update events
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@@ -7,9 +7,9 @@ auto OnPlayerHurtEvent(IGameEvent* event) -> void {
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const char* weapon, int dmg_health, int dmg_armor,
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int hitgroup) -> void
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*/
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UnkGameEventStruct_t userIdNameParams{ "userid" };
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UnkGameEventStruct_t attackerNameParams{ "attacker" };
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UnkGameEventStruct_t healthNameParams{0};
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UnkGameEventStruct_t userIdNameParams{"userid"};
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UnkGameEventStruct_t attackerNameParams{"attacker"};
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UnkGameEventStruct_t healthNameParams{"health"};
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UnkGameEventStruct_t armorNameParams{0};
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UnkGameEventStruct_t weaponNameParams{0};
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UnkGameEventStruct_t dmg_healthNameParams{0};
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@@ -23,10 +23,9 @@ auto OnPlayerHurtEvent(IGameEvent* event) -> void {
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static const auto dmg_armorStr = "dmg_armor";
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static const auto hitgroupStr = "hitgroup";
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healthNameParams.m_Unk = Offset::FnServerHashFunction(
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healthStr, sizeof healthStr, SERVER_HASH_FUCNTION_KEY);
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healthNameParams.m_Key = healthStr;
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// healthNameParams.m_Unk = Offset::FnServerHashFunction(
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// healthStr, sizeof healthStr, SERVER_HASH_FUCNTION_KEY);
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// healthNameParams.m_Key = healthStr;
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armorNameParams.m_Unk = Offset::FnServerHashFunction(
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armorStr, sizeof armorStr, SERVER_HASH_FUCNTION_KEY);
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@@ -74,8 +73,8 @@ auto OnPlayerHurtEvent(IGameEvent* event) -> void {
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auto dmg_health = event->GetInt(&dmg_healthNameParams);
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auto dmg_armor = event->GetInt(&dmg_armorNameParams);
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auto hitgroup = event->GetInt(&hitgroupNameParams);
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ScriptCallBacks::luaCall_onPlayerHurt(victimIndex, attackerIndex, health, armor,
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weapon, dmg_health, dmg_armor,
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ScriptCallBacks::luaCall_onPlayerHurt(victimIndex, attackerIndex, health,
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armor, weapon, dmg_health, dmg_armor,
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hitgroup);
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}
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auto OnRoundEndEvent(IGameEvent* event) -> void {
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