fix steamid type
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@@ -162,8 +162,7 @@ auto OnPlayerDeathEvent(IGameEvent* event) -> void {
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const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
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ScriptCallBacks::luaCall_onPlayerDeath(victimIndex, attackerIndex,
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isHeadShot);
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// printf("player[%p] %s kill[%p] %llu\n", attacker,
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// &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
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//printf("player[%p] %s kill[%p] %llu\n", attacker, &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
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}
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auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
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auto [procesChatSuccess, chatType, chatCtx] =
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