增加移除物品
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@@ -31,8 +31,7 @@ void __fastcall hook_GameFrame(void* rcx, bool simulating, bool bFirstTick,
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global::HasTicked = true;
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if (global::EntitySystem == nullptr) {
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global::EntitySystem = Offset::InterFaces::GameResourceServiceServer
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->GetGameEntitySystem();
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global::EntitySystem = CGameEntitySystem::GetInstance();
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}
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GameTimer::ExcuteTimers();
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