增加pawn名字
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@@ -1,10 +1,10 @@
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#pragma once
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#include "pch.h"
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#include "sdk/player/playerslot.h"
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namespace PlayerManager {
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auto AddPlayerNameToPlayerNameList(const CPlayerSlot PlayerSlot,
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const char* PlayerName) -> void;
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auto RemovePlayerNameFromPlayerNameList(const CPlayerSlot PlayerSlot,
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const char* PlayerName) -> void;
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auto GetPlayerNameByPlayerSlot(const CPlayerSlot PlayerSlot) -> std::string;
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}; // namespace PlayerManager
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namespace ExtendPlayerManager {
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auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
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uint64_t PlayerSlot) -> void;
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auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t;
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auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t;
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auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void;
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}; // namespace ExtendPlayerManager
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