add async http requests
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@@ -12,7 +12,8 @@ enum class _CallbackNames {
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kOnRoundStart,
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kOnRoundEnd,
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kOnPlayerHurt,
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kOnPlayerTeamChange
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kOnPlayerTeamChange,
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kOnHttpRequest
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};
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extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
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callbackList;
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@@ -34,5 +35,9 @@ auto luaCall_onRoundEnd(int winnerTeam, int reason, const char* message)
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auto luaCall_onPlayerHurt(int userid, int attacker, int health, int armor,
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const char* weapon, int dmg_health, int dmg_armor,
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int hitgroup) -> void;
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auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam, bool disconnect, bool slient, bool isBot) -> bool;
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auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam,
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bool disconnect, bool slient, bool isBot)
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-> bool;
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auto luaCall_onHttpRequest(std::string url, std::string metaData,
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std::string respon, int statusCode) -> void;
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} // namespace ScriptCallBacks
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