增加玩家管理(没做完,需要steamid绑定名字啥的)

This commit is contained in:
Huoji's
2023-10-01 22:13:20 +08:00
parent fb67632502
commit 1bae80e38d
681 changed files with 391721 additions and 218 deletions

View File

@@ -8,12 +8,13 @@ uint64_t CGameEventManagerPtr;
uint64_t Host_SayPtr;
uint64_t Module_tier0;
namespace InterFaces {
CSchemaSystem* SchemaSystem;
IGameEventManager2* GameEventManager;
CGameEventManager* CGameEventManger;
CGameResourceService* GameResourceServiceServer;
IServerGameClients* IServerGameClient;
};
CSchemaSystem* SchemaSystem;
IGameEventManager2* GameEventManager;
CGameEventManager* CGameEventManger;
CGameResourceService* GameResourceServiceServer;
IServerGameClients* IServerGameClient;
IVEngineServer2* IVEngineServer;
}; // namespace InterFaces
auto Init() -> bool {
CModule server("server.dll");
CModule schemasystem("schemasystem.dll");
@@ -22,35 +23,55 @@ auto Init() -> bool {
// server.dll
server.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
server.FindPattern(pattern_NetworkStateChanged).Get(NetworkStateChangedPtr);
//48 8D 05 4A 30 82 00 lea rax, ??_7CGameEventManager@@6B@
server.FindPattern(pattern_CGameEventManager).ToAbsolute(3, 0).Get(CGameEventManagerPtr);
// 48 8D 05 4A 30 82 00 lea rax, ??_7CGameEventManager@@6B@
server.FindPattern(pattern_CGameEventManager)
.ToAbsolute(3, 0)
.Get(CGameEventManagerPtr);
server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
//schemasystem
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(schemasystem.FindInterface("SchemaSystem_001").Get());
// schemasystem
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(
schemasystem.FindInterface("SchemaSystem_001").Get());
// engine.dll
InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(engine.FindInterface("GameEventSystemServerV001").Get());
InterFaces::GameResourceServiceServer = reinterpret_cast<CGameResourceService*>(engine.FindInterface("GameResourceServiceServerV001").Get());
InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(
engine.FindInterface("GameEventSystemServerV001").Get());
InterFaces::GameResourceServiceServer =
reinterpret_cast<CGameResourceService*>(
engine.FindInterface("GameResourceServiceServerV001").Get());
InterFaces::IVEngineServer = reinterpret_cast<IVEngineServer2*>(
engine.FindInterface("Source2EngineToServer001").Get());
// server.dll
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(server.FindInterface("Source2GameClients001").Get());
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(
server.FindInterface("Source2GameClients001").Get());
// only init in console server
InterFaces::CGameEventManger = reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
InterFaces::CGameEventManger =
reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
//client.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
// client.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
LOG("[huoji]NetworkStateChangedPtr : %llx \n", NetworkStateChangedPtr);
LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
LOG("[huoji]InterFaces::SchemaSystem : %llx \n", InterFaces::SchemaSystem);
LOG("[huoji]InterFaces::GameEventManager : %llx \n", InterFaces::GameEventManager);
LOG("[huoji]InterFaces::CGameEventManger : %llx \n", InterFaces::CGameEventManger);
LOG("[huoji]InterFaces::GameResourceServiceServer : %llx \n", InterFaces::GameResourceServiceServer);
LOG("[huoji]InterFaces::IServerGameClient : %llx \n", InterFaces::IServerGameClient);
LOG("[huoji]InterFaces::GameEventManager : %llx \n",
InterFaces::GameEventManager);
LOG("[huoji]InterFaces::CGameEventManger : %llx \n",
InterFaces::CGameEventManger);
LOG("[huoji]InterFaces::GameResourceServiceServer : %llx \n",
InterFaces::GameResourceServiceServer);
LOG("[huoji]InterFaces::IServerGameClient : %llx \n",
InterFaces::IServerGameClient);
LOG("[huoji]InterFaces::IVEngineServer : %llx \n",
InterFaces::IVEngineServer);
//GetOffsets();
// GetOffsets();
LOG("init offset success !\n");
return Host_SayPtr && InterFaces::GameResourceServiceServer && InterFaces::IServerGameClient && InterFaces::GameEventManager && InterFaces::SchemaSystem && FireEventServerSidePtr && NetworkStateChangedPtr;
return Host_SayPtr && InterFaces::IVEngineServer &&
InterFaces::GameResourceServiceServer &&
InterFaces::IServerGameClient && InterFaces::GameEventManager &&
InterFaces::SchemaSystem && FireEventServerSidePtr &&
NetworkStateChangedPtr;
}
} // namespace Offset