update sdk
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@@ -36,9 +36,9 @@ class IGameEvent {
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bool defaultValue = false) = 0;
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virtual int GetInt(UnkGameEventStruct_t* keyName = NULL,
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int defaultValue = 0) = 0;
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virtual uint64_t GetUint64(const char* keyName = NULL,
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virtual uint64_t GetUint64(UnkGameEventStruct_t* keyName = NULL,
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uint64_t defaultValue = 0) = 0;
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virtual float GetFloat(const char* keyName = NULL,
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virtual float GetFloat(UnkGameEventStruct_t* keyName = NULL,
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float defaultValue = 0.0f) = 0;
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virtual const char* GetString(UnkGameEventStruct_t* keyName = NULL,
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const char* defaultValue = "") = 0;
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