add get/set playername, add on say2 filter callback

This commit is contained in:
Huoji's
2023-10-20 02:11:59 +08:00
parent 254d0e1cd5
commit af727eaa6b
7 changed files with 195 additions and 37 deletions

View File

@@ -8,6 +8,8 @@ uint64_t CCSGameRulesInterFacePtr;
uint64_t Host_SayPtr;
uint64_t Module_tier0;
uint64_t MaxPlayerNumsPtr;
uint64_t FnUTIL_SayText2FilterPtr;
PlayerChangeName_t FnPlayerChangeName;
HashFunction_t FnServerHashFunction;
StateChanged_t FnStateChanged;
NetworkStateChanged_t FnNetworkStateChanged;
@@ -67,6 +69,7 @@ auto Init() -> bool {
server.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
server.FindPattern(pattern_NetworkStateChanged).Get(FnNetworkStateChanged);
server.FindPattern(pattern_FnStateChangedPtr).Get(FnStateChanged);
server.FindPattern(pattern_PlayerChangeName).Get(FnPlayerChangeName);
server.FindPattern(pattern_CGameEventManager)
.ToAbsolute(3, 0)
@@ -74,16 +77,19 @@ auto Init() -> bool {
server.FindPattern(pattern_CreateCCSGameRulesInterFacePtr)
.ToAbsolute(3, 0)
.Get(CCSGameRulesInterFacePtr);
server.FindPattern(pattern_FnRespawnPlayerInDeathMatch).Get(FnRespawnPlayerInDeathMatch);
server.FindPattern(pattern_FnRespawnPlayerInDeathMatch)
.Get(FnRespawnPlayerInDeathMatch);
server.FindPattern(pattern_FnEntityRemove).Get(FnEntityRemove);
server.FindPattern(pattern_FnGiveNamedItemPtr).Get(FnGiveNamedItem);
server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
//server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
// server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
server.FindPattern(pattern_UTIL_ClientPrintAll).Get(FnUTIL_ClientPrintAll);
server.FindPattern(pattern_FnClientPrint).Get(FnClientPrint);
server.FindPattern(pattern_FnUTIL_SayTextFilter).Get(FnUTIL_SayTextFilter);
server.FindPattern(pattern_CCSWeaponBase_Spawn).Get(FnCCSWeaponBase_Spawn);
server.FindPattern(pattern_FnUTIL_SayText2FilterPtr)
.Get(FnUTIL_SayText2FilterPtr);
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(
schemasystem.FindInterface("SchemaSystem_001").Get());
@@ -91,8 +97,8 @@ auto Init() -> bool {
// engine.FindInterface("GameEventSystemServerV001").Get());
InterFaces::ILocalize = reinterpret_cast<CLocalize*>(
localize.FindInterface("Localize_001").Get());
InterFaces::IVEngineCvar = reinterpret_cast<ICvar*>(
tier0.FindInterface("VEngineCvar007").Get());
InterFaces::IVEngineCvar =
reinterpret_cast<ICvar*>(tier0.FindInterface("VEngineCvar007").Get());
InterFaces::GameResourceServiceServer =
reinterpret_cast<CGameResourceService*>(
@@ -106,7 +112,6 @@ auto Init() -> bool {
server.FindInterface("Source2GameClients001").Get());
InterFaces::ISource2ServerInterFace = reinterpret_cast<ISource2Server*>(
server.FindInterface("Source2Server001").Get());
if (InterFaces::ISource2ServerInterFace) {
InterFaces::GameEventManager =
(IGameEventManager2*)(CALL_VIRTUAL(
@@ -124,13 +129,16 @@ auto Init() -> bool {
LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
LOG("[huoji]FnNetworkStateChanged : %llx \n", FnNetworkStateChanged);
//LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
// LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
LOG("[huoji]FnStateChanged : %llx \n", FnStateChanged);
LOG("[huoji]FnRespawnPlayerInDeathMatch : %llx \n", FnRespawnPlayerInDeathMatch);
LOG("[huoji]FnRespawnPlayerInDeathMatch : %llx \n",
FnRespawnPlayerInDeathMatch);
LOG("[huoji]FnGiveNamedItem : %llx \n", FnGiveNamedItem);
LOG("[huoji]FnClientPrint : %llx \n", FnClientPrint);
LOG("[huoji]FnUTIL_ClientPrintAll : %llx \n", FnUTIL_ClientPrintAll);
LOG("[huoji]FnCCSWeaponBase_Spawn : %llx \n", FnCCSWeaponBase_Spawn);
LOG("[huoji]FnPlayerChangeName : %llx \n", FnPlayerChangeName);
LOG("[huoji]FnUTIL_SayText2FilterPtr : %llx \n", FnUTIL_SayText2FilterPtr);
LOG("[huoji]MaxGlobals : %d \n", global::MaxPlayers);
@@ -147,8 +155,7 @@ auto Init() -> bool {
InterFaces::IVEngineServer);
LOG("[huoji]InterFaces::ISource2ServerInterFace : %llx \n",
InterFaces::ISource2ServerInterFace);
LOG("[huoji]InterFaces::IVEngineCvar : %llx \n",
InterFaces::IVEngineCvar);
LOG("[huoji]InterFaces::IVEngineCvar : %llx \n", InterFaces::IVEngineCvar);
LOG("[huoji] CGameEntitySystem::GetInstance : %llx \n",
CGameEntitySystem::GetInstance());
LOG("init offset success !\n");
@@ -157,7 +164,9 @@ auto Init() -> bool {
0, NULL);
// LOG("FnServerHashFunction: %llx \n", FnServerHashFunction("here",
// sizeof("here") - 1, 0x31415926));
return FnCCSWeaponBase_Spawn && FnEntityRemove && FnRespawnPlayerInDeathMatch && FnGiveNamedItem && Host_SayPtr && InterFaces::IVEngineServer &&
return FnPlayerChangeName && FnCCSWeaponBase_Spawn && FnEntityRemove &&
FnRespawnPlayerInDeathMatch && FnGiveNamedItem && Host_SayPtr &&
InterFaces::IVEngineServer &&
InterFaces::GameResourceServiceServer &&
InterFaces::IServerGameClient && InterFaces::GameEventManager &&
InterFaces::SchemaSystem && FireEventServerSidePtr &&