增加pawn名字
This commit is contained in:
@@ -2,37 +2,34 @@
|
||||
#include "pch.h"
|
||||
#include "schema.h"
|
||||
#include "native_sdk/entity/cbaseentity.h"
|
||||
#include "sdk/player/playerslot.h"
|
||||
|
||||
class CBasePlayer {
|
||||
public:
|
||||
auto ForceRespawn() -> void;
|
||||
public:
|
||||
auto ForceRespawn() -> void;
|
||||
};
|
||||
|
||||
class CPlayer_MovementServices
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS(CPlayer_MovementServices);
|
||||
class CPlayer_MovementServices {
|
||||
public:
|
||||
DECLARE_CLASS(CPlayer_MovementServices);
|
||||
};
|
||||
|
||||
class CCSPlayerController_InGameMoneyServices
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
|
||||
class CCSPlayerController_InGameMoneyServices {
|
||||
public:
|
||||
DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
|
||||
|
||||
SCHEMA_FIELD(int, m_iAccount)
|
||||
SCHEMA_FIELD(int, m_iAccount)
|
||||
};
|
||||
class CBasePlayerPawn : public CBaseEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS(CBasePlayerPawn);
|
||||
class CBasePlayerPawn : public CBaseEntity {
|
||||
public:
|
||||
DECLARE_CLASS(CBasePlayerPawn);
|
||||
|
||||
SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
|
||||
SCHEMA_FIELD(uint8_t*, m_pWeaponServices)
|
||||
SCHEMA_FIELD(uint8_t**, m_pItemServices)
|
||||
SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
|
||||
SCHEMA_FIELD(uint8_t*, m_pWeaponServices)
|
||||
SCHEMA_FIELD(uint8_t**, m_pItemServices)
|
||||
};
|
||||
class CCSPlayerPawn : public CBasePlayerPawn {
|
||||
public:
|
||||
DECLARE_CLASS(CCSPlayerPawn);
|
||||
SCHEMA_FIELD(const char*, m_szLastPlaceName)
|
||||
};
|
||||
class CCSPlayerPawn : public CBasePlayerPawn
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS(CCSPlayerPawn);
|
||||
SCHEMA_FIELD(const char*, m_szLastPlaceName)
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user