fix IVEngineCvar
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@@ -54,6 +54,7 @@ auto Init() -> bool {
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CModule schemasystem("schemasystem.dll");
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CModule schemasystem("schemasystem.dll");
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CModule engine("engine2.dll");
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CModule engine("engine2.dll");
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CModule localize("localize.dll");
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CModule localize("localize.dll");
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CModule tier0("tier0.dll");
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// engine.dll
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// engine.dll
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engine.FindPattern(pattern_MaxPlayerNumsPtr)
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engine.FindPattern(pattern_MaxPlayerNumsPtr)
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@@ -89,7 +90,7 @@ auto Init() -> bool {
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InterFaces::ILocalize = reinterpret_cast<CLocalize*>(
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InterFaces::ILocalize = reinterpret_cast<CLocalize*>(
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localize.FindInterface("Localize_001").Get());
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localize.FindInterface("Localize_001").Get());
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InterFaces::IVEngineCvar = reinterpret_cast<ICvar*>(
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InterFaces::IVEngineCvar = reinterpret_cast<ICvar*>(
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engine.FindInterface("VEngineCvar007").Get());
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tier0.FindInterface("VEngineCvar007").Get());
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InterFaces::GameResourceServiceServer =
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InterFaces::GameResourceServiceServer =
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reinterpret_cast<CGameResourceService*>(
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reinterpret_cast<CGameResourceService*>(
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