添加项目文件。
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234
csgo2/csgo2.vcxproj
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234
csgo2/csgo2.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{0af170b6-cc8d-4a56-9879-5064f3d3ebdb}</ProjectGuid>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;CSGO2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;CSGO2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="events.h" />
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<ClInclude Include="framework.h" />
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<ClInclude Include="global.h" />
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<ClInclude Include="hooks.h" />
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<ClInclude Include="interface.h" />
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<ClInclude Include="math\types\vector.hpp" />
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<ClInclude Include="math\types\vmatrix.hpp" />
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<ClInclude Include="memory.h" />
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<ClInclude Include="MinHook\include\MinHook.h" />
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<ClInclude Include="MinHook\src\buffer.h" />
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<ClInclude Include="MinHook\src\HDE\hde32.h" />
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<ClInclude Include="MinHook\src\HDE\hde64.h" />
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<ClInclude Include="MinHook\src\HDE\pstdint.h" />
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<ClInclude Include="MinHook\src\HDE\table32.h" />
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<ClInclude Include="MinHook\src\HDE\table64.h" />
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<ClInclude Include="MinHook\src\trampoline.h" />
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<ClInclude Include="module.h" />
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<ClInclude Include="native_sdk\cgameentitysystem.h" />
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<ClInclude Include="native_sdk\cgameresourceserviceserver.h" />
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<ClInclude Include="native_sdk\cschemasystem.h" />
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<ClInclude Include="native_sdk\entity\cbaseentity.h" />
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<ClInclude Include="native_sdk\entity\cbaseplayercontroller.h" />
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<ClInclude Include="native_sdk\handle\handle.h" />
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<ClInclude Include="offset.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="player.h" />
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<ClInclude Include="schema.h" />
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<ClInclude Include="sdk\player\player.h" />
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<ClInclude Include="sdk\player\playerslot.h" />
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<ClInclude Include="sdk\public\IAppSystem.h" />
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<ClInclude Include="sdk\sdk.h" />
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<ClInclude Include="sdk\tier1\UtlMemory.hpp" />
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<ClInclude Include="sdk\tier1\UtlString.hpp" />
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<ClInclude Include="sdk\tier1\UtlVector.hpp" />
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<ClInclude Include="stb.hh" />
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<ClInclude Include="vmt.h" />
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<ClInclude Include="VTHook.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="events.cpp" />
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<ClCompile Include="global.cpp" />
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<ClCompile Include="hooks.cpp" />
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<ClCompile Include="interface.cpp" />
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<ClCompile Include="native_sdk\handle\handle.cpp" />
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<ClCompile Include="offset.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<ClCompile Include="player.cpp" />
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<ClCompile Include="schema.cpp" />
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<ClCompile Include="sdk\tier1\UtlString.cpp" />
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<ClCompile Include="vmt.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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