void {
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lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
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lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
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lua_register(luaVm, "luaApi_SetPlayerCurrentWeaponAmmo",
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lua_register(luaVm, "luaApi_SetPlayerCurrentWeaponAmmo",
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@@ -921,8 +959,10 @@ auto initFunciton(lua_State* luaVm) -> void {
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lua_register(luaVm, "luaApi_HttpPost", luaApi_HttpPost);
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lua_register(luaVm, "luaApi_HttpPost", luaApi_HttpPost);
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lua_register(luaVm, "luaApi_HttpAsyncGet", luaApi_HttpAsyncGet);
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lua_register(luaVm, "luaApi_HttpAsyncGet", luaApi_HttpAsyncGet);
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lua_register(luaVm, "luaApi_HttpAsyncPost", luaApi_HttpAsyncPost);
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lua_register(luaVm, "luaApi_HttpAsyncPost", luaApi_HttpAsyncPost);
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lua_register(luaVm, "luaApi_GetConVarObject", luaApi_GetConVarObject);
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lua_register(luaVm, "luaApi_GetPlayerSteamId", luaApi_GetPlayerSteamId);
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lua_register(luaVm, "luaApi_GetConVarString", luaApi_GetConVarString);
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lua_register(luaVm, "luaApi_GetConVarInt", luaApi_GetConVarInt);
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// lua_register(luaVm, "luaApi_TeleportPlayer", luaApi_TeleportPlayer);
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// lua_register(luaVm, "luaApi_TeleportPlayer", luaApi_TeleportPlayer);
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luabridge::getGlobalNamespace(luaVm)
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luabridge::getGlobalNamespace(luaVm)
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