增加移除物品
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@@ -61,7 +61,7 @@ auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController* {
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if (PlayerSteamId == -1) {
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return nullptr;
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}
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CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
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CGameEntitySystem* pEntitySystem = global::EntitySystem;
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if (!pEntitySystem) {
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return nullptr;
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}
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