完成复活
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@@ -459,6 +459,9 @@ class CCSPlayerPawn : public CCSPlayerPawnBase {
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DECLARE_CLASS(CCSPlayerPawn);
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SCHEMA_FIELD(const char*, m_szLastPlaceName)
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auto GetPlayerController() -> CCSPlayerController*;
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auto ForceRespawnPlayer() {
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return CALL_VIRTUAL(void, 324, this);
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}
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};
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class CGameEntitySystem;
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@@ -491,4 +494,7 @@ class CCSGameRules {
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public:
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DECLARE_CLASS(CCSGameRules)
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SCHEMA_FIELD(bool, m_bForceTeamChangeSilent)
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auto PlayerRespawn(CCSPlayerPawn* PlayerPawn) {
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return CALL_VIRTUAL(void, 110, this, PlayerPawn);
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}
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};
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