fix steamid type

This commit is contained in:
Huoji's
2023-10-10 22:11:01 +08:00
parent 0266a48c88
commit 2f654c5d92
2 changed files with 4 additions and 5 deletions

View File

@@ -162,8 +162,7 @@ auto OnPlayerDeathEvent(IGameEvent* event) -> void {
const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
ScriptCallBacks::luaCall_onPlayerDeath(victimIndex, attackerIndex,
isHeadShot);
// printf("player[%p] %s kill[%p] %llu\n", attacker,
// &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
//printf("player[%p] %s kill[%p] %llu\n", attacker, &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
}
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
auto [procesChatSuccess, chatType, chatCtx] =