完成复活

This commit is contained in:
Huoji's
2023-10-04 22:49:16 +08:00
parent 06acf8b24d
commit dd0456b064
9 changed files with 162 additions and 43 deletions

View File

@@ -11,8 +11,10 @@ uint64_t MaxPlayerNumsPtr;
HashFunction_t FnServerHashFunction;
StateChanged_t FnStateChanged;
NetworkStateChanged_t FnNetworkStateChanged;
//CreateGameRuleInterFace_t FnCreateCCSGameRulesInterFace;
RespawnPlayer_t FnRespawnPlayer;
//CreateGameRuleInterFace_t FnCreateCCSGameRulesInterFace;
bool InitOffsetSuccess = false;
namespace InterFaces {
CSchemaSystem* SchemaSystem;
IGameEventManager2* GameEventManager;
@@ -25,7 +27,24 @@ CLocalize* ILocalize;
INetworkServerService* INetworkServerServiceInteFace;
CCSGameRules* CCSGameRulesInterFace;
}; // namespace InterFaces
auto SafeDelayInit(void* ctx) -> void {
// <20><>Ҫ<EFBFBD><D2AA>Ϸ<EFBFBD><CFB7><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
InterFaces::CCSGameRulesInterFace =
reinterpret_cast<CCSGameRules*>(Memory::read<CCSGameRules*>(CCSGameRulesInterFacePtr));
while (InterFaces::CCSGameRulesInterFace == 0)
{
InterFaces::CCSGameRulesInterFace =
reinterpret_cast<CCSGameRules*>(Memory::read<CCSGameRules*>(CCSGameRulesInterFacePtr));
Sleep(100);
}
InitOffsetSuccess = true;
LOG("[huoji]InterFaces::CCSGameRulesInterFace : %llx \n", InterFaces::CCSGameRulesInterFace);
LOG("[huoji]InterFaces::CCSGameRulesInterFace->respawnPlayer : %llx \n", ((void**)InterFaces::CCSGameRulesInterFace)[110]);
LOG("m_bForceTeamChangeSilent: %d \n", InterFaces::CCSGameRulesInterFace->m_bForceTeamChangeSilent());
}
auto Init() -> bool {
CModule server("server.dll");
CModule schemasystem("schemasystem.dll");
@@ -46,8 +65,10 @@ auto Init() -> bool {
.ToAbsolute(3, 0)
.Get(CGameEventManagerPtr);
server.FindPattern(pattern_CreateCCSGameRulesInterFacePtr)
.ToAbsolute(10, 0)
.ToAbsolute(3, 0)
.Get(CCSGameRulesInterFacePtr);
server.FindPattern(pattern_FnRespawnPlayer)
.Get(FnRespawnPlayer);
server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
@@ -78,8 +99,7 @@ auto Init() -> bool {
}
InterFaces::CGameEventManger =
reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
InterFaces::CCSGameRulesInterFace =
reinterpret_cast<CCSGameRules*>(CCSGameRulesInterFacePtr + (8 * 2));
// global::MaxPlayers = *(int*)((char*)MaxPlayerNumsPtr + 2);
// client.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
global::MaxPlayers = 64;
@@ -104,12 +124,11 @@ auto Init() -> bool {
InterFaces::IVEngineServer);
LOG("[huoji]InterFaces::ISource2ServerInterFace : %llx \n",
InterFaces::ISource2ServerInterFace);
LOG("[huoji]InterFaces::CCSGameRulesInterFace : %llx \n", InterFaces::CCSGameRulesInterFace);
//LOG("m_bForceTeamChangeSilent: %d \n", InterFaces::CCSGameRulesInterFace->m_bForceTeamChangeSilent());
LOG("init offset success !\n");
CreateThread(NULL, 0,
reinterpret_cast<LPTHREAD_START_ROUTINE>(SafeDelayInit),
NULL, 0, NULL);
// LOG("FnServerHashFunction: %llx \n", FnServerHashFunction("here",
// sizeof("here") - 1, 0x31415926));
return FnServerHashFunction && Host_SayPtr && InterFaces::IVEngineServer &&