add kickplayer
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@@ -258,6 +258,9 @@ auto initVmtHook() -> bool {
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return original_OnClientConnected && original_OnClientDisconnect &&
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return original_OnClientConnected && original_OnClientDisconnect &&
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origin_StartServer && origin_GameFrame;
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origin_StartServer && origin_GameFrame;
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}
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}
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auto initConVarHooks() -> void {
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// Offset::InterFaces::IVEngineCvar->RegisterConVar
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}
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auto init() -> bool {
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auto init() -> bool {
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bool isSuccess = initMinHook() && initVmtHook();
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bool isSuccess = initMinHook() && initVmtHook();
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// bool isSuccess = initVmtHook();
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// bool isSuccess = initVmtHook();
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@@ -672,10 +672,20 @@ auto luaApi_SetPlayerGlowEnable(lua_State* luaVm) -> int {
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const auto playerIndex = lua_tointeger(luaVm, 1);
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const auto playerIndex = lua_tointeger(luaVm, 1);
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const auto isEnable = lua_toboolean(luaVm, 2);
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const auto isEnable = lua_toboolean(luaVm, 2);
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ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
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ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
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LOG("glow set %d to %d \n", playerController->m_hPawn().Get<CBaseModelEntity>()->m_Glow().m_bGlowing(), isEnable);
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LOG("glow set %d to %d \n",
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playerController->m_hPawn().Get<CBaseModelEntity>()->m_Glow().m_bGlowing(
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playerController->m_hPawn()
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.Get<CBaseModelEntity>()
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->m_Glow()
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.m_bGlowing(),
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isEnable);
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isEnable);
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playerController->m_hPawn().Get<CBaseModelEntity>()->m_Glow().m_iGlowType(3);
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playerController->m_hPawn()
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.Get<CBaseModelEntity>()
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->m_Glow()
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.m_bGlowing(isEnable);
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playerController->m_hPawn()
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.Get<CBaseModelEntity>()
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->m_Glow()
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.m_iGlowType(3);
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playerController->m_hPawn()
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playerController->m_hPawn()
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.Get<CBaseModelEntity>()
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.Get<CBaseModelEntity>()
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->m_Glow()
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->m_Glow()
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@@ -690,6 +700,23 @@ auto luaApi_RunServerCommand(lua_State* luaVm) -> int {
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lua_pop(luaVm, 1);
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lua_pop(luaVm, 1);
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return 0;
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return 0;
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}
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}
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auto luaApi_KickPlayer(lua_State* luaVm) -> int {
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const auto playerIndex = lua_tointeger(luaVm, 1);
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const auto reason = lua_tostring(luaVm, 2);
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ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
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auto playerSlot = EntityIndex_to_PlayerSlot(playerIndex);
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if (playerSlot == -1) {
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return;
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}
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const auto theReason =
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"You have kicked by server , reason: " + std::string(reason);
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Offset::InterFaces::IVEngineServer->DisconnectClient(playerSlot, 39);
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SdkTools::SentChatToClient(playerController, _HubType::kTalk,
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theReason.c_str());
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});
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lua_pop(luaVm, 2);
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return 0;
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}
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auto luaApi_GetAllPlayerIndex(lua_State* luaVm) -> int {
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auto luaApi_GetAllPlayerIndex(lua_State* luaVm) -> int {
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// param: playerIndex:int, style:int
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// param: playerIndex:int, style:int
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lua_newtable(luaVm);
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lua_newtable(luaVm);
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@@ -757,6 +784,7 @@ auto initFunciton(lua_State* luaVm) -> void {
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lua_register(luaVm, "luaApi_SetPlayerGlowColor", luaApi_SetPlayerGlowColor);
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lua_register(luaVm, "luaApi_SetPlayerGlowColor", luaApi_SetPlayerGlowColor);
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lua_register(luaVm, "luaApi_GetAllPlayerIndex", luaApi_GetAllPlayerIndex);
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lua_register(luaVm, "luaApi_GetAllPlayerIndex", luaApi_GetAllPlayerIndex);
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lua_register(luaVm, "luaApi_RunServerCommand", luaApi_RunServerCommand);
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lua_register(luaVm, "luaApi_RunServerCommand", luaApi_RunServerCommand);
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lua_register(luaVm, "luaApi_KickPlayer", luaApi_KickPlayer);
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luabridge::getGlobalNamespace(luaVm)
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luabridge::getGlobalNamespace(luaVm)
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.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
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.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
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