增加玩家管理(没做完,需要steamid绑定名字啥的)
This commit is contained in:
222
csgo2/hooks.cpp
222
csgo2/hooks.cpp
@@ -1,126 +1,144 @@
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#include "hooks.h"
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#include "native_sdk/entity/cbaseentity.h"
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#include "sdk/convar/convar.hpp"
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#include "player_manager.h"
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#include "native_sdk/entity/cbaseplayercontroller.h"
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FireEventServerSide_t original_FireEventServerSide = NULL;
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OnClientConnect_t original_OnClientConnected = NULL;
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OnClientDisconnect_t original_OnClientDisconnect = NULL;
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Host_Say_t original_Host_Say = NULL;
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namespace hooks {
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// "player_connect"
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VMTHook* VMT_IServerGameClient;
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void __fastcall hook_OnClientConnected(void* rcx, CPlayerSlot slot, const char* pszName, uint64_t xuid, const char* pszNetworkID, const char* pszAddress, bool bFakePlayer)
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{
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LOG("OnClientConnected(%d, \"%s\", %d, \"%s\", \"%s\" \"%d\")\n", slot.Get(), pszName, xuid, pszNetworkID, pszAddress, bFakePlayer);
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return original_OnClientConnected(rcx, slot, pszName, xuid, pszNetworkID, pszAddress, bFakePlayer);
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// "player_connect"
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VMTHook* VMT_IServerGameClient;
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void __fastcall hook_ClientDisconnect(void* rcx, CPlayerSlot slot, int reason,
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const char* pszName, uint64_t xuid,
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const char* pszNetworkID) {
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PlayerManager::RemovePlayerNameFromPlayerNameList(slot, pszName);
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return original_OnClientDisconnect(rcx, slot, reason, pszName, xuid,
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pszNetworkID);
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}
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void __fastcall hook_OnClientConnected(void* rcx, CPlayerSlot slot,
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const char* pszName, uint64_t xuid,
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const char* pszNetworkID,
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const char* pszAddress,
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bool bFakePlayer) {
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if (bFakePlayer == false) {
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LOG("%s %d %s %s %s %d", __FUNCTION__, slot.Get(), pszName, pszNetworkID,
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pszAddress, bFakePlayer);
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}
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void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly, int unk1, const char* unk2)
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{
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const auto theArgs = reinterpret_cast<CCommand*>(args);
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const auto theEntity = reinterpret_cast<CBaseEntity*>(pEntity);
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char* pos = nullptr;
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do
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{
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if (theArgs == nullptr || theEntity == nullptr) {
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break;
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}
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auto message = std::string(theArgs->GetCommandString());
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printf("messageNoZero: %s \n", message.c_str());
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} while (false);
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/*
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if (*pMessage == '!' || *pMessage == '/')
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ParseChatCommand(pMessage, pEntity);
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PlayerManager::AddPlayerNameToPlayerNameList(slot, pszName);
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if (*pMessage == '/')
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return;
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*/
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return original_Host_Say(pEntity, args, teamonly, unk1, unk2);
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}
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return original_OnClientConnected(rcx, slot, pszName, xuid, pszNetworkID,
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pszAddress, bFakePlayer);
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}
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void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly,
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int unk1, const char* unk2) {
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const auto theArgs = reinterpret_cast<CCommand*>(args);
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const auto theEntity = reinterpret_cast<CCSPlayerController*>(pEntity);
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bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx, IGameEvent* event,
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bool serverSide) {
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do {
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if (!event) {
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break;
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}
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char* pos = nullptr;
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do {
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if (theArgs == nullptr || theEntity == nullptr) {
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break;
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}
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auto message = std::string(theArgs->GetCommandString());
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auto playerName = PlayerManager::GetPlayerNameByPlayerSlot(
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theEntity->GetRefEHandle().GetPlayerSlot());
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printf("player %s : %s \n", playerName.c_str(), message.c_str());
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} while (false);
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/*
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if (*pMessage == '!' || *pMessage == '/')
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ParseChatCommand(pMessage, pEntity);
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const char* eventName = event->GetName();
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if (!eventName) {
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break;
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}
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static constexpr auto player_death =
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hash_32_fnv1a_const("player_death");
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static constexpr auto player_chat =
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hash_32_fnv1a_const("player_chat");
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switch (hash_32_fnv1a_const(eventName))
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{
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if (*pMessage == '/')
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return;
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*/
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return original_Host_Say(pEntity, args, teamonly, unk1, unk2);
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}
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bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx,
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IGameEvent* event, bool serverSide) {
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do {
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if (!event) {
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break;
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}
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const char* eventName = event->GetName();
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if (!eventName) {
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break;
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}
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static constexpr auto player_death =
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hash_32_fnv1a_const("player_death");
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static constexpr auto player_chat = hash_32_fnv1a_const("player_chat");
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switch (hash_32_fnv1a_const(eventName)) {
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case player_death:
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events::OnPlayerDeathEvent(event);
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break;
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//V<><56>bug,<2C>ⲻ<EFBFBD><E2B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// V<EFBFBD><EFBFBD>bug,<2C>ⲻ<EFBFBD><E2B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/*
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case player_chat:
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events::OnPlayerChat(event);
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break;
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}
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*/
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}
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}
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} while (false);
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return original_FireEventServerSide(rcx, event, serverSide);
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}
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auto initMinHook() -> bool {
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bool isSuccess = false;
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// <20><>ʼ<EFBFBD><CABC>MiniHook
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do {
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if (MH_Initialize() != MH_OK) {
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LOG("MH_Initialize() != MH_OK\n");
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break;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (MH_CreateHook((LPVOID)Offset::FireEventServerSidePtr,
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&hook_FireEventServerSide,
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reinterpret_cast<LPVOID*>(
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&original_FireEventServerSide)) != MH_OK) {
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LOG("MH_CreateHook original_FireEventServerSide\n");
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break;
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}
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if (MH_CreateHook((LPVOID)Offset::Host_SayPtr,
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&hook_Host_Say,
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reinterpret_cast<LPVOID*>(
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&original_Host_Say)) != MH_OK) {
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LOG("MH_CreateHook original_Host_Say\n");
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break;
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}
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// <20><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>
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if (MH_EnableHook(MH_ALL_HOOKS) != MH_OK) {
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LOG("MH_EnableHook \n");
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break;
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}
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isSuccess = true;
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} while (false);
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return isSuccess;
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} while (false);
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return original_FireEventServerSide(rcx, event, serverSide);
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}
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auto initMinHook() -> bool {
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bool isSuccess = false;
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// <20><>ʼ<EFBFBD><CABC>MiniHook
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do {
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if (MH_Initialize() != MH_OK) {
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LOG("MH_Initialize() != MH_OK\n");
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break;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (MH_CreateHook((LPVOID)Offset::FireEventServerSidePtr,
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&hook_FireEventServerSide,
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reinterpret_cast<LPVOID*>(
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&original_FireEventServerSide)) != MH_OK) {
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LOG("MH_CreateHook original_FireEventServerSide\n");
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break;
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}
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if (MH_CreateHook((LPVOID)Offset::Host_SayPtr, &hook_Host_Say,
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reinterpret_cast<LPVOID*>(&original_Host_Say)) !=
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MH_OK) {
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LOG("MH_CreateHook original_Host_Say\n");
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break;
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}
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// <20><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>
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if (MH_EnableHook(MH_ALL_HOOKS) != MH_OK) {
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LOG("MH_EnableHook \n");
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break;
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}
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isSuccess = true;
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} while (false);
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return isSuccess;
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}
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auto initVmtHook() -> bool {
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VMT_IServerGameClient = new VMTHook(Memory::read<void*>(
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reinterpret_cast<uint64_t>(Offset::InterFaces::IServerGameClient)));
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original_OnClientConnected = reinterpret_cast<OnClientConnect_t>(
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VMT_IServerGameClient->Hook(11, hook_OnClientConnected));
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original_OnClientDisconnect = reinterpret_cast<OnClientDisconnect_t>(
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VMT_IServerGameClient->Hook(16, hook_ClientDisconnect));
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return original_OnClientConnected && original_OnClientDisconnect;
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}
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auto init() -> bool {
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bool isSuccess = initMinHook() && initVmtHook();
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// bool isSuccess = initVmtHook();
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return isSuccess;
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}
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auto unload() -> void {
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VMT_IServerGameClient->ClearHooks();
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}
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auto initVmtHook() -> bool {
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VMT_IServerGameClient = new VMTHook(Memory::read<void*>(reinterpret_cast<uint64_t>(Offset::InterFaces::IServerGameClient)));
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original_OnClientConnected = reinterpret_cast<OnClientConnect_t>(VMT_IServerGameClient->Hook(11, hook_OnClientConnected));
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delete VMT_IServerGameClient;
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LOG("%s original_OnClientConnected: %p \n", __FUNCTION__, original_OnClientConnected);
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return original_OnClientConnected != nullptr;
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}
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auto init() -> bool {
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bool isSuccess = initMinHook() && initVmtHook();
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//bool isSuccess = initVmtHook();
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return isSuccess;
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}
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auto unload() -> void
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{
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VMT_IServerGameClient->ClearHooks();
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delete VMT_IServerGameClient;
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MH_DisableHook(MH_ALL_HOOKS);
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MH_RemoveHook(MH_ALL_HOOKS);
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MH_Uninitialize();
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}
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}
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MH_DisableHook(MH_ALL_HOOKS);
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MH_RemoveHook(MH_ALL_HOOKS);
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MH_Uninitialize();
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}
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} // namespace hooks
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