add get/set playername, add on say2 filter callback
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@@ -23,9 +23,15 @@ typedef void*(__fastcall* EntityRemove_t)(CGameEntitySystem*, void*, void*,
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uint64_t);
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typedef void*(__fastcall* UTIL_SayTextFilter_t)(IRecipientFilter&, const char*,
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CCSPlayerController*, uint64_t);
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typedef void(__fastcall* UTIL_ClientPrintAll_t)(int msg_dest, const char* msg_name, const char* param1, const char* param2, const char* param3, const char* param4);
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typedef void(__fastcall* ClientPrint_t)(CCSPlayerController* player, int msg_dest, const char* msg_name, const char* param1, const char* param2, const char* param3, const char* param4);
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typedef void(__fastcall* UTIL_ClientPrintAll_t)(
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int msg_dest, const char* msg_name, const char* param1, const char* param2,
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const char* param3, const char* param4);
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typedef void(__fastcall* ClientPrint_t)(CCSPlayerController* player,
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int msg_dest, const char* msg_name,
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const char* param1, const char* param2,
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const char* param3, const char* param4);
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typedef void(__fastcall* CCSWeaponBase_Spawn_t)(CBaseEntity*, void*);
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typedef void(__fastcall* PlayerChangeName_t)(CBaseEntity*, char*);
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class CSchemaSystem;
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class CGameResourceService;
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class CLocalize;
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@@ -44,7 +50,15 @@ extern ISource2Server* ISource2ServerInterFace;
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extern CCSGameRules* CCSGameRulesInterFace;
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extern ICvar* IVEngineCvar;
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}; // namespace InterFaces
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static const auto pattern_VscriptPath = THE_GAME_SIG("BE 01 ?? ?? ?? 2B D6 74 ?? 3B D6");
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static const auto pattern_FnUTIL_SayText2FilterPtr = THE_GAME_SIG(
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"48 89 5C 24 ?? 55 56 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 41 0F B6 F8");
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static const auto pattern_PlayerChangeName = THE_GAME_SIG(
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"4C 8B DC 55 56 41 54 49 8D ?? ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ?? 48 8B F1 "
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"41 ?? ?? ?? ?? ?? 8B 89 ?? ?? ?? ?? 4C 8B D2 41 3B CC 0F ?? ?? ?? ?? ?? "
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"4C ?? ?? ?? ?? ?? ?? 4D 85 C0 0F ?? ?? ?? ?? ?? 83 ?? ?? 0F ?? ?? ?? ?? "
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"?? 8B C1 25 ?? ?? ?? ??");
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static const auto pattern_VscriptPath =
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THE_GAME_SIG("BE 01 ?? ?? ?? 2B D6 74 ?? 3B D6");
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static const auto pattern_CGameEventManager = THE_GAME_SIG(
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"48 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 01 48 8B D9 48 ?? ?? ?? ?? ?? "
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"?? 48 89 ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ??");
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@@ -79,7 +93,9 @@ static const auto pattern_CreateCCSGameRulesInterFacePtr = THE_GAME_SIG(
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"?? ?? 4C 8D ?? ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B E3 41 5F "
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"41 5E 5F C3");
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static const auto pattern_FnRespawnPlayer = THE_GAME_SIG(
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"48 89 ?? ?? ?? 48 89 ?? ?? ?? 56 48 ?? ?? ?? ?? ?? ?? 48 8B DA 48 8B E9 48 85 D2 0F ?? ?? ?? ?? ?? 48 8B 02 48 8B CA FF ?? ?? ?? ?? ?? 84 C0 0F ?? ?? ?? ?? ?? 83 BB ?? ?? ?? ?? ?? 0F ?? ?? ?? ?? ??");
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"48 89 ?? ?? ?? 48 89 ?? ?? ?? 56 48 ?? ?? ?? ?? ?? ?? 48 8B DA 48 8B E9 "
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"48 85 D2 0F ?? ?? ?? ?? ?? 48 8B 02 48 8B CA FF ?? ?? ?? ?? ?? 84 C0 0F "
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"?? ?? ?? ?? ?? 83 BB ?? ?? ?? ?? ?? 0F ?? ?? ?? ?? ??");
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static const auto pattern_FnRespawnPlayerInDeathMatch = THE_GAME_SIG(
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"48 89 ?? ?? ?? 57 48 ?? ?? ?? 48 8D ?? ?? ?? 48 8B F9 E8 ?? ?? ?? ?? 83 "
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"?? ?? 74 ?? 48 ?? ?? ?? ?? ?? ?? 48 8B CF 48 8B 10 48 8B ?? ?? ?? ?? ?? "
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@@ -92,15 +108,20 @@ static const auto pattern_FnEntityRemove = THE_GAME_SIG(
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static const auto pattern_FnUTIL_SayTextFilter = THE_GAME_SIG(
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"48 89 5C 24 ?? 55 56 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 49 8B D8");
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static const auto pattern_UTIL_ClientPrintAll = THE_GAME_SIG(
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"48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ?? ?? 8B E9");
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static const auto pattern_FnClientPrint = THE_GAME_SIG(
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"48 85 C9 0F 84 ?? ?? ?? ?? 48 8B C4 48 89 58 18");
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static const auto pattern_CCSWeaponBase_Spawn = THE_GAME_SIG("48 89 5C 24 08 48 89 6C 24 18 48 89 74 24 20 57 48 83 EC 30 48 8B DA 48 8B E9 E8 ?? ?? ?? ??");
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"48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ?? ?? 8B "
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"E9");
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static const auto pattern_FnClientPrint =
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THE_GAME_SIG("48 85 C9 0F 84 ?? ?? ?? ?? 48 8B C4 48 89 58 18");
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static const auto pattern_CCSWeaponBase_Spawn = THE_GAME_SIG(
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"48 89 5C 24 08 48 89 6C 24 18 48 89 74 24 20 57 48 83 EC 30 48 8B DA 48 "
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"8B E9 E8 ?? ?? ?? ??");
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extern uint64_t GameResourceServicePtr;
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extern uint64_t FireEventServerSidePtr;
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extern uint64_t Module_tier0;
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extern uint64_t Host_SayPtr;
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extern uint64_t MaxPlayerNumsPtr;
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extern uint64_t FnUTIL_SayText2FilterPtr;
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extern HashFunction_t FnServerHashFunction;
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extern StateChanged_t FnStateChanged;
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extern NetworkStateChanged_t FnNetworkStateChanged;
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@@ -111,6 +132,7 @@ extern UTIL_SayTextFilter_t FnUTIL_SayTextFilter;
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extern UTIL_ClientPrintAll_t FnUTIL_ClientPrintAll;
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extern ClientPrint_t FnClientPrint;
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extern CCSWeaponBase_Spawn_t FnCCSWeaponBase_Spawn;
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extern PlayerChangeName_t FnPlayerChangeName;
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extern bool InitOffsetSuccess;
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auto Init() -> bool;
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}; // namespace Offset
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