添加项目文件。
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62
csgo2/dllmain.cpp
Normal file
62
csgo2/dllmain.cpp
Normal file
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// dllmain.cpp : 定义 DLL 应用程序的入口点。
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#include "pch.h"
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auto unload() -> void {
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hooks::unload();
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LOG("unload \n");
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}
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auto WatchExitThread(void *ctx) -> void {
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while (true) {
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if (GetAsyncKeyState(VK_END) & 1) {
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break;
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}
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Sleep(100);
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}
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global::Exit = true;
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unload();
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}
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auto init(void* ctx) -> bool {
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AllocConsole();
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SetConsoleTitleA("huoji debug console");
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freopen_s(reinterpret_cast<FILE**> stdout, "CONOUT$", "w", stdout);
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CreateThread(NULL, 0,
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reinterpret_cast<LPTHREAD_START_ROUTINE>(WatchExitThread),
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NULL, 0, NULL);
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while (Offset::Module_tier0 == 0)
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{
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if (global::Exit) {
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return false;
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}
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Offset::Module_tier0 = reinterpret_cast<uint64_t>(GetModuleHandleA("tier0"));
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Sleep(200);
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}
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if (Offset::Init() == false) {
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LOG("Offset::Init() == false !\n");
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return false;
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}
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LOG("hacked by huoji 2023.9.14 \n");
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bool isSuccess = false;
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isSuccess = hooks::init();
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if (isSuccess) {
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LOG("plugin install success !\n");
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}
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return isSuccess;
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}
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call,
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LPVOID lpReserved) {
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bool result = true;
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switch (ul_reason_for_call) {
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case DLL_PROCESS_ATTACH:
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CreateThread(NULL, 0,
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reinterpret_cast<LPTHREAD_START_ROUTINE>(init),
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NULL, 0, NULL);
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return result;
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}
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