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120
csgo2/hooks.cpp
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120
csgo2/hooks.cpp
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#include "hooks.h"
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#include "native_sdk/entity/cbaseentity.h"
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#include "sdk/convar/convar.hpp"
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FireEventServerSide_t original_FireEventServerSide = NULL;
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OnClientConnect_t original_OnClientConnected = NULL;
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Host_Say_t original_Host_Say = NULL;
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namespace hooks {
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VTHook* HIServerGameClient;
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bool __fastcall hook_OnClientConnected(CPlayerSlot slot, const char* pszName, uint64_t xuid, const char* pszNetworkID, bool unk1, CBufferString* pRejectReason)
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{
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LOG("Hook_OnClientConnected(%d, \"%s\", %d, \"%s\")\n", slot, pszName, xuid, pszNetworkID);
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return original_OnClientConnected(slot, pszName, xuid, pszNetworkID, unk1, pRejectReason);
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}
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void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly, int unk1, const char* unk2)
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{
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const auto theArgs = reinterpret_cast<CCommand*>(args);
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const auto theEntity = reinterpret_cast<CBaseEntity*>(pEntity);
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char* pos = nullptr;
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do
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{
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if (theArgs == nullptr || theEntity == nullptr) {
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break;
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}
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auto message = std::string(theArgs->GetCommandString());
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printf("messageNoZero: %s \n", message.c_str());
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} while (false);
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/*
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if (*pMessage == '!' || *pMessage == '/')
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ParseChatCommand(pMessage, pEntity);
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if (*pMessage == '/')
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return;
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*/
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return original_Host_Say(pEntity, args, teamonly, unk1, unk2);
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}
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bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx, IGameEvent* event,
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bool serverSide) {
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do {
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if (!event) {
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break;
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}
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const char* eventName = event->GetName();
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if (!eventName) {
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break;
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}
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static constexpr auto player_death =
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hash_32_fnv1a_const("player_death");
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static constexpr auto player_chat =
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hash_32_fnv1a_const("player_chat");
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switch (hash_32_fnv1a_const(eventName))
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{
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case player_death:
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events::OnPlayerDeathEvent(event);
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break;
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//V<><56>bug,<2C>ⲻ<EFBFBD><E2B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/*
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case player_chat:
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events::OnPlayerChat(event);
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break;
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}
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*/
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}
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} while (false);
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return original_FireEventServerSide(rcx, event, serverSide);
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}
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auto initMinHook() -> bool {
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bool isSuccess = false;
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// <20><>ʼ<EFBFBD><CABC>MiniHook
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do {
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if (MH_Initialize() != MH_OK) {
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LOG("MH_Initialize() != MH_OK\n");
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break;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (MH_CreateHook((LPVOID)Offset::FireEventServerSidePtr,
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&hook_FireEventServerSide,
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reinterpret_cast<LPVOID*>(
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&original_FireEventServerSide)) != MH_OK) {
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LOG("MH_CreateHook original_FireEventServerSide\n");
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break;
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}
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if (MH_CreateHook((LPVOID)Offset::Host_SayPtr,
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&hook_Host_Say,
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reinterpret_cast<LPVOID*>(
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&original_Host_Say)) != MH_OK) {
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LOG("MH_CreateHook original_Host_Say\n");
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break;
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}
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// <20><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>
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if (MH_EnableHook(MH_ALL_HOOKS) != MH_OK) {
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LOG("MH_EnableHook \n");
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break;
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}
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isSuccess = true;
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} while (false);
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return isSuccess;
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}
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auto initVmtHook() -> bool {
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HIServerGameClient = new VTHook((DWORD64**)Offset::InterFaces::IServerGameClient);
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original_OnClientConnected = (OnClientConnect_t)HIServerGameClient->HookFunction((DWORD64)hook_OnClientConnected, 1);
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return original_OnClientConnected != nullptr;
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}
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auto init() -> bool {
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bool isSuccess = initMinHook() && initVmtHook();
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//bool isSuccess = initVmtHook();
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return isSuccess;
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}
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auto unload() -> void
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{
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MH_DisableHook(MH_ALL_HOOKS);
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MH_RemoveHook(MH_ALL_HOOKS);
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MH_Uninitialize();
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}
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}
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