区分死斗和正常respawn
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@@ -11,7 +11,7 @@ uint64_t MaxPlayerNumsPtr;
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HashFunction_t FnServerHashFunction;
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StateChanged_t FnStateChanged;
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NetworkStateChanged_t FnNetworkStateChanged;
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RespawnPlayer_t FnRespawnPlayer;
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RespawnPlayerInDeathMatch_t FnRespawnPlayerInDeathMatch;
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GiveNamedItem_t FnGiveNamedItem;
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EntityRemove_t FnEntityRemove;
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UTIL_SayTextFilter_t FnUTIL_SayTextFilter;
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@@ -71,7 +71,7 @@ auto Init() -> bool {
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server.FindPattern(pattern_CreateCCSGameRulesInterFacePtr)
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.ToAbsolute(3, 0)
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.Get(CCSGameRulesInterFacePtr);
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server.FindPattern(pattern_FnRespawnPlayer).Get(FnRespawnPlayer);
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server.FindPattern(pattern_FnRespawnPlayerInDeathMatch).Get(FnRespawnPlayerInDeathMatch);
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server.FindPattern(pattern_FnEntityRemove).Get(FnEntityRemove);
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server.FindPattern(pattern_FnGiveNamedItemPtr).Get(FnGiveNamedItem);
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server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
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@@ -123,7 +123,7 @@ auto Init() -> bool {
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LOG("[huoji]FnNetworkStateChanged : %llx \n", FnNetworkStateChanged);
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LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
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LOG("[huoji]FnStateChanged : %llx \n", FnStateChanged);
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LOG("[huoji]FnRespawnPlayer : %llx \n", FnRespawnPlayer);
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LOG("[huoji]FnRespawnPlayerInDeathMatch : %llx \n", FnRespawnPlayerInDeathMatch);
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LOG("[huoji]FnGiveNamedItem : %llx \n", FnGiveNamedItem);
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LOG("[huoji]FnClientPrint : %llx \n", FnClientPrint);
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LOG("[huoji]FnUTIL_ClientPrintAll : %llx \n", FnUTIL_ClientPrintAll);
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@@ -154,7 +154,7 @@ auto Init() -> bool {
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0, NULL);
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// LOG("FnServerHashFunction: %llx \n", FnServerHashFunction("here",
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// sizeof("here") - 1, 0x31415926));
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return FnCCSWeaponBase_Spawn && FnEntityRemove && FnRespawnPlayer && FnGiveNamedItem &&
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return FnCCSWeaponBase_Spawn && FnEntityRemove && FnRespawnPlayerInDeathMatch && FnGiveNamedItem &&
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FnServerHashFunction && Host_SayPtr && InterFaces::IVEngineServer &&
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InterFaces::GameResourceServiceServer &&
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InterFaces::IServerGameClient && InterFaces::GameEventManager &&
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