add get/set playername, add on say2 filter callback

This commit is contained in:
Huoji's
2023-10-20 02:11:59 +08:00
parent 254d0e1cd5
commit af727eaa6b
7 changed files with 195 additions and 37 deletions

View File

@@ -1,14 +1,27 @@
#pragma once
#include "head.h"
typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*, bool);
class IRecipientFilter;
typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*,
bool);
typedef void(__fastcall* Host_Say_t)(void*, void*, bool, int, const char*);
typedef void(__fastcall* OnClientConnect_t)(void*, CPlayerSlot, const char*, uint64_t, const char*, const char*, bool);
typedef void(__fastcall* OnClientDisconnect_t)(void*, CPlayerSlot, int, const char*, uint64_t, const char*);
typedef void(__fastcall* StartupServer_t)(void*, const GameSessionConfiguration_t&, ISource2WorldSession*, const char*);
typedef void(__fastcall* OnClientConnect_t)(void*, CPlayerSlot, const char*,
uint64_t, const char*, const char*,
bool);
typedef void(__fastcall* OnClientDisconnect_t)(void*, CPlayerSlot, int,
const char*, uint64_t,
const char*);
typedef void(__fastcall* StartupServer_t)(void*,
const GameSessionConfiguration_t&,
ISource2WorldSession*, const char*);
typedef void(__fastcall* GameFrame_t)(void*, bool, bool, bool);
typedef void(__fastcall* UTIL_SayText2Filter_t)(IRecipientFilter&,
CCSPlayerController*, uint64_t,
const char*, const char*,
const char*, const char*,
const char*);
namespace hooks {
extern Host_Say_t original_Host_Say;
auto init() -> bool;
auto unload() -> void;
}
extern Host_Say_t original_Host_Say;
auto init() -> bool;
auto unload() -> void;
} // namespace hooks