add get/set playername, add on say2 filter callback

This commit is contained in:
Huoji's
2023-10-20 02:11:59 +08:00
parent 254d0e1cd5
commit af727eaa6b
7 changed files with 195 additions and 37 deletions

View File

@@ -54,7 +54,7 @@ auto ExcutePlayerAction(int playerIndex,
function(playerController);
} while (false);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ҫ<EFBFBD>Լ<EFBFBD>push<73><68>stack<63><6B>
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ҫ<EFBFBD>Լ<EFBFBD>push<73><68>stack<63><6B>
auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
const auto eventName = lua_tostring(luaVm, 1);
do {
@@ -73,7 +73,7 @@ auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
LOG("luaApi_ListenToGameEvent unknown event name: %s\n", eventName);
break;
}
// <20><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD>ӵ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD>
// <20><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD>ӵ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD>
std::unique_lock lock(ScriptCallBacks::mutex_callbackList);
ScriptCallBacks::callbackList[luaVm][callbackType] =
luaL_ref(luaVm, LUA_REGISTRYINDEX);
@@ -82,7 +82,7 @@ auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
eventName);
} while (false);
lua_pop(luaVm, 2); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ
lua_pop(luaVm, 2); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ
return 0;
}
auto luaApi_SetPlayerCurrentWeaponAmmo(lua_State* luaVm) -> int {
@@ -593,7 +593,8 @@ auto luaApi_SendToPlayerChat(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto hudType = lua_tointeger(luaVm, 2);
const auto message = lua_tostring(luaVm, 3);
if (hudType >= static_cast<int>(_HubType::kMax) || hudType < static_cast<int>(_HubType::kNotify)) {
if (hudType >= static_cast<int>(_HubType::kMax) ||
hudType < static_cast<int>(_HubType::kNotify)) {
lua_pop(luaVm, 3);
return 0;
}
@@ -608,7 +609,8 @@ auto luaApi_SentToAllPlayerChat(lua_State* luaVm) -> int {
// param: playerIndex:int, message:string
const auto message = lua_tostring(luaVm, 1);
const auto hudType = lua_tointeger(luaVm, 2);
if (hudType >= static_cast<int>(_HubType::kMax) || hudType < static_cast<int>(_HubType::kNotify)) {
if (hudType >= static_cast<int>(_HubType::kMax) ||
hudType < static_cast<int>(_HubType::kNotify)) {
lua_pop(luaVm, 3);
return 0;
}
@@ -719,11 +721,52 @@ auto luaApi_RunClientCommand(lua_State* luaVm) -> int {
const auto command = lua_tostring(luaVm, 2);
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
Offset::InterFaces::IVEngineServer->ClientCommand(EntityIndex_to_PlayerSlot(playerIndex), command);
Offset::InterFaces::IVEngineServer->ClientCommand(
EntityIndex_to_PlayerSlot(playerIndex), command);
});
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_SetPlayerName(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto playerName = lua_tostring(luaVm, 2);
if (playerName != nullptr) {
ExcutePlayerAction(
playerIndex, [&](CCSPlayerController* playerController) {
Offset::FnPlayerChangeName(playerController->m_hPawn().Get(),
(char*)playerName);
});
}
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_SetPlayerNameSlient(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto playerName = lua_tostring(luaVm, 2);
if (playerName != nullptr) {
ExcutePlayerAction(
playerIndex, [&](CCSPlayerController* playerController) {
const auto playerNameAddress =
&playerController->m_iszPlayerName();
const auto playerNameLength = min(strlen(playerName) + 1, 127);
memcpy(playerNameAddress, playerName, playerNameLength);
});
}
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_GetPlayerName(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
std::string playerName;
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
playerName = &playerController->m_iszPlayerName();
});
lua_pop(luaVm, 1);
lua_pushstring(luaVm, playerName.c_str());
return 1;
}
auto luaApi_GetPlayerSteamId(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
std::string steamid;
@@ -907,8 +950,7 @@ auto luaApi_GetConVarString(lua_State* luaVm) -> int {
auto luaApi_GetConVarInt(lua_State* luaVm) -> int {
// param: convarObject:int
const auto inputData = lua_tointeger(luaVm, 1);
if (inputData)
{
if (inputData) {
ConVarHandle theConvarHandle{};
theConvarHandle.Set(inputData);
int value = -1;
@@ -984,6 +1026,10 @@ auto initFunciton(lua_State* luaVm) -> void {
lua_register(luaVm, "luaApi_GetConVarInt", luaApi_GetConVarInt);
lua_register(luaVm, "luaApi_GetPlayerSteamId", luaApi_GetPlayerSteamId);
lua_register(luaVm, "luaApi_RunClientCommand", luaApi_RunClientCommand);
lua_register(luaVm, "luaApi_SetPlayerName", luaApi_SetPlayerName);
lua_register(luaVm, "luaApi_GetPlayerName", luaApi_GetPlayerName);
lua_register(luaVm, "luaApi_SetPlayerNameSlient",
luaApi_SetPlayerNameSlient);
// lua_register(luaVm, "luaApi_TeleportPlayer", luaApi_TeleportPlayer);
@@ -999,7 +1045,7 @@ auto initFunciton(lua_State* luaVm) -> void {
.addData("weaponIndex", &_luaApi_WeaponInfo::weaponIndex)
.endClass()
.addFunction("luaApi_GetPlayerWeaponInfo", &luaApi_GetPlayerWeaponInfo);
// <20>Ҳ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD>
// <20>Ҳ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD>
luabridge::getGlobalNamespace(luaVm)
.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
.addConstructor<void (*)(void)>()