fix steamid type
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@@ -162,8 +162,7 @@ auto OnPlayerDeathEvent(IGameEvent* event) -> void {
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const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
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const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
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ScriptCallBacks::luaCall_onPlayerDeath(victimIndex, attackerIndex,
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ScriptCallBacks::luaCall_onPlayerDeath(victimIndex, attackerIndex,
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isHeadShot);
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isHeadShot);
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// printf("player[%p] %s kill[%p] %llu\n", attacker,
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//printf("player[%p] %s kill[%p] %llu\n", attacker, &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
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// &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
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}
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}
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auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
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auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
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auto [procesChatSuccess, chatType, chatCtx] =
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auto [procesChatSuccess, chatType, chatCtx] =
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@@ -716,12 +716,12 @@ auto luaApi_RunServerCommand(lua_State* luaVm) -> int {
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}
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}
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auto luaApi_GetPlayerSteamId(lua_State* luaVm) -> int {
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auto luaApi_GetPlayerSteamId(lua_State* luaVm) -> int {
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const auto playerIndex = lua_tointeger(luaVm, 1);
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const auto playerIndex = lua_tointeger(luaVm, 1);
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uint64_t steamid;
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std::string steamid;
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ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
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ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
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steamid = playerController->m_steamID();
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steamid = std::to_string(playerController->m_steamID());
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});
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});
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lua_pop(luaVm, 1);
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lua_pop(luaVm, 1);
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lua_pushinteger(luaVm, steamid);
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lua_pushstring(luaVm, steamid.c_str());
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return 1;
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return 1;
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}
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}
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auto luaApi_KickPlayer(lua_State* luaVm) -> int {
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auto luaApi_KickPlayer(lua_State* luaVm) -> int {
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